iOS的物理引擎

UIDynamicAnimator

  // Do any additional setup after loading the view, typically from a nib.
    UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 80, 100, 100)];
    view.backgroundColor = [UIColor blueColor];
    [self.view addSubview:view];
    
    UIView *redView = [[UIView alloc] initWithFrame:CGRectMake(0, 250, 150, 20)];
    redView.backgroundColor = [UIColor redColor];
    [self.view addSubview:redView];
    
    UIDynamicAnimator   *_animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];
    

    
    
    UIGravityBehavior *gravityBehavior = [[UIGravityBehavior alloc] initWithItems: @[view]];
    
    [_animator addBehavior:gravityBehavior];

    
    UICollisionBehavior *collisionBehavior = [[UICollisionBehavior alloc] initWithItems:@[view]];
     collisionBehavior.translatesReferenceBoundsIntoBoundary = YES;
    collisionBehavior.collisionDelegate = self;
    
    [_animator addBehavior:collisionBehavior];
    
       CGPoint toPoint = CGPointMake(redView.frame.origin.x + redView.frame.size.width, redView.frame.origin.y + redView.frame.size.height);
    
    [collisionBehavior addBoundaryWithIdentifier:@"barrier" fromPoint:redView.frame.origin toPoint:toPoint];
//
    
    
    UIView *pointView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 20, 20)];
    
    [pointView setBackgroundColor:[UIColor yellowColor]];
    [self.view addSubview:pointView];
    
    UIDynamicItemBehavior *item = [[UIDynamicItemBehavior alloc] initWithItems:@[view]];
    
    item.elasticity = 0.5;
    
    [_animator addBehavior:item];

    collisionBehavior.action = ^{
      
        [pointView setCenter:view.center];
        
        [pointView setTransform:view.transform];
    };
    
    
}
- (void)collisionBehavior:(UICollisionBehavior*)behavior beganContactForItem:(id <UIDynamicItem>)item withBoundaryIdentifier:(nullable id <NSCopying>)identifier atPoint:(CGPoint)p
{
    NSLog(@"%@ %@", identifier, item);
    // 发生碰撞的时候,做点什么?
    UIView *view = (UIView *)item;
    
    // 提出条件:只有跟红色的障碍物碰撞才会改变颜色
    NSString *ID = [NSString stringWithFormat:@"%@", identifier];
    
    if ([ID isEqualToString:@"barrier"]) {
        // 碰撞时,改变颜色
        [view setBackgroundColor:[UIColor greenColor]];
        
        [UIView animateWithDuration:0.3f animations:^{
            // 碰撞后,恢复颜色
            [view setBackgroundColor:[UIColor blueColor]];
        }];
    }
}

 

{
    UIDynamicAnimator       *_animator;
    UIAttachmentBehavior    *_attachment;
    
    // 大虫子头部视图
    UIView                  *_headerView;
}

@end

@implementation ViewController

- (void)viewDidLoad
{
    [super viewDidLoad];
    
    // 1. 实例化animator
    _animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];
    
    // 2. 绘制所有的视图
    CGFloat startX = 20;
    CGFloat startY = 60;
    CGFloat r = 12;
    
    NSMutableArray *arrayM = [NSMutableArray arrayWithCapacity:9];
    
    for (NSInteger i = 0; i < 9; i++) {
        UIView *view = nil;
        
        if (i < 8) {
            view = [[UIView alloc] initWithFrame:CGRectMake(startX + i * 2 * r, startY, 2 * r, 2 * r)];
            [view.layer setCornerRadius:r];
            view.backgroundColor = [UIColor blueColor];
        } else {
            view = [[UIView alloc] initWithFrame:CGRectMake(startX + i * 2 * r, startY - r, 4 * r, 4 * r)];
            [view.layer setCornerRadius:2 * r];
            view.backgroundColor = [UIColor greenColor];
        }
        
        [self.view addSubview:view];
        
        [arrayM addObject:view];
    }
    
    _headerView = arrayM[8];
    
    // 3. 附加行为
    for (NSInteger i = 0; i < 8; i++) {
        UIAttachmentBehavior *attachment = [[UIAttachmentBehavior alloc] initWithItem:arrayM[i] attachedToItem:arrayM[i + 1]];
        
        [_animator addBehavior:attachment];
    }
    
    // 4. 重力行为
    UIGravityBehavior *gravity = [[UIGravityBehavior alloc] initWithItems:arrayM];
    [_animator addBehavior:gravity];
    
    // 5. 碰撞行为
    UICollisionBehavior *collision = [[UICollisionBehavior alloc] initWithItems:arrayM];
    collision.translatesReferenceBoundsIntoBoundary = YES;
    
    [_animator addBehavior:collision];
    
    // 6. 添加手势监听
    UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panGesture:)];
    [self.view addGestureRecognizer:pan];
}

#pragma mark - 手势拖动监听方法
- (void)panGesture:(UIPanGestureRecognizer *)sender
{
    CGPoint location = [sender locationInView:self.view];
    // 拖动头部
    if (UIGestureRecognizerStateBegan == sender.state) {
        // 1. 定义一个附加行为
        _attachment = [[UIAttachmentBehavior alloc] initWithItem:_headerView attachedToAnchor:location];
        
        [_animator addBehavior:_attachment];
        
    } else if (UIGestureRecognizerStateChanged == sender.state) {
        [_attachment setAnchorPoint:location];
        
    } else if (UIGestureRecognizerStateEnded == sender.state) {
        [_animator removeBehavior:_attachment];
    }
}

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