- Python (使用面向对象设计)yinanjinying.com
python
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, game_name):
for game in self.games:
if game.name == game_name:
print(f"You bought {game.name} for {game.price}!")
# 这里应该实现支付逻辑和库存管理等
return True
print("Game not found!")
return False
使用示例
store = GameStore()
store.add_game(Game(“Minecraft”, 20))
store.add_game(Game(“GTA V”, 40))
store.buy_game(“Minecraft”)
2. JavaScript (使用对象字面量和数组)
javascript
let games = [
{ name: “Minecraft”, price: 20 },
{ name: “GTA V”, price: 40 }
];
function buyGame(gameName) {
for (let game of games) {
if (game.name === gameName) {
console.log(You bought ${game.name} for ${game.price}!
);
// 这里应该实现支付逻辑和库存管理等
return true;
}
}
console.log(“Game not found!”);
return false;
}
buyGame(“Minecraft”);
3. Java (使用类和集合)
java
import java.util.ArrayList;
import java.util.List;
class Game {
String name;
double price;
Game(String name, double price) {
this.name = name;
this.price = price;
}
}
class GameStore {
List games = new ArrayList<>();
void addGame(Game game) {
games.add(game);
}
boolean buyGame(String gameName) {
for (Game game : games) {
if (game.name.equals(gameName)) {
System.out.println("You bought " + game.name + " for " + game.price + "!");
// 这里应该实现支付逻辑和库存管理等
return true;
}
}
System.out.println("Game not found!");
return false;
}
}
// 使用示例
public class Main {
public static void main(String[] args) {
GameStore store = new GameStore();
store.addGame(new Game(“Minecraft”, 20));
store.addGame(new Game(“GTA V”, 40));
store.buyGame(“Minecraft”);
}
}
这些示例仅提供了游戏商城的基本框架,没有实现完整的支付、库存管理、用户界面等功能。在实际开发中,您需要根据具体需求进行扩展和优化。由于直接在这里提供完整的游戏商城代码是非常复杂的,并且会超过这个平台的显示限制,我将为您提供一个简单的游戏商城的伪代码或代码框架,以几种不同的编程语言为例。
- Python (使用面向对象设计)
python
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, game_name):
for game in self.games:
if game.name == game_name:
print(f"You bought {game.name} for {game.price}!")
# 这里应该实现支付逻辑和库存管理等
return True
print("Game not found!")
return False
使用示例
store = GameStore()
store.add_game(Game(“Minecraft”, 20))
store.add_game(Game(“GTA V”, 40))
store.buy_game(“Minecraft”)
2. JavaScript (使用对象字面量和数组)
javascript
let games = [
{ name: “Minecraft”, price: 20 },
{ name: “GTA V”, price: 40 }
];
function buyGame(gameName) {
for (let game of games) {
if (game.name === gameName) {
console.log(You bought ${game.name} for ${game.price}!
);
// 这里应该实现支付逻辑和库存管理等
return true;
}
}
console.log(“Game not found!”);
return false;
}
buyGame(“Minecraft”);
3. Java (使用类和集合)
java
import java.util.ArrayList;
import java.util.List;
class Game {
String name;
double price;
Game(String name, double price) {
this.name = name;
this.price = price;
}
}
class GameStore {
List games = new ArrayList<>();
void addGame(Game game) {
games.add(game);
}
boolean buyGame(String gameName) {
for (Game game : games) {
if (game.name.equals(gameName)) {
System.out.println("You bought " + game.name + " for " + game.price + "!");
// 这里应该实现支付逻辑和库存管理等
return true;
}
}
System.out.println("Game not found!");
return false;
}
}
// 使用示例
public class Main {
public static void main(String[] args) {
GameStore store = new GameStore();
store.addGame(new Game(“Minecraft”, 20));
store.addGame(new Game(“GTA V”, 40));
store.buyGame(“Minecraft”);
}
}
这些示例仅提供了游戏商城的基本框架,没有实现完整的支付、库存管理、用户界面等功能。在实际开发中,您需要根据具体需求进行扩展和优化。