Qt---实现一组可拖动按钮

这里写图片描述

直接上代码
self-contained.h

#ifndef SELFCONTAINED_H
#define SELFCONTAINED_H

#include <QWidget>
#include <QPainter>
#include <QTimer>
#include <QImage>
#include <QMouseEvent>
#include <QVector>

#endif // SELFCONTAINED_H

按钮控件

drawbutton.h:

#ifndef DRAGBUTTON_H
#define DRAGBUTTON_H

#include "self-contained.h"

class DragButton : public QWidget
{
    Q_OBJECT
public:
    DragButton(QWidget *parent = 0);

    void setInitialScaling(double scaling);
    void setPixmap(QString pixmap);
    void setText(QString str);
    void setIsHold(bool flag);
protected:
    int isPress;
    int isHold;

    QTimer *m_aniTimer;
    QTimer *m_holdTimer;

    double m_scaling;
    double m_InitialScaling;//当前缩放比例
    QPoint m_mouseSrcPos;//最小缩放比例

    QPixmap m_pixmap;
    QString m_text;

    void paintEvent(QPaintEvent *);
    void enterEvent(QEvent *);
    void leaveEvent(QEvent *);
    void mousePressEvent(QMouseEvent *);
    void mouseReleaseEvent(QMouseEvent *);
    void mouseMoveEvent(QMouseEvent *);

signals:
    void release_signal();
    void drag_signal();//拖动时发出信号
    void clicked();
public slots:
    void zoomIn();//放大
    void zoomOut();//缩小
    void hold_slot();
};

#endif // DRAGBUTTON_H

drawbutton.cpp

#include "dragbutton.h"

DragButton::DragButton(QWidget *parent) :
    QWidget(parent),isPress(0),isHold(0),m_scaling(0.5),m_InitialScaling(0.5),m_mouseSrcPos(0,0)
{
    m_aniTimer = new QTimer(this);
    m_aniTimer->setInterval(7);

    m_holdTimer = new QTimer(this);
    m_holdTimer->setInterval(1000);
    m_holdTimer->setSingleShot(true);
    connect(m_holdTimer,SIGNAL(timeout()),this,SLOT(hold_slot()));
}

void DragButton::setInitialScaling(double scaling)
{
    if(scaling <= 1 && scaling > 0)
    {
        m_InitialScaling = scaling;
        m_scaling = scaling;
    }
}

void DragButton::setPixmap(QString pixmap)
{
    m_pixmap.load(pixmap);
    update();
}

void DragButton::setText(QString str)
{
    m_text = str;
    update();
}

void DragButton::setIsHold(bool flag)
{
    isHold = flag;
    update();
}

void DragButton::paintEvent(QPaintEvent *)
{
    if(m_pixmap.isNull())
        return;

    QPainter painter(this);
    painter.setRenderHint(QPainter::Antialiasing);

    if(isPress)
    {
        painter.setPen(Qt::NoPen);
        painter.setBrush(QColor(0,0,0,130));
        painter.drawRoundedRect(rect(),20,20);
    }

    m_pixmap = m_pixmap.scaled(width(),height() - 20,Qt::KeepAspectRatio,Qt::SmoothTransformation);

    int w = m_pixmap.width()*m_scaling;
    int h = m_pixmap.height()*m_scaling;
    painter.drawPixmap(QRect((width() - w)/2,(height() - h)/2 - 20,w,h),
                       m_pixmap,m_pixmap.rect());

    painter.setPen(QColor(0,0,0));
    painter.drawText(QRect(0,height() - 40,width(),40),Qt::AlignCenter,m_text);
}

void DragButton::enterEvent(QEvent *)
{
    disconnect(m_aniTimer,SIGNAL(timeout()),this,SLOT(zoomOut()));
    connect(m_aniTimer,SIGNAL(timeout()),this,SLOT(zoomIn()));

    m_aniTimer->start();
}

void DragButton::leaveEvent(QEvent *)
{
    disconnect(m_aniTimer,SIGNAL(timeout()),this,SLOT(zoomIn()));
    connect(m_aniTimer,SIGNAL(timeout()),this,SLOT(zoomOut()));

    m_aniTimer->start();
}

void DragButton::mousePressEvent(QMouseEvent *e)
{
    if(!isHold)
        isPress = 1;

    m_holdTimer->start();

    m_mouseSrcPos = e->pos();

    update();
}

void DragButton::mouseReleaseEvent(QMouseEvent *e)
{
    m_holdTimer->stop();

    isPress = 0;
    isHold = 0;

    if(rect().contains(e->pos()))
        emit clicked();

    emit release_signal();

    update();
}

void DragButton::mouseMoveEvent(QMouseEvent *e)
{
    if(isHold)
    {
        move(pos() - m_mouseSrcPos + e->pos());
        emit drag_signal();
    }
    else
        m_mouseSrcPos = e->pos();
}

void DragButton::zoomIn()
{
    m_scaling += 0.01;
    if(m_scaling >= 1)
    {
        m_scaling = 1;
        m_aniTimer->stop();
    }
    update();
}

void DragButton::zoomOut()
{
    m_scaling -= 0.01;
    if(m_scaling <= m_InitialScaling)
    {
        m_scaling = m_InitialScaling;
        m_aniTimer->stop();
    }
    update();
}

void DragButton::hold_slot()
{
    isHold = 1;
    isPress = 0;
    m_aniTimer->stop();
    m_scaling = m_InitialScaling;

    update();
}

整合按钮的控件

drawwidget.h

#include "dragbutton.h"

class DragWidget : public QWidget
{
    Q_OBJECT

public:
    DragWidget(QWidget *parent = 0);
    ~DragWidget();

    void addButton(DragButton*);

protected:
    QVector<DragButton*> BtnVector;
    QPoint m_mouseSrcPos;//记录坐标点

    void resetInterface();//复位

signals:

public slots:
    void BtnMove_slots();
    void BtnRelease_slots();
};

#endif // DRAGWIDGET_H

drawwidget.cpp

#include "dragwidget.h"

DragWidget::DragWidget(QWidget *parent)
    : QWidget(parent),m_mouseSrcPos(0,0)
{
}

DragWidget::~DragWidget()
{

}

void DragWidget::addButton(DragButton* btn)
{
    connect(btn,SIGNAL(drag_signal()),this,SLOT(BtnMove_slots()));
    connect(btn,SIGNAL(release_signal()),this,SLOT(BtnRelease_slots()));


    BtnVector.push_back(btn);
    btn->show();
    resetInterface();
}

void DragWidget::resetInterface()
{
    for(int i = 0;i < BtnVector.length();++i)
    {
        BtnVector[i]->setGeometry(i * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
    }
}

void DragWidget::BtnMove_slots()
{
    for(int i = 0;i < BtnVector.length();++i)//找到鼠标所在的按钮
        if(BtnVector[i] == sender())
        {
            int flag = (BtnVector[i]->pos().x() + BtnVector[i]->width()/2)/(width()/BtnVector.length());

            for(int l = 0;l < BtnVector.length();++l)//这里也可以做动画,但这次主要实现拖动的功能
            {
                if(l < i && l <flag)
                    BtnVector[l]->setGeometry(l * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
                else if((l > i && l <= flag)||(l >= flag && l < i))
                    BtnVector[l]->setGeometry((l + ((i-flag)>0?1:-1))* width()/BtnVector.length(),0,width()/BtnVector.length(),height());
                else if(l > flag && l > i)
                    BtnVector[l]->setGeometry(l * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
            }
            //注释部分合为上面的循环
//            if(flag >= i)//往后拖
//                for(int l = 0;l < BtnVector.length();++l)
//                {
//                    if(l < i)
//                        BtnVector[l]->setGeometry(l * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
//                    else if(l > i && l <= flag)
//                        BtnVector[l]->setGeometry((l - 1)* width()/BtnVector.length(),0,width()/BtnVector.length(),height());
//                    else if(l > flag)
//                        BtnVector[l]->setGeometry(l * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
//                }
//            else if(flag < i)//往前拖
//                for(int l = 0;l < BtnVector.length();++l)
//                {
//                    if(l < flag)
//                        BtnVector[l]->setGeometry(l * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
//                    else if(l >= flag && l < i)
//                        BtnVector[l]->setGeometry((l + 1)* width()/BtnVector.length(),0,width()/BtnVector.length(),height());
//                    else if(l > i)
//                        BtnVector[l]->setGeometry(l * width()/BtnVector.length(),0,width()/BtnVector.length(),height());
//                }
            break;
        }
}

void DragWidget::BtnRelease_slots()
{
    for(int i = 0;i < BtnVector.length();++i)//找到鼠标所在的按钮
        if(BtnVector[i] == sender())
        {
            int posX = BtnVector[i]->pos().x();
            if(posX < 0)
                posX = 0;
            else if(posX > width())
                posX = width();

            int flag = (posX+BtnVector[i]->width()/2)/(width()/BtnVector.length());

            DragButton *btn = BtnVector[i];//修改vector顺序
            if(flag >= i)
                for(int l = i;l < flag;++l)
                    BtnVector[l] = BtnVector[l+1];
            else
                for(int l = i;l > flag;--l)
                    BtnVector[l] = BtnVector[l-1];

            BtnVector[flag] = btn;
        }

    resetInterface();//复位
}

使用

main.cpp

#include "dragwidget.h"
#include <QApplication>

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);

    DragWidget ww;
    ww.setGeometry(200,200,800,200);

    DragButton w(&ww);
    w.setPixmap(":/image/image/contacts.png");
    w.setText("按钮1");
    w.setInitialScaling(0.6);

    DragButton w2(&ww);
    w2.setPixmap(":/image/image/time.png");
    w2.setText("按钮2");
    w2.setInitialScaling(0.6);

    DragButton w3(&ww);
    w3.setPixmap(":/image/image/checking.png");
    w3.setText("按钮3");
    w3.setInitialScaling(0.6);

    DragButton w4(&ww);
    w4.setPixmap(":/image/image/suitcase.png");
    w4.setText("按钮4");
    w4.setInitialScaling(0.6);

    ww.addButton(&w);
    ww.addButton(&w2);
    ww.addButton(&w3);
    ww.addButton(&w4);
    ww.show();

    return a.exec();
}
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