Audio-AudioRecord Binder通信机制

        Android进程间通信大量使用IPC通信,在梳理AudioRecord相关流程中,IAudioFlinger、AudioFlinger,IAudioPolicyService、AudioPolicyService之间就是通过Binder进行通信的,结合具体的Audio的使用实例对Binder通信进行一些整理。

一、基于AudioFlinger解析Binder通信机制建立

1.frameworks/native/libs/binder/include/binder/IInterface.h     

        模板接口类INTERFACE,这个模板接口类就是Service提供的接口,INTERFACE需要继承Binder通信库提供的接口IInterface。

本地服务接口BnInterface

template<typename INTERFACE>
class BnInterface : public INTERFACE, public BBinder
{
public:
    virtual sp<IInterface>      queryLocalInterface(const String16& _descriptor);
    virtual const String16&     getInterfaceDescriptor() const;

protected:
    typedef INTERFACE           BaseInterface;
    virtual IBinder*            onAsBinder();
};

远程代理接口BpInterface

template<typename INTERFACE>
class BpInterface : public INTERFACE, public BpRefBase
{
public:
    explicit                    BpInterface(const sp<IBinder>& remote);

protected:
    typedef INTERFACE           BaseInterface;
    virtual IBinder*            onAsBinder();
};

2.AudioFlinger Binder通信双方约定的协议代码

frameworks/av/media/libaudioclient/IAudioFlinger.cpp

enum {
    CREATE_TRACK = IBinder::FIRST_CALL_TRANSACTION,
    CREATE_RECORD,
    SAMPLE_RATE,
    RESERVED,   // obsolete, was CHANNEL_COUNT
    FORMAT,

    ...

    SET_STREAM_MUTE,
    STREAM_VOLUME,
    STREAM_MUTE,
    SET_MODE,
    SET_MIC_MUTE,
    GET_MIC_MUTE,
    SET_RECORD_SILENCED,
    SET_PARAMETERS,
    GET_PARAMETERS,
    REGISTER_CLIENT,
    GET_INPUTBUFFERSIZE,
    OPEN_OUTPUT,
    OPEN_DUPLICATE_OUTPUT,
    CLOSE_OUTPUT,
    SUSPEND_OUTPUT,
    RESTORE_OUTPUT,
    OPEN_INPUT,
    CLOSE_INPUT,
    INVALIDATE_STREAM,
    SET_VOICE_VOLUME,
    GET_RENDER_POSITION,
    GET_INPUT_FRAMES_LOST,
    
    ...    

};

#define MAX_ITEMS_PER_LIST 1024

3.AudioFlinger Binder通信的模版接口类IAudioFlinger

frameworks/av/media/libaudioclient/include/media/IAudioFlinger.h

        模版接口类IAudioFlinger继承Binder通信库提供的接口IInterface.

class IAudioFlinger : public IInterface
{
public:
    DECLARE_META_INTERFACE(AudioFlinger); //通过宏定义声明的默认接口,AudioFlinger是Bn端实例的服务接口

    ...

    /* CreateTrackInput contains all input arguments sent by AudioTrack to AudioFlinger
     * when calling createTrack() including arguments that will be updated by AudioFlinger
     * and returned in CreateTrackOutput object
     */
    class CreateTrackInput : public Parcelable {
    public:
        status_t readFromParcel(const Parcel *parcel) override {
            /* input arguments*/
            memset(&attr, 0, sizeof(audio_attributes_t));
            if (parcel->read(&attr, sizeof(audio_attributes_t)) != NO_ERROR) {
                return DEAD_OBJECT;
            }
            attr.tags[AUDIO_ATTRIBUTES_TAGS_MAX_SIZE -1] = '\0';
            memset(&config, 0, sizeof(audio_config_t));
            if (parcel->read(&config, sizeof(audio_config_t)) != NO_ERROR) {
                return DEAD_OBJECT;
            }
            if (clientInfo.readFromParcel(parcel) != NO_ERROR) {
                return DEAD_OBJECT;
            }
            if (parcel->readInt32() != 0) {
                // TODO: Using unsecurePointer() has some associated security
                //       pitfalls (see declaration for details).
                //       Either document why it is safe in this case or address
                //       the issue (e.g. by copying).
                sharedBuffer = interface_cast<IMemory>(parcel->readStrongBinder());
                if (sharedBuffer == 0 || sharedBuffer->unsecurePointer() == NULL) {
                    return BAD_VALUE;
                }
            }
            notificationsPerBuffer = parcel->readInt32();
            speed = parcel->readFloat();
            audioTrackCallback = interface_cast<media::IAudioTrackCallback>(
                    parcel->readStrongBinder());

            /* input/output arguments*/
            (void)parcel->read(&flags, sizeof(audio_output_flags_t));
            frameCount = parcel->readInt64();
            notificationFrameCount = parcel->readInt64();
            (void)parcel->read(&selectedDeviceId, sizeof(audio_port_handle_t));
            (void)parcel->read(&sessionId, sizeof(audio_session_t));
            return NO_ERROR;
        }

        status_t writeToParcel(Parcel *parcel) const override {
            /* input arguments*/
            (void)parcel->write(&attr, sizeof(audio_attributes_t));
            (void)parcel->write(&config, sizeof(audio_config_t));
            (void)clientInfo.writeToParcel(parcel);
            if (sharedBuffer != 0) {
                (void)parcel->writeInt32(1);
                (void)parcel->writeStrongBinder(IInterface::asBinder(sharedBuffer));
            } else {
                (void)parcel->writeInt32(0);
            }
            (void)parcel->writeInt32(notificationsPerBuffer);
            (void)parcel->writeFloat(speed);
            (void)parcel->writeStrongBinder(IInterface::asBinder(audioTrackCallback));

            /* input/output arguments*/
            (void)parcel->write(&flags, sizeof(audio_output_flags_t));
            (void)parcel->writeInt64(frameCount);
            (void)parcel->writeInt64(notificationFrameCount);
            (void)parcel->write(&selectedDeviceId, sizeof(audio_port_handle_t));
            (void)parcel->write(&sessionId, sizeof(audio_session_t));
            return NO_ERROR;
        }

        /* input */
        audio_attributes_t attr;
        audio_config_t config;
        AudioClient clientInfo;
        sp<IMemory> sharedBuffer;
        uint32_t notificationsPerBuffer;
        float speed;
        sp<media::IAudioTrackCallback> audioTrackCallback;

        /* input/output */
        audio_output_flags_t flags;
        size_t frameCount;
        size_t notificationFrameCount;
        audio_port_handle_t selectedDeviceId;
        audio_session_t sessionId;
    };

    ...
        
    //这些都是纯虚函数,需要在继承它的接口下进行实现
    /* create an audio track and registers it with AudioFlinger.
     * return null if the track cannot be created.
     */
    virtual sp<IAudioTrack> createTrack(const CreateTrackInput& input,
                                        CreateTrackOutput& output,
                                        status_t *status) = 0;

    virtual sp<media::IAudioRecord> createRecord(const CreateRecordInput& input,
                                        CreateRecordOutput& output,
                                        status_t *status) = 0;

    // FIXME Surprisingly, format/latency don't work for input handles

    /* query the audio hardware state. This state never changes,
     * and therefore can be cached.
     */
    virtual     uint32_t    sampleRate(audio_io_handle_t ioHandle) const = 0;

 
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