Android Touch事件分发详解

Android Touch事件分发详解

先说一些基本的知识,方便后面分析源码时能更好理解。
- 所有Touch事件都被封装成MotionEvent对象,包括Touch的位置、历史记录、第几个手指等.

  • 事件类型分为ACTION_DOWN,ACTION_UP,ACTION_MOVE,ACTION_POINTER_DOWN,ACTION_POINTER_UP,ACTION_CANCEL, 每个
    一个完整的事件以ACTION_DOWN开始ACTION_UP结束,并且ACTION_CANCEL只能由代码引起.一般对于CANCEL的处理和UP的相同。
    CANCEL的一个简单例子:手指在移动的过程中突然移动到了边界外,那么这时ACTION_UP事件了,所以这是的CANCELUP的处理是一致的。

  • 事件的处理分别为dispatchTouchEveent()分发事件(TextView等这种最小的View中不会有该方式)、onInterceptTouchEvent()拦截事件(ViewGroup中拦截事件)、onTouchEvent()消费事件.

  • 事件从Activity.dispatchTouchEveent()开始传递,只要没有停止拦截,就会从最上层(ViewGroup)开始一直往下传递,子View通过onTouchEvent()消费事件。(隧道式向下分发).

  • 如果时间从上往下一直传递到最底层的子View,但是该View没有消费该事件,那么该事件会反序网上传递(从该View传递给自己的ViewGroup,然后再传给更上层的ViewGroup直至传递给Activity.onTouchEvent()).
    (冒泡式向上处理).

  • 如果View没有消费ACTION_DOWN事件,之后其他的MOVEUP等事件都不会传递过来.

  • 事件由父View(ViewGroup)传递给子View,ViewGroup可以通过onInterceptTouchEvent()方法对事件进行拦截,停止其往下传递,如果拦截(返回true)后该事件
    会直接走到该ViewGroup中的onTouchEvent()中,不会再往下传递给子View.如果从DOWN开始,之后的MOVEUP都会直接在该ViewGroup.onTouchEvent()中进行处理。
    如果子View之前在处理某个事件,但是后续被ViewGroup拦截,那么子View会接收到ACTION_CANCEL.

  • OnTouchListener优先于onTouchEvent()对事件进行消费。

  • TouchTarget是保存手指点击区域属性的一个类,手指的所有移动过程都会被它记录下来, 包含被touchView

废话不多说,直接上源码,源码妥妥的是最新版5.0:
我们先从Activity.dispatchTouchEveent()说起:

/**
 * Called to process touch screen events.  You can override this to
 * intercept all touch screen events before they are dispatched to the
 * window.  Be sure to call this implementation for touch screen events
 * that should be handled normally.
 *
 * @param ev The touch screen event.
 *
 * @return boolean Return true if this event was consumed.
 */
public boolean dispatchTouchEvent(MotionEvent ev) {
    if (ev.getAction() == MotionEvent.ACTION_DOWN) {
        onUserInteraction();
    }
    if (getWindow().superDispatchTouchEvent(ev)) {
        return true;
    }
    return onTouchEvent(ev);
}

代码一看能感觉出来DOWN事件比较特殊。我们继续走到onUserInteraction()代码中.

/**
 * Called whenever a key, touch, or trackball event is dispatched to the
 * activity.  Implement this method if you wish to know that the user has
 * interacted with the device in some way while your activity is running.
 * This callback and {@link #onUserLeaveHint} are intended to help
 * activities manage status bar notifications intelligently; specifically,
 * for helping activities determine the proper time to cancel a notfication.
 *
 * <p>All calls to your activity's {@link #onUserLeaveHint} callback will
 * be accompanied by calls to {@link #onUserInteraction}.  This
 * ensures that your activity will be told of relevant user activity such
 * as pulling down the notification pane and touching an item there.
 *
 * <p>Note that this callback will be invoked for the touch down action
 * that begins a touch gesture, but may not be invoked for the touch-moved
 * and touch-up actions that follow.
 *
 * @see #onUserLeaveHint()
 */
public void onUserInteraction() {
}

但是该方法是空方法,没有具体实现。 我们往下看getWindow().superDispatchTouchEvent(ev).
getWindow()获取到当前Window对象,表示顶层窗口,管理界面的显示和事件的响应;每个Activity 均会创建一个PhoneWindow对象,
是Activity和整个View系统交互的接口,但是该类是一个抽象类。
从文档中可以看到The only existing implementation of this abstract class is android.policy.PhoneWindow, which you should instantiate when needing a Window.
所以我们找到PhoneWindow类,查看它的superDispatchTouchEvent()方法。

@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
    return mDecor.superDispatchTouchEvent(event);
}

该方法又是调用了mDecor.superDispatchTouchEvent(event), mDecor是什么呢? 从名字中我们大概也能猜出来是当前窗口最顶层的DecorView
Window界面的最顶层的View对象。

// This is the top-level view of the window, containing the window decor.
private DecorView mDecor;

讲到这里不妨就提一下DecorView.

private final class DecorView extends FrameLayout implements RootViewSurfaceTaker {
    ...
}

它集成子FrameLayout所有很多时候我们在用布局工具查看的时候发现Activity的布局FrameLayout的。就是这个原因。
好了,我们接着看DecorView中的superDispatchTouchEvent()方法。

public boolean superDispatchTouchEvent(MotionEvent event) {
    return super.dispatchTouchEvent(event);
}

是调用了super.dispatchTouchEveent(),而DecorView的父类是FrameLayout所以我们找到FrameLayout.dispatchTouchEveent().
我们看到FrameLayout中没有重写dispatchTouchEveent()方法,所以我们再找到FrameLayout的父类ViewGroup.看ViewGroup.dispatchTouchEveent()实现。
新大陆浮现了…

/**
 * {@inheritDoc}
 */
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {

    // Consistency verifier for debugging purposes.是调试使用的,我们不用管这里了。
    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
    }

    boolean handled = false;
    // onFilterTouchEventForSecurity()用安全机制来过滤触摸事件,true为不过滤分发下去,false则销毁掉该事件。
    // 方法具体实现是去判断是否被其它窗口遮挡住了,如果遮挡住就要过滤掉该事件。
    if (onFilterTouchEventForSecurity(ev)) {
        // 没有被其它窗口遮住
        final int action = ev.getAction();
        final int actionMasked = action & MotionEvent.ACTION_MASK;

        // 下面这一块注释说的很清楚了,就是在`Down`的时候把所有的状态都重置,作为一个新事件的开始。
        // Handle an initial down.
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Throw away all previous state when starting a new touch gesture.
            // The framework may have dropped the up or cancel event for the previous gesture
            // due to an app switch, ANR, or some other state change.
            cancelAndClearTouchTargets(ev);
            resetTouchState();
            // 如果是`Down`,那么`mFirstTouchTarget`到这里肯定是`null`.因为是新一系列手势的开始。
            // `mFirstTouchTarget`是处理第一个事件的目标。
        }

        // 检查是否拦截该事件(如果`onInterceptTouchEvent()`返回true就拦截该事件)
        // Check for interception.
        final boolean intercepted;
        if (actionMasked == MotionEvent.ACTION_DOWN
                || mFirstTouchTarget != null) {
            // 标记事件不允许被拦截, 默认是`false`, 该值可以通过`requestDisallowInterceptTouchEvent(true)`方法来设置,
            // 通知父`View`不要拦截该`View`上的事件。
            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
            if (!disallowIntercept) {
                // 判断该`ViewGroup`是否要拦截该事件。`onInterceptTouchEvent()`方法默认返回`false`即不拦截。
                intercepted = onInterceptTouchEvent(ev);
                ev.setAction(action); // restore action in case it was changed
            } else {
                // 子`View`通知父`View`不要拦截。这样就不会走到上面`onInterceptTouchEvent()`方法中了,
                // 所以父`View`就不会拦截该事件。
                intercepted = false;
            }
        } else {
            // 注释比较清楚了,就是没有目标来处理该事件,而且也不是一个新的事件`Down`事件(新事件的开始), 
            // 我们应该拦截下他。
            // There are no touch targets and this action is not an initial down
            // so this view group continues to intercept touches.
            intercepted = true;
        }

        // Check for cancelation.检查当前是否是`Cancel`事件或者是有`Cancel`标记。
        final boolean canceled = resetCancelNextUpFlag(this)
                || actionMasked == MotionEvent.ACTION_CANCEL;

        // Update list of touch targets for pointer down, if needed. 这行代码为是否需要将当前的触摸事件分发给多个子`View`,
        // 默认为`true`,分发给多个`View`(比如几个子`View`位置重叠)。默认是true
        final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;

        // 保存当前要分发给的目标
        TouchTarget newTouchTarget = null;
        boolean alreadyDispatchedToNewTouchTarget = false;

        // 如果没取消也不拦截,进入方法内部
        if (!canceled && !intercepted) {

            // 下面这部分代码的意思其实就是找到该事件位置下的`View`(可见或者是在动画中的View), 并且与`pointID`关联。
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                final int actionIndex = ev.getActionIndex(); // always 0 for down
                final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                        : TouchTarget.ALL_POINTER_IDS;

                // Clean up earlier touch targets for this pointer id in case they
                // have become out of sync.
                removePointersFromTouchTargets(idBitsToAssign);

                final int childrenCount = mChildrenCount;
                if (newTouchTarget == null && childrenCount != 0) {
                    final float x = ev.getX(actionIndex);
                    final float y = ev.getY(actionIndex);
                    // Find a child that can receive the event.
                    // Scan children from front to back.
                    final ArrayList<View> preorderedList = buildOrderedChildList();
                    final boolean customOrder = preorderedList == null
                            && isChildrenDrawingOrderEnabled();
                    // 遍历找子`View`进行分发了。
                    final View[] children = mChildren;
                    for (int i = childrenCount - 1; i >= 0; i--) {
                        final int childIndex = customOrder
                                ? getChildDrawingOrder(childrenCount, i) : i;
                        final View child = (preorderedList == null)
                                ? children[childIndex] : preorderedList.get(childIndex);

                        // `canViewReceivePointerEvents()`方法会去判断这个`View`是否可见或者在播放动画,
                        // 只有这两种情况下可以接受事件的分发

                        // `isTransformedTouchPointInView`判断这个事件的坐标值是否在该`View`内。
                        if (!canViewReceivePointerEvents(child)
                                || !isTransformedTouchPointInView(x, y, child, null)) {
                            continue;
                        }

                        // 找到该`View`对应的在`mFristTouchTarget`中的存储的目标, 判断这个`View`可能已经不是之前`mFristTouchTarget`中的`View`了。
                        // 如果找不到就返回null, 这种情况是用于多点触摸, 比如在同一个`View`上按下了多跟手指。
                        newTouchTarget = getTouchTarget(child);
                        if (newTouchTarget != null) {
                            // Child View已经接受了这个事件了
                            // Child is already receiving touch within its bounds.
                            // Give it the new pointer in addition to the ones it is handling.
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                            // 找到该View了,不用再循环找了
                            break;
                        }

                        resetCancelNextUpFlag(child);
                        // 如果上面没有break,只有newTouchTarget为null,说明上面我们找到的Child View和之前的肯定不是同一个了, 
                        // 是新增的, 比如多点触摸的时候,一个手指按在了这个`View`上,另一个手指按在了另一个`View`上。
                        // 这时候我们就看child是否分发该事件。dispatchTransformedTouchEvent如果child为null,就直接该ViewGroup出来事件
                        // 如果child不为null,就调用child.dispatchTouchEvent
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                            // 如果这个Child View能分发,那我们就要把之前存储的值改变成现在的Child View。
                            // Child wants to receive touch within its bounds.
                            mLastTouchDownTime = ev.getDownTime();
                            if (preorderedList != null) {
                                // childIndex points into presorted list, find original index
                                for (int j = 0; j < childrenCount; j++) {
                                    if (children[childIndex] == mChildren[j]) {
                                        mLastTouchDownIndex = j;
                                        break;
                                    }
                                }
                            } else {
                                mLastTouchDownIndex = childIndex;
                            }
                            mLastTouchDownX = ev.getX();
                            mLastTouchDownY = ev.getY();
                            // 赋值成现在的Child View对应的值,并且会把`mFirstTouchTarget`也改成该值(mFristTouchTarget`与`newTouchTarget`是一样的)。
                            newTouchTarget = addTouchTarget(child, idBitsToAssign);
                            // 分发给子`View`了,不用再继续循环了
                            alreadyDispatchedToNewTouchTarget = true;
                            break;
                        }
                    }
                    if (preorderedList != null) preorderedList.clear();
                }

                // `newTouchTarget == null`就是没有找到新的可以分发该事件的子`View`,那我们只能用上一次的分发对象了。
                if (newTouchTarget == null && mFirstTouchTarget != null) {
                    // Did not find a child to receive the event.
                    // Assign the pointer to the least recently added target.
                    newTouchTarget = mFirstTouchTarget;
                    while (newTouchTarget.next != null) {
                        newTouchTarget = newTouchTarget.next;
                    }
                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                }
            }
        }

        // DOWN事件在上面会去找touch target
        // Dispatch to touch targets.
        if (mFirstTouchTarget == null) {
            // dispatchTransformedTouchEvent方法中如果child为null,那么就调用super.dispatchTouchEvent(transformedEvent);否则调用child.dispatchTouchEvent(transformedEvent)。
            // `super.dispatchTouchEvent()`也就是说,此时`Viewgroup`处理`touch`消息跟普通`view`一致。普通`View`类内部会调用`onTouchEvent()`方法
            // No touch targets so treat this as an ordinary view. 自己处理
            handled = dispatchTransformedTouchEvent(ev, canceled, null,
                    TouchTarget.ALL_POINTER_IDS);
        } else {
            // 分发
            // Dispatch to touch targets, excluding the new touch target if we already
            // dispatched to it.  Cancel touch targets if necessary.
            TouchTarget predecessor = null;
            TouchTarget target = mFirstTouchTarget;
            while (target != null) {
                final TouchTarget next = target.next;
                // 找到了新的子`View`,并且这个是新加的对象,上面已经处理过了。
                if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                    handled = true;
                } else {
                    // 否则都调用dispatchTransformedTouchEvent处理,传递给child
                    final boolean cancelChild = resetCancelNextUpFlag(target.child)
                            || intercepted;

                    // 正常分发
                    if (dispatchTransformedTouchEvent(ev, cancelChild,
                            target.child, target.pointerIdBits)) {
                        handled = true;
                    }

                    // 如果是onInterceptTouchEvent返回true就会遍历mFirstTouchTarget全部给销毁,这就是为什么onInterceptTouchEvent返回true,之后所有的时间都不会再继续分发的了。
                    if (cancelChild) {
                        if (predecessor == null) {
                            mFirstTouchTarget = next;
                        } else {
                            predecessor.next = next;
                        }
                        target.recycle();
                        target = next;
                        continue;
                    }
                }
                predecessor = target;
                target = next;
            }
        }

        // Update list of touch targets for pointer up or cancel, if needed.
        if (canceled
                || actionMasked == MotionEvent.ACTION_UP
                || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
            resetTouchState();
        } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
            // 当某个手指抬起的时候,清除他相关的数据。
            final int actionIndex = ev.getActionIndex();
            final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
            removePointersFromTouchTargets(idBitsToRemove);
        }
    }

    if (!handled && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
    }
    return handled;
}

接下来还要说说dispatchTransformedTouchEvent()方法,虽然上面也说了大体功能,但是看一下源码能说明另一个问题:

/**
 * Transforms a motion event into the coordinate space of a particular child view,
 * filters out irrelevant pointer ids, and overrides its action if necessary.
 * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
 */
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
        View child, int desiredPointerIdBits) {
    final boolean handled;

    // Canceling motions is a special case.  We don't need to perform any transformations
    // or filtering.  The important part is the action, not the contents.
    final int oldAction = event.getAction();

    // 这就是为什么时间被拦截之后,之前处理过该事件的`View`会收到`CANCEL`.
    if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
        event.setAction(MotionEvent.ACTION_CANCEL);
        if (child == null) {
            handled = super.dispatchTouchEvent(event);
        } else {
            // 子`View`去处理,如果子`View`仍然是`ViewGroup`那还是同样的处理,如果子`View`是普通`View`,普通`View`的`dispatchTouchEveent()`会调用`onTouchEvent()`.
            handled = child.dispatchTouchEvent(event);
        }
        event.setAction(oldAction);
        return handled;
    }

    // Calculate the number of pointers to deliver.
    final int oldPointerIdBits = event.getPointerIdBits();
    final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

    // If for some reason we ended up in an inconsistent state where it looks like we
    // might produce a motion event with no pointers in it, then drop the event.
    if (newPointerIdBits == 0) {
        return false;
    }

    // If the number of pointers is the same and we don't need to perform any fancy
    // irreversible transformations, then we can reuse the motion event for this
    // dispatch as long as we are careful to revert any changes we make.
    // Otherwise we need to make a copy.
    final MotionEvent transformedEvent;
    if (newPointerIdBits == oldPointerIdBits) {
        if (child == null || child.hasIdentityMatrix()) {
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                final float offsetX = mScrollX - child.mLeft;
                final float offsetY = mScrollY - child.mTop;
                event.offsetLocation(offsetX, offsetY);

                handled = child.dispatchTouchEvent(event);

                event.offsetLocation(-offsetX, -offsetY);
            }
            return handled;
        }
        transformedEvent = MotionEvent.obtain(event);
    } else {
        transformedEvent = event.split(newPointerIdBits);
    }

    // Perform any necessary transformations and dispatch.
    if (child == null) {
        handled = super.dispatchTouchEvent(transformedEvent);
    } else {
        final float offsetX = mScrollX - child.mLeft;
        final float offsetY = mScrollY - child.mTop;
        transformedEvent.offsetLocation(offsetX, offsetY);
        if (! child.hasIdentityMatrix()) {
            transformedEvent.transform(child.getInverseMatrix());
        }

        handled = child.dispatchTouchEvent(transformedEvent);
    }

    // Done.
    transformedEvent.recycle();
    return handled;
}

上面讲了ViewGroupdispatchTouchEveent()有些地方会调用super.dispatchTouchEveent(),而ViewGroup的父类就是View,接下来我们看一下View.dispatchTouchEveent()方法:

/**
 * Pass the touch screen motion event down to the target view, or this
 * view if it is the target.
 *
 * @param event The motion event to be dispatched.
 * @return True if the event was handled by the view, false otherwise.
 */
public boolean dispatchTouchEvent(MotionEvent event) {
    boolean result = false;
    // 调试用
    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(event, 0);
    }

    final int actionMasked = event.getActionMasked();
    if (actionMasked == MotionEvent.ACTION_DOWN) {
        // Defensive cleanup for new gesture
        stopNestedScroll();
    }

    // 判断该`View`是否被其它`View`遮盖住。
    if (onFilterTouchEventForSecurity(event)) {
        //noinspection SimplifiableIfStatement
        ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnTouchListener != null
                && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
            // 先执行`listener`.
            result = true;
        }

        if (!result && onTouchEvent(event)) {
            // 执行`onTouchEvent()`.
            result = true;
        }
    }

    if (!result && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
    }

    // Clean up after nested scrolls if this is the end of a gesture;
    // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
    // of the gesture.
    if (actionMasked == MotionEvent.ACTION_UP ||
            actionMasked == MotionEvent.ACTION_CANCEL ||
            (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
        stopNestedScroll();
    }

    return result;
}

通过上面的分析我们看到View.dispatchTouchEvent()里面会调用到onTouchEvent()来消耗事件。那么onTouchEvent()是如何处理的呢?下面我们看一下
View.onTouchEvent()源码:

/**
 * Implement this method to handle touch screen motion events.
 * <p>
 * If this method is used to detect click actions, it is recommended that
 * the actions be performed by implementing and calling
 * {@link #performClick()}. This will ensure consistent system behavior,
 * including:
 * <ul>
 * <li>obeying click sound preferences
 * <li>dispatching OnClickListener calls
 * <li>handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when
 * accessibility features are enabled
 * </ul>
 *
 * @param event The motion event.
 * @return True if the event was handled, false otherwise.
 */
public boolean onTouchEvent(MotionEvent event) {
    final float x = event.getX();
    final float y = event.getY();
    final int viewFlags = mViewFlags;

    // 对disable按钮的处理,注释说的比较明白,一个disable但是clickable的view仍然会消耗事件,只是不响应而已。
    if ((viewFlags & ENABLED_MASK) == DISABLED) {
        if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
            setPressed(false);
        }
        // A disabled view that is clickable still consumes the touch
        // events, it just doesn't respond to them.
        return (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
    }

    // 关于TouchDelegate,文档中是这样说的The delegate to handle touch events that are physically in this view
    // but should be handled by another view. 就是说如果两个View, View2在View1中,View1比较大,如果我们想点击
    // View1的时候,让View2去响应点击事件,这时候就需要使用TouchDelegate来设置。
    // 简单的理解就是如果这个View有自己的时间委托处理人,就交给委托人处理。
    if (mTouchDelegate != null) {
        if (mTouchDelegate.onTouchEvent(event)) {
            return true;
        }
    }

    if (((viewFlags & CLICKABLE) == CLICKABLE ||
            (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
        // 这个View可点击
        switch (event.getAction()) {
            case MotionEvent.ACTION_UP:
                // 最好先看DOWN后再看MOVE最后看UP。
                // PFLAG_PREPRESSED 表示在一个可滚动的容器中,要稍后才能确定是按下还是滚动.
                // PFLAG_PRESSED 表示不是在一个可滚动的容器中,已经可以确定按下这一操作.
                boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                    // 处理点击或长按事件
                    // take focus if we don't have it already and we should in
                    // touch mode.
                    boolean focusTaken = false;
                    if (isFocusable() && isFocusableInTouchMode() && !isFocused()) 
                        // 如果现在还没获取到焦点,就再获取一次焦点
                        focusTaken = requestFocus();
                    }

                    // 在前面`DOWN`事件的时候会延迟显示`View`的`pressed`状态,用户可能在我们还没有显示按下状态效果时就不按了.我们还是得在进行实际的点击操作时,让用户看到效果。
                    if (prepressed) {
                        // The button is being released before we actually
                        // showed it as pressed.  Make it show the pressed
                        // state now (before scheduling the click) to ensure
                        // the user sees it.
                        setPressed(true, x, y);
                   }


                    if (!mHasPerformedLongPress) {
                        // 判断不是长按

                        // This is a tap, so remove the longpress check
                        removeLongPressCallback();

                        // Only perform take click actions if we were in the pressed state
                        if (!focusTaken) {
                            // Use a Runnable and post this rather than calling
                            // performClick directly. This lets other visual state
                            // of the view update before click actions start.
                            if (mPerformClick == null) {
                                mPerformClick = new PerformClick();
                            }
                            // PerformClick就是个Runnable,里面执行performClick()方法。performClick()方法中怎么执行呢?我们在后面再说。
                            if (!post(mPerformClick)) {
                                performClick();
                            }
                        }
                    }

                    if (mUnsetPressedState == null) {
                        mUnsetPressedState = new UnsetPressedState();
                    }
                    // 取消按下状态,UnsetPressedState也是个Runnable,里面执行setPressed(false)
                    if (prepressed) {
                        postDelayed(mUnsetPressedState,
                                ViewConfiguration.getPressedStateDuration());
                    } else if (!post(mUnsetPressedState)) {
                        // If the post failed, unpress right now
                        mUnsetPressedState.run();
                    }

                    removeTapCallback();
                }
                break;

            case MotionEvent.ACTION_DOWN:
                mHasPerformedLongPress = false;
                // performButtonActionOnTouchDown()处理鼠标右键菜单,有些View显示右键菜单就直接弹菜单.一般设备用不到鼠标,所以返回false。
                if (performButtonActionOnTouchDown(event)) {
                    break;
                }

                // Walk up the hierarchy to determine if we're inside a scrolling container.
                boolean isInScrollingContainer = isInScrollingContainer();

                // For views inside a scrolling container, delay the pressed feedback for
                // a short period in case this is a scroll.
                // 就是遍历下View层级,判断这个View是不是在一个能scroll的View中。
                if (isInScrollingContainer) {
                    // 因为用户可能是点击或者是滚动,所以我们不能立马判断,先给用户设置一个要点击的事件。
                    mPrivateFlags |= PFLAG_PREPRESSED;
                    if (mPendingCheckForTap == null) {
                        mPendingCheckForTap = new CheckForTap();
                    }
                    mPendingCheckForTap.x = event.getX();
                    mPendingCheckForTap.y = event.getY();
                    // 发送一个延时的操作,用于判断用户到底是点击还是滚动。其实就是在tapTimeout中如果用户没有滚动,那就是点击了。
                    postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                } else {
                    // 设置成点击状态
                    // Not inside a scrolling container, so show the feedback right away
                    setPressed(true, x, y);
                    // 检查是否是长按,就是过一段时间后如果还在按住,那就是长按了。长按的时间是ViewConfiguration.getLongPressTimeout()
                    // 也就是500毫秒
                    checkForLongClick(0);
                }
                break;

            case MotionEvent.ACTION_CANCEL:
                // 取消按下状态,移动点击消息,移动长按消息。
                setPressed(false);
                removeTapCallback();
                removeLongPressCallback();
                break;

            case MotionEvent.ACTION_MOVE:
                drawableHotspotChanged(x, y);

                // Be lenient about moving outside of buttons, 检查是否移动到View外面了。
                if (!pointInView(x, y, mTouchSlop)) {
                    // 移动到区域外面去了,就要取消点击。
                    // Outside button
                    removeTapCallback();
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                        // Remove any future long press/tap checks
                        removeLongPressCallback();

                        setPressed(false);
                    }
                }
                break;
        }

        return true;
    }

    return false;
}

上面讲了Touch事件的分发和处理,随便说一下点击事件:
我们平时使用的时候都知道给View设置点击事件是setOnClickListener()

/**
 * Register a callback to be invoked when this view is clicked. If this view is not
 * clickable, it becomes clickable.
 *
 * @param l The callback that will run
 *
 * @see #setClickable(boolean)
 */
public void setOnClickListener(OnClickListener l) {
    if (!isClickable()) {
        setClickable(true);
    }
    // `getListenerInfo()`就是判断成员变量`mListenerInfo`是否是null,不是就返回,是的话就初始化一个。
    getListenerInfo().mOnClickListener = l;
}

那什么地方会调用mListenerInfo.mOnClickListener呢?

/**
 * Call this view's OnClickListener, if it is defined.  Performs all normal
 * actions associated with clicking: reporting accessibility event, playing
 * a sound, etc.
 *
 * @return True there was an assigned OnClickListener that was called, false
 *         otherwise is returned.
 */
public boolean performClick() {
    final boolean result;
    final ListenerInfo li = mListenerInfo;
    if (li != null && li.mOnClickListener != null) {
        playSoundEffect(SoundEffectConstants.CLICK);
        li.mOnClickListener.onClick(this);
        result = true;
    } else {
        result = false;
    }

    sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
    return result;
}

讲到这里就明白了。onTouchEvent()中的ACTION_UP中会调用performClick()方法。

到这里,就全部分析完了,这一块还是比较麻烦的,中间查了很多资料,有些地方自己可能也理解的不太对,如果有哪里理解的不对的地方,还请大家指出来。谢谢。


  • 邮箱 :charon.chui@gmail.com
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