实验四 图形绘制
一、实验目的
1.掌握Android图形元素定义及属性设置。
2. 掌握Android绘制图形的方法和步骤。
3.熟练完成图形绘制以及界面图形设计。
二、实验内容
1.完成如下机器人图标的绘制:
2.自定义具有一定有意义的图形并完成设计。
三、实验仪器、设备
硬件:PC 微型计算机、8G以上内存、500G以上硬盘。
软件:Windows 7/10、Android Studio (Eclipse)、JDK、Android SDK。
四、实验步骤
(一)完成如下机器人图标的绘制
1.建立Android 项目
2.修改默认布局文件activity_main.xml。
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/frameLayout"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
</FrameLayout>
3.修改默认主窗口模块
import androidx.appcompat.app.AppCompatActivity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.os.Bundle;
import android.view.View;
import android.widget.FrameLayout;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
FrameLayout frameLayout= (FrameLayout) findViewById(R.id.frameLayout);
frameLayout.addView(new MyView(this));
}
private class MyView extends View {
public MyView(Context context) {
super(context);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Paint paint=new Paint();
paint.setAntiAlias(true);
paint.setColor(0xFFA4C739);
RectF rectf_head=new RectF(10, 20, 190, 200);
rectf_head.offset(90, 20);
canvas.drawArc(rectf_head, -10, -160, false, paint);
paint.setColor(Color.WHITE);
canvas.drawCircle(150, 90, 8, paint);
canvas.drawCircle(230, 90, 8, paint);
paint.setColor(0xFFA4C739);
paint.setStrokeWidth(4);
canvas.drawLine(120, 30, 150, 50, paint);
canvas.drawLine(260, 30, 230, 50, paint);
canvas.drawRect(100, 125, 280, 275, paint);
RectF rectf_body=new RectF(90,140,180,160);
canvas.drawRoundRect(rectf_body, 20, 20, paint);
RectF rectf_arm=new RectF(45,120,85,260);
canvas.drawRoundRect(rectf_arm, 10, 10, paint);
rectf_arm.offset(250, 0);
canvas.drawRoundRect(rectf_arm, 10, 10, paint);
RectF rectf_leg=new RectF(125,268,165,368);
canvas.drawRoundRect(rectf_leg, 10, 10, paint);
rectf_leg.offset(80, 0);
canvas.drawRoundRect(rectf_leg, 10, 10, paint);
}
}
}
4.启动模拟器,运行。
(二)自定义具有一定有意义的图形并完成设计
1.建立Android 项目
2.修改默认布局文件activity_main.xml。
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/frameLayout"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
</FrameLayout>
3.修改默认主窗口模块
import androidx.appcompat.app.AppCompatActivity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.RectF;
import android.os.Bundle;
import android.view.View;
import android.widget.FrameLayout;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
FrameLayout frameLayout= (FrameLayout) findViewById(R.id.frameLayout);
frameLayout.addView(new MyView(this));
}
private class MyView extends View {
public MyView(Context context) {
super(context);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Paint paint=new Paint();
paint.setAntiAlias(true);
paint.setColor(Color.YELLOW);
RectF rectf_head=new RectF(10, 20, 190, 200);
rectf_head.offset(90, 20);
canvas.drawArc(rectf_head, 0, -360, false, paint);
paint.setColor(Color.BLACK);
canvas.drawCircle(155, 110, 8, paint);
canvas.drawCircle(225, 110, 8, paint);
canvas.drawLine(161,150,216,150,paint);
paint.setStyle(Paint.Style.STROKE);
canvas.drawRect(new Rect(162,150,173,165),paint);
canvas.drawRect(new Rect(173,150,183,165),paint);
canvas.drawRect(new Rect(183,150,194,165),paint);
canvas.drawRect(new Rect(194,150,204,165),paint);
canvas.drawRect(new Rect(204,150,215,165),paint);
}
}
}
五、实验思考题
1.为了实现本例程的图形绘制,需要使用两个类,请问分别起到何种作用?
答:Canvas类代表画布,Paint类代表画笔。