复习Unity3D的GUI 11.26

using UnityEngine;
using System.Collections;

public class GUITest : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }

    void OnGUI()
    {
        GUI.backgroundColor = Color.red;
        if (GUI.Button(new Rect(0, 0, 100, 20), "设置"))
        {
            Debug.Log("设置");
        }
    }
}



using UnityEngine;
using System.Collections;

public class GUITest : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }

    void OnGUI()
    {
        GUI.backgroundColor = Color.red;
        if (GUI.Button(new Rect(0, 0, 100, 20), "设置"))
        {
            Debug.Log("设置");
        }
        GUI.BeginGroup(new Rect(Screen.width / 2 - 200, Screen.height / 2 - 150, 400, 300));
        GUI.Box(new Rect(0, 0, 400, 300), "设置");
        GUI.EndGroup();

    }
}


using UnityEngine;
using System.Collections;

public class GUITest : MonoBehaviour
{
    public Vector2 scrollPosition = Vector2.zero;

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }

    void OnGUI()
    {
        GUI.backgroundColor = Color.red;
        if (GUI.Button(new Rect(0, 0, 100, 20), "设置"))
        {
            Debug.Log("设置");
        }
        GUI.BeginGroup(new Rect(Screen.width / 2 - 200, Screen.height / 2 - 150, 400, 300));
        GUI.Box(new Rect(0, 0, 400, 300), "设置");
        GUI.EndGroup();


        scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200));
        GUI.Button(new Rect(0, 0, 100, 20), "Top-left");
        GUI.Button(new Rect(120, 0, 100, 20), "Top-right");
        GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left");
        GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right");
        GUI.EndScrollView();

    }
}

using UnityEngine;
using System.Collections;

public class GUITest : MonoBehaviour
{
    public Vector2 scrollPosition = Vector2.zero;

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }

    void OnGUI()
    {
        GUI.backgroundColor = Color.red;
        if (GUI.Button(new Rect(0, 0, 100, 20), "设置"))
        {
            Debug.Log("设置");
        }
        GUI.BeginGroup(new Rect(Screen.width / 2 - 200, Screen.height / 2 - 150, 400, 300));
        GUI.Box(new Rect(0, 0, 400, 300), "设置");
        GUI.EndGroup();


        scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200));
        GUI.Button(new Rect(0, 0, 100, 20), "Top-left");
        GUI.Button(new Rect(120, 0, 100, 20), "Top-right");
        GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left");
        GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right");
        GUI.EndScrollView();

        GUI.Box(new Rect(300, 300, 200,200), "This is a box");

    }
}



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