UE4从本地加载图片(JPG/PNG/BMP)为Texture2D
.h
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Engine.h"
#include "SimplePictureToolsLibrary.generated.h"
UCLASS()
class SIMPLEPICTURETOOLS_API USimplePictureToolsLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable,Category = "Picture Tool")
static bool LoadImageToTexture2D(const FString& ImagePath,UTexture2D* &InTexture,float& Width,float& Height);
};
.cpp
#include "SimplePictureToolsLibrary.h"
#include "IImageWrapperModule.h"
#include "IImageWrapper.h"
bool USimplePictureToolsLibrary::LoadImageToTexture2D