AssetBundle的创建
using UnityEngine;
using UnityEditor;
using System.IO;
using System;
public class BuildAssetBundlesFromDirectory
{
[@MenuItem("Asset/Build AssetBundles From Directory of Files")]
static void ExportAssetBundles ()
{
string path = AssetDatabase.GetAssetPath(Selection.activeObject);
Debug.Log("Selected Folder: " + path);
if (path.Length != 0)
{
path = path.Replace("Assets/", "");
string [] fileEntries = Directory.GetFiles(Application.dataPath+"/"+path);
string[] div_line = new string[] { "Assets/" };
foreach(string fileName in fileEntries)
{
Debug.Log("fileName="+fileName);
string[] sTemp = fileName.Split(div_line, StringSplitOptions.RemoveEmptyEntries);
string filePath = sTemp[1];
//int index = filePath.LastIndexOf("/");
filePath = "Assets/" + filePath;
//Debug.Log(filePath);
string localPath = filePath;
//if (index > 0)
//localPath += filePath;
//localPath = "Assets/Prefabs/Binoculars.prefab";
UnityEngine.Object t = AssetDatabase.LoadMainAssetAtPath(localPath);
if (t != null)
{
Debug.Log(t.name);
string bundlePath = "Assets/"+path+"/" + t.name + ".unity3d";
Debug.Log("Building bundle at: " + bundlePath);
//Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
BuildPipeline.BuildAssetBundle(t, null, bundlePath, BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets);
}
}
}
}
}
using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour {
string url = "http://192.168.2.105:8080/Test/AssetBundle/Cube.unity3d";
IEnumerator Start()
{
// Start a download of the given URL
// 开始从指定路径下载
WWW www = WWW.LoadFromCacheOrDownload(url, 1);
// Wait for download to complete
// 等待下载完成
yield return www;
if (www.error != null)
{
Debug.Log (www.error);
yield return null;
}
Instantiate(www.assetBundle.mainAsset,transform.position,Quaternion.identity);
}
}
WWW www = WWW.LoadFromCacheOrDownload(url, 1);
改成
WWW www = new WWW(url);