using UnityEngine;
using System.Collections;
using System.Windows.Forms;
public class Test : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void OnGUI()
{
if (GUI.Button(new Rect(0, 0, 100, 20), "Button"))
{
MessageBoxYesCancel("yes");
}
}
public static DialogResult MessageBoxYesCancel(string Information)//通用弹出式信息显示对话框方法(进行互操作)返回黄色感汉号
{
string caption = "【系统提示】";
MessageBoxButtons buttons = MessageBoxButtons.YesNoCancel;
return MessageBox.Show(Information, caption, buttons, MessageBoxIcon.Question);
}
}
playersettings optimization api compatibility level .NET 2.0
需要添加引用System.Deployment