在上一节中,中断里存放了检测按下的xy轴的数据,里面有两个处理的函数:
/**
* @brief Touch_Button_Down 按键被按下时调用的函数,由触摸屏调用
* @param x 触摸位置的x坐标
* @param y 触摸位置的y坐标
* @retval 无
*/
void Touch_Button_Down(uint16_t x,uint16_t y)
{
uint8_t i;
for(i=0;i<BUTTON_NUM;i++)
{
/* 触摸到了按钮 */
if(x<=button[i].end_x && y<=button[i].end_y && y>=button[i].start_y && x>=button[i].start_x )
{
if(button[i].touch_flag == 0) /*原本的状态为没有按下,则更新状态*/
{
button[i].touch_flag = 1; /* 记录按下标志 */
button[i].draw_btn(&button[i]); /*重绘按钮*/
}
}
else if(button[i].touch_flag == 1) /* 触摸移出了按键的范围且之前有按下按钮 */
{
button[i].touch_flag = 0; /* 清除按下标志,判断为误操作*/
button[i].draw_btn(&button[i]); /*重绘按钮*/
}
}
}
/**
* @brief Touch_Button_Up 按键被释放时调用的函数,由触摸屏调用
* @param x 触摸最后释放时的x坐标
* @param y 触摸最后释放时的y坐标
* @retval 无
*/
void Touch_Button_Up(uint16_t x,uint16_t y)
{
uint8_t i;
for(i=0;i<BUTTON_NUM;i++)
{
/* 触笔在按钮区域释放 */
if((x<button[i].end_x && x>button[i].start_x && y<button[i].end_y && y>button[i].start_y))
{
button[i].touch_flag = 0; /*释放触摸标志*/
button[i].draw_btn(&button[i]); /*重绘按钮*/
button[i].btn_command(&button[i]); /*执行按键的功能命令*/
break;
}
}
}
其中的数组结构体由下面的结构体组成:
typedef struct
{
uint16_t start_x; //按键的x起始坐标
uint16_t start_y; //按键的y起始坐标
uint16_t end_x; //按键的x结束坐标
uint16_t end_y; //按键的y结束坐标
uint32_t para; //颜色按钮中表示选择的颜色,笔迹形状按钮中表示选择的画刷
uint8_t touch_flag; //按键按下的标志
void (*draw_btn)(void * btn); //按键描绘函数
void (*btn_command)(void * btn); //按键功能执行函数,例如切换颜色、画刷
}Touch_Button;
绘制第一排按钮控制颜色的变换,下面是绘制的位置:
#define BUTTON_START_X 0
#define PALETTE_START_X COLOR_BLOCK_WIDTH*2+1
#define PALETTE_END_X LCD_PIXEL_WIDTH
/*第一列,主要为颜色按钮*/
button[0].start_x = BUTTON_START_X;
button[0].start_y = 0;
button[0].end_x = BUTTON_START_X+COLOR_BLOCK_WIDTH ;
button[0].end_y = COLOR_BLOCK_HEIGHT;
//按钮选中时的颜色
button[0].para = CL_BLACK;
//所有按键初始化为未按下状态
button[0].touch_flag = 0;
//该函数决定了按下和未按下所要显示的状态
button[0].draw_btn = Draw_Color_Button ;
//切换画刷颜色
button[0].btn_command = Command_Select_Color ;
button[1].start_x = BUTTON_START_X;
button[1].start_y = COLOR_BLOCK_HEIGHT;
button[1].end_x = BUTTON_START_X+COLOR_BLOCK_WIDTH ;
button[1].end_y = COLOR_BLOCK_HEIGHT*2;
button[1].para = CL_GREY;
button[1].touch_flag = 0;
button[1].draw_btn = Draw_Color_Button ;
button[1].btn_command = Command_Select_Color ;
button[2].start_x = BUTTON_START_X;
button[2].start_y = COLOR_BLOCK_HEIGHT*2;
button[2].end_x = BUTTON_START_X+COLOR_BLOCK_WIDTH ;
button[2].end_y = COLOR_BLOCK_HEIGHT*3;
button[2].para = CL_BLUE;
button[2].touch_flag = 0;
button[2].draw_btn = Draw_Color_Button ;
button[2].btn_command = Command_Select_Color ;
button[3].start_x = BUTTON_START_X;
button[3].start_y = COLOR_BLOCK_HEIGHT*3;
button[3].end_x = BUTTON_START_X+COLOR_BLOCK_WIDTH ;
button[3].end_y = COLOR_BLOCK_HEIGHT*4;
button[3].para = CL_BLUE2;
button[3].touch_flag = 0;
button[3].draw_btn = Draw_Color_Button ;
button[3].btn_command = Command_Select_Color ;
button[4].start_x = BUTTON_START_X;
button[4].start_y = COLOR_BLOCK_HEIGHT*4;
button[4].end_x = BUTTON_START_X+COLOR_BLOCK_WIDTH ;
button[4].end_y = COLOR_BLOCK_HEIGHT*5;
button[4].para = CL_RED;
button[4].touch_flag = 0;
button[4].draw_btn = Draw_Color_Button ;
button[4].btn_command = Command_Select_Color ;
button[5].start_x = BUTTON_START_X;
button[5].start_y = COLOR_BLOCK_HEIGHT*5;
button[5].end_x = BUTTON_START_X+COLOR_BLOCK_WIDTH ;
button[5].end_y = COLOR_BLOCK_HEIGHT*6;
button[5].para = CL_MAGENTA;
button[5].touch_flag = 0;
button[5].draw_btn = Draw_Color_Button ;
button[5].btn_command = Command_Select_Color ;
button[6].start_x = BUTTON_START_X;
button[6].start_y = COLOR_BLOCK_HEIGHT*6;
button[6].end_x = BUTTON_START_X+COLOR_BLOCK_WIDTH ;
button[6].end_y = COLOR_BLOCK_HEIGHT*7;
button[6].para = CL_GREEN;
button[6].touch_flag = 0;
button[6].draw_btn = Draw_Color_Button ;
button[6].btn_command = Command_Select_Color ;
button[7].start_x = BUTTON_START_X;
button[7].start_y = COLOR_BLOCK_HEIGHT*7;
button[7].end_x = BUTTON_START_X+COLOR_BLOCK_WIDTH ;
button[7].end_y = COLOR_BLOCK_HEIGHT*8;
button[7].para = CL_CYAN;
button[7].touch_flag = 0;
button[7].draw_btn = Draw_Color_Button ;
button[7].btn_command = Command_Select_Color ;
//清屏
button[8].start_x = BUTTON_START_X;
button[8].start_y = COLOR_BLOCK_HEIGHT*8;
button[8].end_x = BUTTON_START_X+COLOR_BLOCK_WIDTH ;
button[8].end_y = LCD_PIXEL_HEIGHT;
button[8].para = CL_BUTTON_GREY;
button[8].touch_flag = 0;
button[8].draw_btn = Draw_Clear_Button ;
button[8].btn_command = Command_Clear_Palette ;
Draw_Color_Button函数:
static void Draw_Color_Button(void *btn)
{
Touch_Button *ptr = (Touch_Button *)btn;
/*释放按键*/
if(ptr->touch_flag == 0)
{
/*背景为功能键相应的颜色*/
LCD_SetColors(ptr->para,CL_WHITE);
LCD_DrawFullRect(ptr->start_x,
ptr->start_y,
ptr->end_x - ptr->start_x,
ptr->end_y - ptr->start_y);
}
else /*按键按下*/
{
/*白色背景*/
LCD_SetColors(CL_WHITE,CL_WHITE);
LCD_DrawFullRect(ptr->start_x,
ptr->start_y,
ptr->end_x - ptr->start_x,
ptr->end_y - ptr->start_y);
}
/*按钮边框*/
LCD_SetColors(CL_BLUE4,CL_WHITE);
LCD_DrawRect(ptr->start_x,
ptr->start_y,
ptr->end_x - ptr->start_x,
ptr->end_y - ptr->start_y);
}
Command_Select_Color函数(区别在于后面多了一个橡皮的选项):
/**
* @brief Command_Select_Color 切换画刷颜色,颜色按键的功能执行函数
* @param btn Touch_Button 类型的按键参数
* @retval 无
*/
static void Command_Select_Color(void *btn)
{
Touch_Button *ptr = (Touch_Button *)btn;
brush.color = ptr->para;
LCD_SetColors(brush.color,CL_WHITE);
if(brush.shape == RUBBER)
{
//如果上一次选了橡皮,那么这一次恢复默认的单像素线
brush.shape = LINE_SINGLE_PIXCEL;
}
}
Command_Clear_Palette函数:清屏函数相当于把画板区域全变为白色。
/**
* @brief Command_Select_Brush 切换画刷颜色,清屏按键的功能执行函数
* @param btn Touch_Button 类型的按键参数
* @retval 无
*/
static void Command_Clear_Palette(void *btn)
{
LCD_SetColors(CL_WHITE,CL_WHITE);
LCD_DrawFullRect(PALETTE_START_X,
PALETTE_START_Y,
PALETTE_END_X-(PALETTE_START_X+1),
PALETTE_END_Y-PALETTE_START_Y );
}
清屏函数绘制:
/**
* @brief Draw_Clear_Button 清屏按钮的描绘函数
* @param btn Touch_Button 类型的按键参数
* @retval 无
*/
static void Draw_Clear_Button(void *btn)
{
Touch_Button *ptr = (Touch_Button *)btn;
/*释放按键*/
if(ptr->touch_flag == 0)
{
LCD_SetColors(CL_BUTTON_GREY,CL_WHITE);
LCD_DrawFullRect(ptr->start_x,
ptr->start_y,
ptr->end_x - ptr->start_x,
ptr->end_y - ptr->start_y);
LCD_SetColors(CL_RED,CL_BUTTON_GREY);
/*选择字体,使用中英文显示时,尽量把英文选择成16*24的字体,
*中文字体大小是24*24的,需要其它字体请自行制作字模*/
/*这个函数只对英文字体起作用*/
LCD_SetFont(&Font16x24);
LCD_DispString_EN_CH( ptr->start_y+25,
ptr->start_x + (ptr->end_x - ptr->start_x - 24*1 )/2,
(uint8_t*)"C");
}
else /*按键按下*/
{
LCD_SetColors(CL_WHITE,CL_WHITE);
LCD_DrawFullRect(ptr->start_x,
ptr->start_y,
ptr->end_x - ptr->start_x,
ptr->end_y - ptr->start_y);
LCD_SetColors(CL_RED,CL_WHITE);
/*选择字体,使用中英文显示时,尽量把英文选择成16*24的字体,
*中文字体大小是24*24的,需要其它字体请自行制作字模*/
/*这个函数只对英文字体起作用*/
LCD_SetFont(&Font16x24);
LCD_DispString_EN_CH( ptr->start_y+25,
ptr->start_x + (ptr->end_x - ptr->start_x - 24*1 )/2,
(uint8_t*)"C");
}
/*按钮边框*/
LCD_SetColors(CL_BLUE4,CL_WHITE);
LCD_DrawRect(ptr->start_x,
ptr->start_y,
ptr->end_x - ptr->start_x,
ptr->end_y - ptr->start_y);
}
第二列的画刷:
/*第二列,主要为画刷按钮*/
button[9].start_x = BUTTON_START_X + COLOR_BLOCK_WIDTH;
button[9].start_y = 0;
button[9].end_x = BUTTON_START_X+COLOR_BLOCK_WIDTH*2 ;
button[9].end_y = COLOR_BLOCK_HEIGHT;
//选择画刷大小
button[9].para = LINE_SINGLE_PIXCEL;
//是否按下
button[9].touch_flag = 0;
//笔刷按钮描绘函数
button[9].draw_btn = Draw_Shape_Button ;
//读取画刷应该划出什么颜色
button[9].btn_command = Command_Select_Brush ;
button[10].start_x = BUTTON_START_X + COLOR_BLOCK_WIDTH;
button[10].start_y = COLOR_BLOCK_HEIGHT;
button[10].end_x = BUTTON_START_X+COLOR_BLOCK_WIDTH*2 ;
button[10].end_y = COLOR_BLOCK_HEIGHT*2;
button[10].para = LINE_2_PIXCEL;
button[10].touch_flag = 0;
button[10].draw_btn = Draw_Shape_Button ;
button[10].btn_command = Command_Select_Brush ;
button[11].start_x = BUTTON_START_X + COLOR_BLOCK_WIDTH;
button[11].start_y = COLOR_BLOCK_HEIGHT*2;
button[11].end_x = BUTTON_START_X+COLOR_BLOCK_WIDTH*2 ;
button[11].end_y = COLOR_BLOCK_HEIGHT*3;
button[11].para = LINE_4_PIXCEL;
button[11].touch_flag = 0;
button[11].draw_btn = Draw_Shape_Button ;
button[11].btn_command = Command_Select_Brush ;
button[12].start_x = BUTTON_START_X + COLOR_BLOCK_WIDTH;
button[12].start_y = COLOR_BLOCK_HEIGHT*3;
button[12].end_x = BUTTON_START_X+COLOR_BLOCK_WIDTH*2 ;
button[12].end_y = COLOR_BLOCK_HEIGHT*4;
button[12].para = LINE_6_PIXCEL;
button[12].touch_flag = 0;
button[12].draw_btn = Draw_Shape_Button ;
button[12].btn_command = Command_Select_Brush ;
button[13].start_x = BUTTON_START_X + COLOR_BLOCK_WIDTH;
button[13].start_y = COLOR_BLOCK_HEIGHT*4;
button[13].end_x = BUTTON_START_X+COLOR_BLOCK_WIDTH*2 ;
button[13].end_y = COLOR_BLOCK_HEIGHT*5;
button[13].para = LINE_8_PIXCEL;
button[13].touch_flag = 0;
button[13].draw_btn = Draw_Shape_Button ;
button[13].btn_command = Command_Select_Brush ;
button[14].start_x = BUTTON_START_X + COLOR_BLOCK_WIDTH;
button[14].start_y = COLOR_BLOCK_HEIGHT*5;
button[14].end_x = BUTTON_START_X+COLOR_BLOCK_WIDTH*2 ;
button[14].end_y = COLOR_BLOCK_HEIGHT*6;
button[14].para = LINE_16_PIXCEL;
button[14].touch_flag = 0;
button[14].draw_btn = Draw_Shape_Button ;
button[14].btn_command = Command_Select_Brush ;
button[15].start_x = BUTTON_START_X + COLOR_BLOCK_WIDTH;
button[15].start_y = COLOR_BLOCK_HEIGHT*6;
button[15].end_x = BUTTON_START_X+COLOR_BLOCK_WIDTH*2 ;
button[15].end_y = COLOR_BLOCK_HEIGHT*7;
button[15].para = LINE_20_PIXCEL;
button[15].touch_flag = 0;
button[15].draw_btn = Draw_Shape_Button ;
button[15].btn_command = Command_Select_Brush ;
button[16].start_x = BUTTON_START_X + COLOR_BLOCK_WIDTH;
button[16].start_y = COLOR_BLOCK_HEIGHT*7;
button[16].end_x = BUTTON_START_X+COLOR_BLOCK_WIDTH*2 ;
button[16].end_y = COLOR_BLOCK_HEIGHT*8;
button[16].para = LINE_WITH_CIRCLE;
button[16].touch_flag = 0;
button[16].draw_btn = Draw_Shape_Button ;
button[16].btn_command = Command_Select_Brush ;
button[17].start_x = BUTTON_START_X + COLOR_BLOCK_WIDTH;
button[17].start_y = COLOR_BLOCK_HEIGHT*8;
button[17].end_x = BUTTON_START_X+COLOR_BLOCK_WIDTH*2 ;
button[17].end_y = LCD_PIXEL_HEIGHT;
button[17].para = RUBBER;
button[17].touch_flag = 0;
button[17].draw_btn = Draw_Shape_Button ;
button[17].btn_command = Command_Select_Brush ;
笔刷那一列按钮的描绘函数:
/**
* @brief Draw_Shape_Button 笔刷按钮的描绘函数
* @param btn Touch_Button 类型的按键参数
* @retval 无
*/
static void Draw_Shape_Button(void *btn)
{
Touch_Button *ptr = (Touch_Button *)btn;
uint16_t i;
/* 背景颜色 没按下时为灰色,按下时为白色*/
if(ptr->touch_flag ==0 )
{
LCD_SetColors(CL_BUTTON_GREY,CL_WHITE);
LCD_DrawFullRect(ptr->start_x,
ptr->start_y,
ptr->end_x - ptr->start_x,
ptr->end_y - ptr->start_y);
/*显示文字时的背景颜色*/
LCD_SetColors(CL_BLUE4,CL_BUTTON_GREY);
LCD_DrawRect(ptr->start_x,
ptr->start_y,
ptr->end_x - ptr->start_x,
ptr->end_y - ptr->start_y);
}
else
{
LCD_SetColors(CL_WHITE,CL_WHITE);
LCD_DrawFullRect(ptr->start_x,
ptr->start_y,
ptr->end_x - ptr->start_x,
ptr->end_y - ptr->start_y);
/*显示文字时的背景颜色*/
LCD_SetColors(CL_BLUE4,CL_WHITE);
LCD_DrawRect(ptr->start_x,
ptr->start_y,
ptr->end_x - ptr->start_x,
ptr->end_y - ptr->start_y);
}
LCD_SetColors(CL_BLACK,CL_WHITE);
/*根据画刷形状描绘按钮图案*/
switch(ptr->para)
{
case LINE_SINGLE_PIXCEL:
LCD_SetColors(CL_BLACK,CL_WHITE);
LCD_DrawUniLine(ptr->start_x+20,
ptr->start_y+(ptr->end_y-ptr->start_y)/2,
ptr->end_x-20,
ptr->start_y+(ptr->end_y-ptr->start_y)/2);
break;
case LINE_2_PIXCEL:
LCD_DrawUniLineCircle(ptr->start_x+20,
ptr->start_y+(ptr->end_y-ptr->start_y)/2,ptr->end_x-20,
ptr->start_y+(ptr->end_y-ptr->start_y)/2,
1);
break;
case LINE_4_PIXCEL:
LCD_DrawUniLineCircle(ptr->start_x+20,
ptr->start_y+(ptr->end_y-ptr->start_y)/2,ptr->end_x-20,
ptr->start_y+(ptr->end_y-ptr->start_y)/2,
2);
break;
case LINE_6_PIXCEL:
LCD_DrawUniLineCircle(ptr->start_x+20,
ptr->start_y+(ptr->end_y-ptr->start_y)/2,ptr->end_x-20,
ptr->start_y+(ptr->end_y-ptr->start_y)/2,
3);
break;
case LINE_8_PIXCEL:
LCD_DrawUniLineCircle(ptr->start_x+20,
ptr->start_y+(ptr->end_y-ptr->start_y)/2,ptr->end_x-20,
ptr->start_y+(ptr->end_y-ptr->start_y)/2,
4);
break;
case LINE_16_PIXCEL:
LCD_DrawUniLineCircle(ptr->start_x+20,
ptr->start_y+(ptr->end_y-ptr->start_y)/2,ptr->end_x-20,
ptr->start_y+(ptr->end_y-ptr->start_y)/2,
8 );
break;
case LINE_20_PIXCEL:
LCD_DrawUniLineCircle(ptr->start_x+20,
ptr->start_y+(ptr->end_y-ptr->start_y)/2,ptr->end_x-20,
ptr->start_y+(ptr->end_y-ptr->start_y)/2,
10);
break;
case LINE_WITH_CIRCLE:
LCD_SetColors(CL_BLACK,CL_WHITE);
LCD_DrawUniLine(ptr->start_x+5,
ptr->start_y+(ptr->end_y-ptr->start_y)/2,
ptr->end_x-5,
ptr->start_y+(ptr->end_y-ptr->start_y)/2);
for(i=0;i<((ptr->end_x - ptr->start_x-10)/10);i++)
{
LCD_DrawFullCircle(ptr->start_x+5+i*10,
ptr->start_y+(ptr->end_y-ptr->start_y)/2,
3);
}
break;
case RUBBER:
LCD_SetColors(CL_WHITE,CL_BLACK);
LCD_DrawFullRect( ptr->start_x+((ptr->end_x - ptr->start_x -30)/2),
ptr->start_y+ ((ptr->end_y - ptr->start_y -30)/2),
30,
35 );
LCD_SetColors(CL_RED,CL_WHITE);
/*选择字体,使用中英文显示时,尽量把英文选择成16*24的字体,
*中文字体大小是24*24的,需要其它字体请自行制作字模*/
/*这个函数只对英文字体起作用*/
LCD_SetFont(&Font16x24);
LCD_DispString_EN_CH( ptr->start_y+ ((ptr->end_y - ptr->start_y -20)/2),
ptr->start_x+(ptr->end_x - ptr->start_x -24*1)/2,
(uint8_t*)"R");
break;
}
}
选择画笔时要执行的函数:读取画笔颜色。
/**
* @brief Command_Select_Brush 切换画刷颜色,画刷按键的功能执行函数
* @param btn Touch_Button 类型的按键参数
* @retval 无
*/
static void Command_Select_Brush(void *btn)
{
Touch_Button *ptr = (Touch_Button *)btn;
brush.shape =(SHAPE) ptr->para;
LCD_SetColors(brush.color,CL_WHITE);
}
描绘轨迹函数:其实本质就是绘画到哪个点,哪个点变化为对应的颜色。
/**
* @brief Draw_Trail 在画板区域描绘触摸轨迹
* @param pre_x 上一点的x坐标
* @param pre_y 上一点的y坐标
* @param x 最新一点的x坐标
* @param y 最新一点的y坐标
* @param brush 画刷参数
* @retval 无
*/
void Draw_Trail(int16_t pre_x,int16_t pre_y,int16_t x,int16_t y,Brush_Style* brush)
{
/*设置画板区域为活动窗口,bsp_lcd.c驱动还没有这样的函数,用于限制绘画窗口*/
// RA8875_SetActiveWindow(PALETTE_START_X,PALETTE_START_Y,PALETTE_END_X,PALETTE_END_Y);
/*触摸位置在画板区域*/
if(x>PALETTE_START_X && pre_x>PALETTE_START_X )
{
switch(brush->shape) /*根据画刷参数描绘不同的轨迹*/
{
/* 描绘1像素宽度的轨迹线 */
case LINE_SINGLE_PIXCEL:
if(pre_x< 0 || pre_y < 0) //新的笔迹
{
PutPixel(x,y);
}
else //继续上一次的笔迹
{
LCD_DrawUniLine(pre_x,pre_y,x,y);
}
break;
case LINE_2_PIXCEL:
if(x-1<PALETTE_START_X||pre_x-1<PALETTE_START_X) //画板左边界
break;
/* 描绘2像素宽度的轨迹线 */
LCD_DrawUniLineCircle(pre_x,pre_y,x,y,1);
break;
case LINE_4_PIXCEL:
if(x-2<PALETTE_START_X||pre_x-2<PALETTE_START_X) //画板左边界
break;
LCD_DrawUniLineCircle(pre_x,pre_y,x,y,2);
break;
case LINE_6_PIXCEL:
if(x-3<PALETTE_START_X||pre_x-3<PALETTE_START_X) //画板左边界
break;
LCD_DrawUniLineCircle(pre_x,pre_y,x,y,3);
break;
case LINE_8_PIXCEL:
if(x-4<PALETTE_START_X||pre_x-4<PALETTE_START_X) //画板左边界
break;
LCD_DrawUniLineCircle(pre_x,pre_y,x,y,4);
break;
case LINE_16_PIXCEL:
if(x-8<PALETTE_START_X||pre_x-8<PALETTE_START_X) //画板左边界
break;
LCD_DrawUniLineCircle(pre_x,pre_y,x,y,8);
break;
case LINE_20_PIXCEL:
if(x-10<PALETTE_START_X ||pre_x-10<PALETTE_START_X) //画板左边界
break;
LCD_DrawUniLineCircle(pre_x,pre_y,x,y,10);
break;
/*描绘带珠子的单像素线*/
case LINE_WITH_CIRCLE:
if(x-3<PALETTE_START_X||pre_x-3<PALETTE_START_X) //画板左边界
break;
if(pre_x< 0 || pre_y< 0)//新的笔迹
{
PutPixel(x,y);
}
else //继续上一次的笔迹
{
LCD_DrawUniLine(pre_x,pre_y,x,y);
LCD_DrawFullCircle(x,y,3);
}
break;
/*橡皮功能*/
case RUBBER:
if(x-20<PALETTE_START_X || //画板左边界
x+20>LCD_PIXEL_WIDTH || x-20<0 || //液晶左右边界
y+20>LCD_PIXEL_HEIGHT || y-20<0) //液晶上下边界
break;
// if(x>PALETTE_START_X+20)
{
LCD_SetColors(CL_WHITE,CL_WHITE);
LCD_DrawFullRect( x-40/2,
y-40/2,
40,
40);
}
break;
}
}
其中LCD_DrawUniLineCircle函数其实是在LCD中画圆的函数,具体圆的大小取决于输入的参数。
static void LCD_DrawUniLineCircle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2,uint8_t thick )
{
int16_t deltax = 0, deltay = 0, x = 0, y = 0, xinc1 = 0, xinc2 = 0,
yinc1 = 0, yinc2 = 0, den = 0, num = 0, numadd = 0, numpixels = 0,
curpixel = 0;
deltax = ABS(x2 - x1); /* The difference between the x's */
deltay = ABS(y2 - y1); /* The difference between the y's */
x = x1; /* Start x off at the first pixel */
y = y1; /* Start y off at the first pixel */
if (x2 >= x1) /* The x-values are increasing */
{
xinc1 = 1;
xinc2 = 1;
}
else /* The x-values are decreasing */
{
xinc1 = -1;
xinc2 = -1;
}
if (y2 >= y1) /* The y-values are increasing */
{
yinc1 = 1;
yinc2 = 1;
}
else /* The y-values are decreasing */
{
yinc1 = -1;
yinc2 = -1;
}
if (deltax >= deltay) /* There is at least one x-value for every y-value */
{
xinc1 = 0; /* Don't change the x when numerator >= denominator */
yinc2 = 0; /* Don't change the y for every iteration */
den = deltax;
num = deltax / 2;
numadd = deltay;
numpixels = deltax; /* There are more x-values than y-values */
}
else /* There is at least one y-value for every x-value */
{
xinc2 = 0; /* Don't change the x for every iteration */
yinc1 = 0; /* Don't change the y when numerator >= denominator */
den = deltay;
num = deltay / 2;
numadd = deltax;
numpixels = deltay; /* There are more y-values than x-values */
}
for (curpixel = 0; curpixel <= numpixels; curpixel++)
{
//判断边界
if(x+thick>=LCD_PIXEL_WIDTH || x-thick<=0 || //液晶左右边界
y+thick>=LCD_PIXEL_HEIGHT || y-thick<=0 ) //液晶上下边界
continue;
LCD_DrawFullCircle(x,y,thick); /* Draw the current pixel */
num += numadd; /* Increase the numerator by the top of the fraction */
if (num >= den) /* Check if numerator >= denominator */
{
num -= den; /* Calculate the new numerator value */
x += xinc1; /* Change the x as appropriate */
y += yinc1; /* Change the y as appropriate */
}
x += xinc2; /* Change the x as appropriate */
y += yinc2; /* Change the y as appropriate */
}
}
最后初始化一下画板:
void Palette_Init(void)
{
uint8_t i;
/* 整屏清为白色 */
LCD_Clear(CL_WHITE); /* 清屏,显示全黑 */
/* 初始化按钮 */
Touch_Button_Init();
/* 描绘按钮 */
for(i=0;i<BUTTON_NUM;i++)
{
button[i].draw_btn(&button[i]);
}
/* 初始化画笔 */
brush.color = CL_BLACK;
brush.shape = LINE_SINGLE_PIXCEL;
LCD_SetTextColor(brush.color);
}
其余的在中断中使用。
以上是我对野火某个程序的自我理解。