由于直接在这里提供完整的游戏商城代码是非常复杂的,并且会超过这个平台的显示限制,我将为您提供一个简单的游戏商城的伪代码或代码框架,以几种不同的编程语言为例。

在这里插入图片描述

  1. Python (使用面向对象设计)yinanjinying.com
    python
    class Game:
    def init(self, name, price):
    self.name = name
    self.price = price

class GameStore:
def init(self):
self.games = []

def add_game(self, game):  
    self.games.append(game)  

def buy_game(self, game_name):  
    for game in self.games:  
        if game.name == game_name:  
            print(f"You bought {game.name} for {game.price}!")  
            # 这里应该实现支付逻辑和库存管理等  
            return True  
    print("Game not found!")  
    return False  

使用示例

store = GameStore()
store.add_game(Game(“Minecraft”, 20))
store.add_game(Game(“GTA V”, 40))
store.buy_game(“Minecraft”)
2. JavaScript (使用对象字面量和数组)
javascript
let games = [
{ name: “Minecraft”, price: 20 },
{ name: “GTA V”, price: 40 }
];

function buyGame(gameName) {
for (let game of games) {
if (game.name === gameName) {
console.log(You bought ${game.name} for ${game.price}!);
// 这里应该实现支付逻辑和库存管理等
return true;
}
}
console.log(“Game not found!”);
return false;
}

buyGame(“Minecraft”);
3. Java (使用类和集合)
java
import java.util.ArrayList;
import java.util.List;

class Game {
String name;
double price;

Game(String name, double price) {  
    this.name = name;  
    this.price = price;  
}  

}

class GameStore {
List games = new ArrayList<>();

void addGame(Game game) {  
    games.add(game);  
}  

boolean buyGame(String gameName) {  
    for (Game game : games) {  
        if (game.name.equals(gameName)) {  
            System.out.println("You bought " + game.name + " for " + game.price + "!");  
            // 这里应该实现支付逻辑和库存管理等  
            return true;  
        }  
    }  
    System.out.println("Game not found!");  
    return false;  
}  

}

// 使用示例
public class Main {
public static void main(String[] args) {
GameStore store = new GameStore();
store.addGame(new Game(“Minecraft”, 20));
store.addGame(new Game(“GTA V”, 40));
store.buyGame(“Minecraft”);
}
}
这些示例仅提供了游戏商城的基本框架,没有实现完整的支付、库存管理、用户界面等功能。在实际开发中,您需要根据具体需求进行扩展和优化。由于直接在这里提供完整的游戏商城代码是非常复杂的,并且会超过这个平台的显示限制,我将为您提供一个简单的游戏商城的伪代码或代码框架,以几种不同的编程语言为例。

  1. Python (使用面向对象设计)
    python
    class Game:
    def init(self, name, price):
    self.name = name
    self.price = price

class GameStore:
def init(self):
self.games = []

def add_game(self, game):  
    self.games.append(game)  

def buy_game(self, game_name):  
    for game in self.games:  
        if game.name == game_name:  
            print(f"You bought {game.name} for {game.price}!")  
            # 这里应该实现支付逻辑和库存管理等  
            return True  
    print("Game not found!")  
    return False  

使用示例

store = GameStore()
store.add_game(Game(“Minecraft”, 20))
store.add_game(Game(“GTA V”, 40))
store.buy_game(“Minecraft”)
2. JavaScript (使用对象字面量和数组)
javascript
let games = [
{ name: “Minecraft”, price: 20 },
{ name: “GTA V”, price: 40 }
];

function buyGame(gameName) {
for (let game of games) {
if (game.name === gameName) {
console.log(You bought ${game.name} for ${game.price}!);
// 这里应该实现支付逻辑和库存管理等
return true;
}
}
console.log(“Game not found!”);
return false;
}

buyGame(“Minecraft”);
3. Java (使用类和集合)
java
import java.util.ArrayList;
import java.util.List;

class Game {
String name;
double price;

Game(String name, double price) {  
    this.name = name;  
    this.price = price;  
}  

}

class GameStore {
List games = new ArrayList<>();

void addGame(Game game) {  
    games.add(game);  
}  

boolean buyGame(String gameName) {  
    for (Game game : games) {  
        if (game.name.equals(gameName)) {  
            System.out.println("You bought " + game.name + " for " + game.price + "!");  
            // 这里应该实现支付逻辑和库存管理等  
            return true;  
        }  
    }  
    System.out.println("Game not found!");  
    return false;  
}  

}

// 使用示例
public class Main {
public static void main(String[] args) {
GameStore store = new GameStore();
store.addGame(new Game(“Minecraft”, 20));
store.addGame(new Game(“GTA V”, 40));
store.buyGame(“Minecraft”);
}
}
这些示例仅提供了游戏商城的基本框架,没有实现完整的支付、库存管理、用户界面等功能。在实际开发中,您需要根据具体需求进行扩展和优化。

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