【Cherno的C++视频】Dynamic casting in C++

#include <iostream>
#include <string>

// what dynamic cast does is specifically it's used for cast along the inheritance hierarchy.
// base type to derived type or derived type to base type.
// return null if it's an unvalid cast.
// costs a bit time to check the type at runtime, added overhead to the program.

class Entity
{
public:
	virtual void PrintName(){}
};

class Player : public Entity
{
};

class Enemy : public Entity
{
};

int main(void)
{
	Player* player = new Player();
	Entity* actuallyEnemy = new Enemy();
	Entity* actuallyPlayer = player;//implicit cast.
	
	Player* p0 = dynamic_cast<Player*>(actuallyEnemy);
	if (p0)
	{
	}
	Player* p1 = dynamic_cast<Player*>(actuallyPlayer);

	std::cin.get();
}

DynamicCastingInCpp

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