利用委托回调简单封装的unity网络请求
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//引用三方Json解析
using LitJson;
public class GameControl : MonoBehaviour {
//声明代理
public delegate void RequestFinish(string json);
//问题的Text
public Text QText;
//名字的Text
public