获取鼠标位置
//QVTKInteractor* m_interactor;
int eventPosition[2];
m_interactor->GetEventPosition(eventPosition);
从鼠标位置得到世界坐标位置
//vtkSmartPointer<vtkRenderer> m_renderer;
vtkNew<vtkCoordinate> coordinate;
coordinate->SetCoordinateSystemToDisplay();
coordinate->SetValue(viewportPosition);
double* worldCoordinate = coordinate->GetComputedWorldValue(m_renderer);
由世界坐标和像素间隙spacing得到像素坐标
vtkImageData* imageData = m_reader->GetOutput();
double spacing[2];
imageData->GetSpacing(spacing);
int x = std::round(worldCoordinate[0] / spacing[0]);
int y = std::round(worldCoordinate