一个用L形小棋子完成的棋盘覆盖问题。
我看大部分帖子写的都是分治法,那我就写个迭代法解决的吧
#include <iostream>
#include <vector>
#define N 4
using namespace std;
const int siz = 1 << N;
int x_pos = 5;
int y_pos = 5;
int directQueue[N] = { 0 };
int axis_x_right = siz;
int axis_y_down = siz;
int axis_x_left = 0;
int axis_y_up = 0;
int axis_x_centre = 0;
int axis_y_centre = 0;
//0:left&up,1:right&up,2:left&down,3:right&down
//-------------->x+
//|
//|
//|
//v y+
void getRoadMap(int &i, int &x, int &y)
{
if (i == 0)
{
cout << "Direct(0:左上,1:右上,2:左下,3:右下):";
for (int i = 0; i < N; i++)
{
cout << directQueue[i] << " ";
}
cout << endl;
}
else
{
i--;
axis_x_centre = (axis_x_right + axis_x_left) / 2;
axis_y_centre = (axis_y_up + axis_y_down) / 2;
directQueue[i] = (x < axis_x_centre) + 2 * (y < axis_y_centre);
if (x < axis_x_centre)
axis_x_right = axis_x_centre;
else
axis_x_left = axis_x_centre;
if (y < axis_y_centre)
axis_y_down = axis_y_centre;
else
axis_y_up = axis_y_centre;
getRoadMap(i, x, y);
}
}
vector<vector<int> > rotate90(vector<vector<int> >mat)
{
vector<vector<int> > matRotate(mat.size(), vector<int>(mat.size()));
for (int i = 0; i < mat.size(); i++)
{
for (int j = 0; j < mat.size(); j++)
{
matRotate[j][mat.size() - 1 - i] = mat[i][j];
}
}
return matRotate;
}
vector<vector<int> > generateComponent(vector<vector<int> >inComponent)
{
int sideLong = inComponent.size() * 2;
vector<vector<int> > outComponent(sideLong, vector<int>(sideLong));
//make model
for (int i = 0; i < inComponent.size(); i++)
{
for (int j = 0; j < inComponent.size(); j++)
{
outComponent[j][i] += inComponent[j][i];
}
}
for (int i = 0; i < inComponent.size(); i++)
{
for (int j = 0; j < inComponent.size(); j++)
{
outComponent[j + inComponent.size() / 2][i + inComponent.size() / 2] += inComponent[j][i] * 2;
}
}
vector<vector<int> > inComponent90 = rotate90(inComponent);
for (int i = 0; i < inComponent.size(); i++)
{
for (int j = 0; j < inComponent.size(); j++)
{
outComponent[j][i + inComponent.size()] += inComponent90[j][i] * 3;
}
}
for (int i = 0; i < inComponent.size(); i++)
{
for (int j = 0; j < inComponent.size(); j++)
{
outComponent[j + inComponent.size()][i] += inComponent90[i][j] * 4;
}
}
return outComponent;
}
vector<vector<int> > placeL(int times, int direct)
{
vector<vector<int> > component(2, vector<int>(2));
vector<vector<int> > newComponent[100];
vector<vector<int> > result;
component[0][0] = 1;
component[0][1] = 1;
component[1][0] = 1;
component[1][1] = 0;
newComponent[0] = generateComponent(component);
if (times == 1)
result = component;
else
{
for (int i = 0; i < times; i++)
{
newComponent[i + 1] = generateComponent(newComponent[i]);
}
result = newComponent[times - 2];
}
if (direct == 2)
result = rotate90(result);
if (direct == 3)
result = rotate90(rotate90(result));
if (direct == 1)
result = rotate90(rotate90(rotate90(result)));
return result;
}
vector<vector<int> > getAngularPoint(vector<vector<int> > base)
{//0:LU,1:RU,2:LD,3:RD
vector<vector<int> > point(4, vector<int>(2));
for (int i = 0; i < base.size(); i++)
{
for (int j = 0; j < base.size(); j++)
{
if (base[i][j] != 0)
{
point[3][0] = i;
point[3][1] = j;
}
}
}
for (int i = base.size() - 1; i >= 0; i--)
{
for (int j = 0; j < base.size(); j++)
{
if (base[i][j] != 0)
{
point[2][0] = i;
point[2][1] = j;
}
}
}
for (int i = 0; i < base.size(); i++)
{
for (int j = base.size() - 1; j >= 0; j--)
{
if (base[i][j] != 0)
{
point[1][0] = i;
point[1][1] = j;
}
}
}
for (int i = base.size() - 1; i >= 0; i--)
{
for (int j = base.size() - 1; j >= 0; j--)
{
if (base[i][j] != 0)
{
point[0][0] = i;
point[0][1] = j;
}
}
}
return point;
}
vector<vector<int> > add(int Direct, vector<vector<int> > base, vector<vector<int> > component)
{
vector<vector<int> > angularPoint = getAngularPoint(base);
//cout<<angularPoint[0][0]<<","<<angularPoint[0][1]<<endl<<angularPoint[1][0]<<","<<angularPoint[1][1]<<endl<<angularPoint[2][0]<<","<<angularPoint[2][1]<<endl<<angularPoint[3][0]<<","<<angularPoint[3][1]<<endl;
if (Direct == 0)
{
for (int i = 0; i < component.size(); i++)
{
for (int j = 0; j < component.size(); j++)
{
base[1 + angularPoint[3][0] - component.size() + i][1 + angularPoint[3][0] - component.size() + j] += component[i][j];
}
}
}
if (Direct == 1)
{
for (int i = 0; i < component.size(); i++)
{
for (int j = 0; j < component.size(); j++)
{
base[angularPoint[2][0] + i][angularPoint[2][1] + 1 - component.size() + j] += component[i][j];
}
}
}
if (Direct == 2)
{
for (int i = 0; i < component.size(); i++)
{
for (int j = 0; j < component.size(); j++)
{
base[angularPoint[1][0] + 1 - component.size() + i][angularPoint[1][1] + j] += component[i][j];
}
}
}
if (Direct == 3)
{
for (int i = 0; i < component.size(); i++)
{
for (int j = 0; j < component.size(); j++)
{
base[angularPoint[0][0] + i][angularPoint[0][0] + j] += component[i][j];
}
}
}
return base;
}
void drawChessBoard(int x, int y, int Siz)
{
vector<vector<int> > chessBoard(Siz, vector<int>(Siz));
vector<vector<int> > temp;
for (int i = 0; i < Siz; i++)
for (int j = 0; j < Siz; j++)
chessBoard[j][i] = 0;
chessBoard[x][y] = 5555;
//fill board
for (int i = 1; i < N + 1; i++)
{
int direct = directQueue[i - 1];
temp = placeL(i, direct);
for (int i = 0; i < temp.size(); i++)
{
/*for(int j=0;j<temp.size();j++)
{
cout<<temp[j][i]<<"\t";
}
cout<<endl;*/
}
chessBoard = add(direct, chessBoard, temp);
}
//print
for (int i = 0; i < Siz; i++)
{
for (int j = 0; j < Siz; j++)
{
cout << chessBoard[j][i] << "\t";
}
cout << endl;
}
}
int main()
{
int i = N;
getRoadMap(i, x_pos, y_pos);
drawChessBoard(x_pos, y_pos, siz);
getchar();
return 0;
}