The Linderdaum Engine is an open source object-oriented 3D gaming engine written in C++. It is designed to be not only the class library, but also an integrated out-of-the box solution for the development of interactive 3D games. It uses OpenGL 2.0 and the OpenGL Shading Language with features usually found in high-end commercial 3D engines. The new v 0.5.60 adds support for more texture formats, floating point render buffers, faster meshes, and FPS visualization.
(转载自opengl.org, 2005.12.19)