以下是一个简单的俄罗斯方块的Matlab GUI代码:
```matlab
function tetris_gui
% 定义一些常量
ROWS = 20;
COLS = 10;
BLOCK_SIZE = 25;
FIGURES = [
0 0 1 0 % I 形方块
0 0 1 0
0 0 1 0
0 0 1 0
0 0 0 0
0 0 0 0 % O 形方块
0 1 1 0
0 1 1 0
0 0 0 0
0 0 0 0
0 0 0 0 % T 形方块
0 1 1 1
0 0 1 0
0 0 0 0
0 0 0 0
0 0 0 0 % J 形方块
0 1 1 1
0 0 0 1
0 0 0 0
0 0 0 0
0 0 0 0 % L 形方块
0 1 1 1
0 1 0 0
0 0 0 0
0 0 0 0
0 0 0 0 % S 形方块
0 0 1 1
0 1 1 0
0 0 0 0
0 0 0 0
0 0 0 0 % Z 形方块
0 1 1 0
0 0 1 1
0 0 0 0
0 0 0 0
];
COLORS = [
1 1 1; % 空格子颜色
1 0 0; % I 形方块颜色
1 1 0; % O 形方块颜色
0.5 0 0.5; % T 形方块颜色
0 0 1; % J 形方块颜色
1 0.5 0; % L 形方块颜色
0 1 0; % S 形方块颜色
1 0 1; % Z 形方块颜色
];
% 初始化游戏状态
board = zeros(ROWS, COLS);
figure = generate_figure();
x = ceil(COLS/2);
y = 1;
score = 0;
game_over = false;
% 创建GUI界面
fig = figure('Name', '俄罗斯方块', 'NumberTitle', 'off', ...
'MenuBar', 'none', 'ToolBar', 'none', 'Resize', 'off', ...
'KeyPressFcn', @key_pressed);
set(fig, 'Units', 'pixels', 'Position', [100 100 COLS*BLOCK_SIZE ROWS*BLOCK_SIZE]);
set(fig, 'Color', [0.5 0.5 0.5]);
set(gca, 'Units', 'pixels', 'Position', [0 0 COLS*BLOCK_SIZE ROWS*BLOCK_SIZE]);
axis off;
hold on;
draw_board();
draw_figure();
% 游戏循环
while ~game_over
% 计算下一帧
[board, figure, x, y, score, game_over] = update_board(board, figure, x, y, score);
% 更新界面
delete(findobj('Type', 'rectangle'));
draw_board();
draw_figure();
draw_score(score);
pause(0.1);
end
% 游戏结束
text(COLS*BLOCK_SIZE/2, ROWS*BLOCK_SIZE/2, '游戏结束', ...
'HorizontalAlignment', 'center', 'VerticalAlignment', 'middle', ...
'FontName', 'Arial', 'FontSize', 24, 'FontWeight', 'bold', ...
'Color', [1 0 0]);
% 键盘事件处理函数
function key_pressed(~, event)
switch event.Key
case 'leftarrow'
if ~game_over && can_move(board, figure, x-1, y)
x = x - 1;
end
case 'rightarrow'
if ~game_over && can_move(board, figure, x+1, y)
x = x + 1;
end
case 'downarrow'
if ~game_over && can_move(board, figure, x, y+1)
y = y + 1;
end
case 'uparrow'
if ~game_over && can_rotate(board, figure, x, y)
figure = rotate_figure(figure);
end
end
end
% 绘制方块
function draw_block(x, y, color)
rectangle('Position', [(x-1)*BLOCK_SIZE (ROWS-y)*BLOCK_SIZE BLOCK_SIZE BLOCK_SIZE], ...
'FaceColor', color, 'EdgeColor', 'none');
end
% 绘制游戏区域
function draw_board()
for i = 1:ROWS
for j = 1:COLS
draw_block(j, i, COLORS(board(i, j)+1,:));
end
end
end
% 绘制当前方块
function draw_figure()
for i = 1:size(figure,1)
for j = 1:size(figure,2)
if figure(i,j) > 0
draw_block(x+j-1, y+i-1, COLORS(figure(i,j)+1,:));
end
end
end
end
% 绘制得分
function draw_score(score)
text(0, ROWS*BLOCK_SIZE, ['得分: ' num2str(score)], ...
'HorizontalAlignment', 'left', 'VerticalAlignment', 'top', ...
'FontName', 'Arial', 'FontSize', 12, 'FontWeight', 'bold', ...
'Color', [1 1 1]);
end
% 生成一个随机方块
function figure = generate_figure()
index = randi(size(FIGURES,1));
figure = FIGURES(index,:);
figure = reshape(figure, [4,4]);
end
% 判断方块是否可以移动到指定位置
function can_move = can_move(board, figure, x, y)
can_move = true;
for i = 1:size(figure,1)
for j = 1:size(figure,2)
if figure(i,j) > 0
if x+j-1 < 1 || x+j-1 > COLS || y+i-1 < 1 || y+i-1 > ROWS || board(y+i-1,x+j-1) > 0
can_move = false;
return;
end
end
end
end
end
% 判断方块是否可以旋转
function can_rotate = can_rotate(board, figure, x, y)
can_rotate = true;
rotated_figure = rotate_figure(figure);
for i = 1:size(rotated_figure,1)
for j = 1:size(rotated_figure,2)
if rotated_figure(i,j) > 0
if x+j-1 < 1 || x+j-1 > COLS || y+i-1 < 1 || y+i-1 > ROWS || board(y+i-1,x+j-1) > 0
can_rotate = false;
return;
end
end
end
end
end
% 旋转方块
function rotated_figure = rotate_figure(figure)
rotated_figure = rot90(figure);
rotated_figure = flip(rotated_figure,1);
[r, c] = find(rotated_figure > 0);
rotated_figure = rotated_figure(min(r):max(r), min(c):max(c));
end
% 更新游戏状态
function [new_board, new_figure, new_x, new_y, new_score, new_game_over] = update_board(board, figure, x, y, score)
% 判断是否碰到底部或其他方块
if ~can_move(board, figure, x, y+1)
new_board = board;
new_figure = generate_figure();
new_x = ceil(COLS/2);
new_y = 1;
new_score = score;
% 消除已经填满的行
for i = 1:ROWS
if all(board(i,:) > 0)
new_board = [zeros(1,COLS); new_board(1:i-1,:); new_board(i+1:end,:)];
new_score = new_score + 100;
end
end
% 判断是否游戏结束
if ~can_move(new_board, new_figure, new_x, new_y)
new_game_over = true;
else
new_game_over = false;
end
else
new_board = board;
new_figure = figure;
new_x = x;
new_y = y+1;
new_score = score;
new_game_over = false;
end
end
end
```
运行上述代码,即可在 Matlab GUI 上玩俄罗斯方块。