# gluCylinder

### NAME

gluCylinder -- draw a cylinder

### C SPECIFICATION

void gluCylinder(GLUquadricObj *qobj,
GLdouble height,
GLint slices,
GLint stacks)


### PARAMETERS

qobj

Specifies the radius of the cylinder at z = 0.

Specifies the radius of the cylinder at z = height.

height
Specifies the height of the cylinder.

slices
Specifies the number of subdivisions around the z axis.

stacks
Specifies the number of subdivisions along the z axis.

### DESCRIPTION

gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at z = height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks.

Note that if topRadius is set to zero, then this routine will generate a cone.

If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis.

If texturing is turned on (with gluQuadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.