OC底层performSelector:@selector(test) withObject:nil afterDelay:

-(void)test{
    NSLog(@"2");
}

-(void)test2{
    NSLog(@"3");
}

- (void)viewDidLoad {
    [super viewDidLoad];
    
    //并发队列
    dispatch_queue_t queue = dispatch_queue_create("batac.com", DISPATCH_QUEUE_CONCURRENT);
    //异步处理任务
    dispatch_async(queue, ^{
        //异步并发队列处理任务, 会开启子线程处理任务
        NSLog(@"1");
        [self performSelector:@selector(test) withObject:nil afterDelay:.0];
        [self performSelector:@selector(test2) withObject:nil];
        NSLog(@"4");
    });
}

以上内容会打印什么?

// 1   3    4

  • 原因:  performSelector: withObject:方法是使用了消息发送机制, 底层调用msg_send, 会被直接调用
  •  performSelector:@selector(test) withObject:nil afterDelay: 方法底层是使用NSTimer实现, 向当前线程的runloop添加了一个timer事件, 但是子线程的runloop需要手动启动才会运行;所以不会打印;
-(void)test{
    NSLog(@"2");
}

-(void)test2{
    NSLog(@"3");
}

- (void)viewDidLoad {
    [super viewDidLoad];
    
    //并发队列
    dispatch_queue_t queue = dispatch_queue_create("batac.com", DISPATCH_QUEUE_CONCURRENT);
    //异步处理任务
    dispatch_async(queue, ^{
        //异步并发队列处理任务, 会开启子线程处理任务
        NSLog(@"1");
        [self performSelector:@selector(test) withObject:nil afterDelay:.0];
        [[NSRunLoop currentRunLoop] run];
        [self performSelector:@selector(test2) withObject:nil];
        NSLog(@"4");
    });
}

 

//打印结果:  1   2   3   4   

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- (void)close { // Empty queues. [self emptyQueues]; [partialReadBuffer release]; partialReadBuffer = nil; [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(disconnect) object:nil]; // Close streams. if (theReadStream != NULL) { CFReadStreamSetClient(theReadStream, kCFStreamEventNone, NULL, NULL); CFReadStreamUnscheduleFromRunLoop (theReadStream, theRunLoop, kCFRunLoopDefaultMode); CFReadStreamClose (theReadStream); CFRelease (theReadStream); theReadStream = NULL; } if (theWriteStream != NULL) { CFWriteStreamSetClient(theWriteStream, kCFStreamEventNone, NULL, NULL); CFWriteStreamUnscheduleFromRunLoop (theWriteStream, theRunLoop, kCFRunLoopDefaultMode); CFWriteStreamClose (theWriteStream); CFRelease (theWriteStream); theWriteStream = NULL; } // Close sockets. if (theSocket != NULL) { CFSocketInvalidate (theSocket); CFRelease (theSocket); theSocket = NULL; } if (theSocket6 != NULL) { CFSocketInvalidate (theSocket6); CFRelease (theSocket6); theSocket6 = NULL; } if (theSource != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource, kCFRunLoopDefaultMode); CFRelease (theSource); theSource = NULL; } if (theSource6 != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource6, kCFRunLoopDefaultMode); CFRelease (theSource6); theSource6 = NULL; } theRunLoop = NULL; // If the client has passed the connect/accept method, then the connection has at least begun. // Notify delegate that it is now ending. if (theFlags & kDidPassConnectMethod) { // Delay notification to give him freedom to release without returning here and core-dumping. if ([theDelegate respondsToSelector: @selector(onSocketDidDisconnect:)]) { //[theDelegate performSelector:@selector(onSocketDidDisconnect:) withObject:self afterDelay:0]; [theDelegate onSocketDidDisconnect:self]; } } // Clear flags. theFlags = 0x00; }
06-13
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