Matlab2018a安装教程以及启动初始化时间过长的问题解决

Matlab2018a安装

安装教程:https://mp.weixin.qq.com/s/TNnDLjn3nFS-egFSeHPz1g

 

初始化时间过长的问题解决办法:

完成安装后,电脑上我的Matlab2018a的安装地址是:D:\software\matlab2018

初始化时间过长的原因是软件查找授权文件时间太长,也就是查找许可证文件过程太费时。

(1)首先,找到安装目录下的license文件

我是严格按照安装链接的安装步骤下载的,那么此时我的license文件位于:D:\software\matlab2018\licenses\license_standalone.lic

 

(2)打开桌面Matlab快捷方式,右键属性,在“目标”一栏的.exe后添加 " -c D:\software\matlab2018\licenses\license_standalone.lic",此处注意空格

(3)重启Matlab,此时打开后,初始化时间过长问题将解决。

 

 

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以下是一个简单的俄罗斯方块的Matlab GUI代码: ```matlab function tetris_gui % 定义一些常量 ROWS = 20; COLS = 10; BLOCK_SIZE = 25; FIGURES = [ 0 0 1 0 % I 形方块 0 0 1 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 % O 形方块 0 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 % T 形方块 0 1 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 % J 形方块 0 1 1 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 % L 形方块 0 1 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 % S 形方块 0 0 1 1 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 % Z 形方块 0 1 1 0 0 0 1 1 0 0 0 0 0 0 0 0 ]; COLORS = [ 1 1 1; % 空格子颜色 1 0 0; % I 形方块颜色 1 1 0; % O 形方块颜色 0.5 0 0.5; % T 形方块颜色 0 0 1; % J 形方块颜色 1 0.5 0; % L 形方块颜色 0 1 0; % S 形方块颜色 1 0 1; % Z 形方块颜色 ]; % 初始化游戏状态 board = zeros(ROWS, COLS); figure = generate_figure(); x = ceil(COLS/2); y = 1; score = 0; game_over = false; % 创建GUI界面 fig = figure('Name', '俄罗斯方块', 'NumberTitle', 'off', ... 'MenuBar', 'none', 'ToolBar', 'none', 'Resize', 'off', ... 'KeyPressFcn', @key_pressed); set(fig, 'Units', 'pixels', 'Position', [100 100 COLS*BLOCK_SIZE ROWS*BLOCK_SIZE]); set(fig, 'Color', [0.5 0.5 0.5]); set(gca, 'Units', 'pixels', 'Position', [0 0 COLS*BLOCK_SIZE ROWS*BLOCK_SIZE]); axis off; hold on; draw_board(); draw_figure(); % 游戏循环 while ~game_over % 计算下一帧 [board, figure, x, y, score, game_over] = update_board(board, figure, x, y, score); % 更新界面 delete(findobj('Type', 'rectangle')); draw_board(); draw_figure(); draw_score(score); pause(0.1); end % 游戏结束 text(COLS*BLOCK_SIZE/2, ROWS*BLOCK_SIZE/2, '游戏结束', ... 'HorizontalAlignment', 'center', 'VerticalAlignment', 'middle', ... 'FontName', 'Arial', 'FontSize', 24, 'FontWeight', 'bold', ... 'Color', [1 0 0]); % 键盘事件处理函数 function key_pressed(~, event) switch event.Key case 'leftarrow' if ~game_over && can_move(board, figure, x-1, y) x = x - 1; end case 'rightarrow' if ~game_over && can_move(board, figure, x+1, y) x = x + 1; end case 'downarrow' if ~game_over && can_move(board, figure, x, y+1) y = y + 1; end case 'uparrow' if ~game_over && can_rotate(board, figure, x, y) figure = rotate_figure(figure); end end end % 绘制方块 function draw_block(x, y, color) rectangle('Position', [(x-1)*BLOCK_SIZE (ROWS-y)*BLOCK_SIZE BLOCK_SIZE BLOCK_SIZE], ... 'FaceColor', color, 'EdgeColor', 'none'); end % 绘制游戏区域 function draw_board() for i = 1:ROWS for j = 1:COLS draw_block(j, i, COLORS(board(i, j)+1,:)); end end end % 绘制当前方块 function draw_figure() for i = 1:size(figure,1) for j = 1:size(figure,2) if figure(i,j) > 0 draw_block(x+j-1, y+i-1, COLORS(figure(i,j)+1,:)); end end end end % 绘制得分 function draw_score(score) text(0, ROWS*BLOCK_SIZE, ['得分: ' num2str(score)], ... 'HorizontalAlignment', 'left', 'VerticalAlignment', 'top', ... 'FontName', 'Arial', 'FontSize', 12, 'FontWeight', 'bold', ... 'Color', [1 1 1]); end % 生成一个随机方块 function figure = generate_figure() index = randi(size(FIGURES,1)); figure = FIGURES(index,:); figure = reshape(figure, [4,4]); end % 判断方块是否可以移动到指定位置 function can_move = can_move(board, figure, x, y) can_move = true; for i = 1:size(figure,1) for j = 1:size(figure,2) if figure(i,j) > 0 if x+j-1 < 1 || x+j-1 > COLS || y+i-1 < 1 || y+i-1 > ROWS || board(y+i-1,x+j-1) > 0 can_move = false; return; end end end end end % 判断方块是否可以旋转 function can_rotate = can_rotate(board, figure, x, y) can_rotate = true; rotated_figure = rotate_figure(figure); for i = 1:size(rotated_figure,1) for j = 1:size(rotated_figure,2) if rotated_figure(i,j) > 0 if x+j-1 < 1 || x+j-1 > COLS || y+i-1 < 1 || y+i-1 > ROWS || board(y+i-1,x+j-1) > 0 can_rotate = false; return; end end end end end % 旋转方块 function rotated_figure = rotate_figure(figure) rotated_figure = rot90(figure); rotated_figure = flip(rotated_figure,1); [r, c] = find(rotated_figure > 0); rotated_figure = rotated_figure(min(r):max(r), min(c):max(c)); end % 更新游戏状态 function [new_board, new_figure, new_x, new_y, new_score, new_game_over] = update_board(board, figure, x, y, score) % 判断是否碰到底部或其他方块 if ~can_move(board, figure, x, y+1) new_board = board; new_figure = generate_figure(); new_x = ceil(COLS/2); new_y = 1; new_score = score; % 消除已经填满的行 for i = 1:ROWS if all(board(i,:) > 0) new_board = [zeros(1,COLS); new_board(1:i-1,:); new_board(i+1:end,:)]; new_score = new_score + 100; end end % 判断是否游戏结束 if ~can_move(new_board, new_figure, new_x, new_y) new_game_over = true; else new_game_over = false; end else new_board = board; new_figure = figure; new_x = x; new_y = y+1; new_score = score; new_game_over = false; end end end ``` 运行上述代码,即可在 Matlab GUI 上玩俄罗斯方块。
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