STL线程 std::thread

这个例子很好理解

#include <thread>
#include <windows.h>
using namespace std;

void fun1()
{
    cout << "fun1:" << GetCurrentThreadId() << endl;
}

void fun2(int parameter)
{
    cout << "fun2:" << GetCurrentThreadId() << endl;
}

int main()
{
    cout << "main:" << GetCurrentThreadId() << endl;

    thread t1(fun1);
    t1.join();

    cout << "main:" << GetCurrentThreadId() << endl;

    thread t2(fun2, 10);
    t2.detach();

    cout << "main:" << GetCurrentThreadId() << endl;

    return 0;
}

fun1的输出必定在第一和第二个”main:”之间,表明了join对当前线程的阻塞。
而fun2的输出有时在最后,有时不输出,因为在fun2输出之前main函数就运行结束了,fun2线程的资源被回收

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
加速这一段代码#include <thread> #include <mutex> // 用于保护m_vpdEdgePoints和m_vdEdgeGradient的锁 std::mutex g_mutex; void process_edges(const cv::Mat& RoiMat, const std::vector<cv::Point2d>& m_vpdEquinoxPoints, const double m_dMeasureLength, const double m_dMeasureHeight, const double m_dSigma, const int m_nThresholdCircle, const int m_nTranslationCircle, const std::vector<double>& m_vdMeasureAngle, std::vector<cv::Point2d>& m_vpdEdgePoints, std::vector<double>& m_vdEdgeGradient, int start_idx, int end_idx, Extract1DEdgeCircle Extract1DEdgeCircle) { std::vector<Edge1D_Result> edges; for (int i = start_idx; i < end_idx; i++) { edges = Extract1DEdgeCircle.Get1DEdge(RoiMat, m_vpdEquinoxPoints[i], m_dMeasureLength, m_dMeasureHeight,m_vdMeasureAngle[i], m_dSigma, m_nThresholdCircle, m_nTranslationCircle == 1 ? Translation::Poisitive : Translation::Negative, Selection::Strongest); // 使用锁保护m_vpdEdgePoints和m_vdEdgeGradient //std::lock_guard<std::mutex> lock(g_mutex); for (int j = 0; j < edges.size(); j++) { m_vpdEdgePoints.push_back(edges[j].m_pdEdgePoint); m_vdEdgeGradient.push_back(edges[j].m_dGradient); } } } const int num_threads = 10; std::vector<std::thread> threads(num_threads); std::vector<std::vector<cv::Point2d>> edge_points(num_threads); std::vector<std::vector<double>> edge_gradients(num_threads); for (int i = 0; i < num_threads; i++) { int start_idx = i * m / num_threads; int end_idx = (i + 1) * m / num_threads; threads[i] = std::thread(process_edges, std::ref(RoiMat), std::ref(m_vpdEquinoxPoints), m_dMeasureLength, m_dMeasureHeight, m_dSigma, m_nThresholdCircle, m_nTranslationCircle, std::ref(m_vdMeasureAngle), std::ref(edge_points[i]), std::ref(edge_gradients[i]), start_idx, end_idx, Extract1DEdgeCircle); } for (int i = 0; i < num_threads; i++) { threads[i].join(); // 合并结果 m_vpdEdgePoints.insert(m_vpdEdgePoints.end(), edge_points[i].begin(), edge_points[i].end()); m_vdEdgeGradient.insert(m_vdEdgeGradient.end(), edge_gradients[i].begin(), edge_gradients[i].end()); }
05-25
可以尝试使用并行 STL 算法来加速代码,例如 `std::for_each()` 或 `std::transform()`。这些算法可以利用多线程来并行化循环。具体来说,你可以将 `process_edges()` 函数中的循环替换为一个并行算法,例如: ```cpp std::vector<std::vector<Edge1D_Result>> edges(num_threads); std::for_each(std::execution::par, std::begin(threads), std::end(threads), [&](auto& thread) { thread.join(); }); std::for_each(std::execution::par, std::begin(threads), std::end(threads), [&](auto& thread) { const auto i = std::distance(std::begin(threads), std::addressof(thread)); int start_idx = i * m / num_threads; int end_idx = (i + 1) * m / num_threads; edges[i] = Extract1DEdgeCircle.Get1DEdge(RoiMat, m_vpdEquinoxPoints, m_dMeasureLength, m_dMeasureHeight, m_vdMeasureAngle, m_dSigma, m_nThresholdCircle, m_nTranslationCircle == 1 ? Translation::Poisitive : Translation::Negative, Selection::Strongest, start_idx, end_idx); }); for (const auto& thread_edges : edges) { for (const auto& edge : thread_edges) { m_vpdEdgePoints.push_back(edge.m_pdEdgePoint); m_vdEdgeGradient.push_back(edge.m_dGradient); } } ``` 这里我们使用了 `std::for_each()` 并行地执行所有的线程。然后我们再次使用 `std::for_each()` 并行地执行每个线程中的循环,将结果存储在 `edges` 向量中。最后,我们遍历 `edges` 向量并将所有的边缘点和梯度值插入到输出向量中。 注意,这里使用了 C++17 中的并行 STL 算法,需要在编译时指定 `-std=c++17` 或更高的选项。如果你的编译器不支持 C++17,也可以使用 OpenMP 或其他多线程库来手动实现并行化循环。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值