一:扇形攻击范围检测
using UnityEngine;
using System.Collections;
public class AttackCHeck : MonoBehaviour
{
//要攻击的目标
public Transform Target;
//扇形距离 攻击距离 扇形的半径
private float SkillDistance = 5;
//扇形的角度 也就是攻击的角度
private float SkillJiaodu = 60;
private void Update()
{
//与敌人的距离