内联函数
内联函数编译时将用函数定义替换函数调用,这样,程序就不需要跳转到另外的地址执行代码再跳回来,而普通函数执行时需要保存其跳转时的地址,因此内联函数执行速度比普通函数稍快,但是会占用更多内存。如果程序在10个不同的地方使用内联函数则该程序会包含该函数的10个副本。
#include <iostream>
using namespace std;
inline double square(double x) {return x*x;}//函数定义充当函数原型
int main(void)
{
double a, b;
double c = 13.0;
a = square(5.0);
b = square(4.5 + 7.5);
cout << "a = " << a << ", b = " << b << endl;
cout << "c = " << c << endl;
cout << "c square = " << square(c++) << endl;
cout << "Now c = " << c << endl;
return 0;
}
如果函数执行时间很短则使用内联函数能节省大量时间
简短函数尽量用内联函数而不是函数宏
引用变量 如同char* 表示指向char类型的指针一样 int& 表示int类型变量的引用 必须在声明引用时将其初始化 而不是先声明再赋值 如同const指针再创建时就初始化一样
#include <iostream>
using namespace std;
int main(void)
{
int rats = 10;
int &rodents = rats;
cout << "rats = " << rats << endl;
cout << "rodents = " << rodents << endl;
rodents++;
cout << "rats = " << rats << endl;
cout << "rodents = " << rodents << endl;
cout << "&rats = " << &rats << endl;
cout << "&rodents = " << &rodents << endl;
return 0;
}
#include <iostream>
using namespace std;
int main(void)
{
int rats = 101;
int &rodents = rats;
cout << "rats = " << rats << endl;
cout << "rodents = " << rodents << endl;
cout << "&rats = " << &rats << endl;
cout << "&rodents = " << &rodents << endl;
int bunnies = 50;//此处时赋值操作 而不是修改引用关系
rodents = bunnies;
cout << "bunnies = " << bunnies << endl;
cout << "rodents = " << rodents << endl;
cout << "rats = " << rats << endl;
cout << "&bunnies = " << &bunnies << endl;
cout << "&rodents = " << &rodents << endl;
return 0;
}
引用作用与函数参数
#include <iostream>
using namespace std;
void swapr(int &a, int &b);
void swapp(int *pa, int *pb);
void swapv(int a, int b);
int main(void)
{
int wallet1 = 300;
int wallet2 = 350;
cout << "wallet1 = " << wallet1 << endl;
cout << "wallet2 = " << wallet2 << endl;
cout << "Using reference to swap contents:" << endl;
swapr(wallet1, wallet2);
cout << "wallet1 = " << wallet1 << endl;
cout << "wallet2 = " << wallet2 << endl;
cout << "Using pointers to swap contents:" << endl;
swapp(&wallet1, &wallet2);
cout << "wallet1 = " << wallet1 << endl;
cout << "wallet2 = " << wallet2 << endl;
cout << "Trying to use passing by value:" << endl;
swapv(wallet1, wallet2);
cout << "wallet1 = " << wallet1 << endl;
cout << "wallet2 = " << wallet2 << endl;
return 0;
}
void swapr(int &a, int &b)
{
int temp;
temp = a;
a = b;
b = temp;
}
void swapp(int *pa, int *pb)
{
int temp;
temp = *pa;
*pa = *pb;
*pb = temp;
}
void swapv(int a, int b)
{
int temp;
temp = a;
a = b;
b = temp;
}
#include <iostream>
using namespace std;
double cube(double a);
double recube(double &ra);
int main(void)
{
double x = 3.0;
cout << cube(x) << " = cube of " << x << endl;
cout << recube(x) << " = cube of " << x << endl;
return 0;
}
double cube(double a)
{
a *= a * a;
return a;
}
double recube(const double &ra)
{
ra *= ra * ra;
return ra;
}
引用是变量的别名故实参应该是变量而不是常量或者常量表达式 当实参和引用参数不匹配且参数为const引用时 将生成临时变量 然后引用临时变量
#include <iostream>
using namespace std;
double cube(double a);
double recube(double &ra);
int main(void)
{
double x = 3.0;
const double y = 5.0;
cout << cube(5.0 + x) << " = cube of " << "5.0 + x" << endl;
cout << recube(y) << " = cube of " << y << endl;
return 0;
}
double cube(double a)
{
a *= a * a;
return a;
}
double recube(double &ra)
{
return ra * ra * ra;
}
引用用于结构体
#include <iostream>
#include <string>
using namespace std;
struct free_throws
{
string name;
int made;
int attempts;
float percent;
};
void set_pc(free_throws &ft);
void display(const free_throws &ft);
free_throws &accumulate(free_throws &target, const free_throws &source);
int main(void)
{
free_throws one = {"Rick", 13, 14};
free_throws two = {"Jack", 10, 16};
free_throws three = {"Jerry", 7, 9};
free_throws four = {"Jason", 5, 9};
free_throws five = {"Micheal", 6, 14};
free_throws team = {"Class 6", 0, 0};
free_throws dup;
set_pc(one);
display(one);
accumulate(team, one);
display(team);
display(accumulate(team, two));
accumulate(accumulate(team, three), four);
display(team);
dup = accumulate(team, five);
cout << "Display team:" << endl;
display(team);
display(dup);
return 0;
}
void set_pc(free_throws &ft)
{
if(ft.attempts != 0)
ft.percent = 100.0 * float(ft.made) / float(ft.attempts);
else
ft.attempts = 0;
}
void display(const free_throws &ft)
{
cout << "Name: " << ft.name << endl;
cout << "Made: " << ft.made << '\t';
cout << "Attempts: " << ft.attempts << '\t';
cout << "Percent: " << ft.percent << endl;
}
free_throws &accumulate(free_throws &target, const free_throws &source)
{
target.attempts += source.attempts;
target.made += source.made;
set_pc(target);
return target;
}
#include <iostream>
#include <string>
using namespace std;
struct free_throws
{
string name;
int made;
int attempts;
float percent;
};
void set_pc(free_throws &ft);
void display(const free_throws &ft);
free_throws &accumulate(free_throws &target, const free_throws &source);
int main(void)
{
free_throws one = {"Rick", 13, 14};//如果指定的初始值比成员少 余下的成员就被赋值为0
free_throws two = {"Jack", 10, 16};
free_throws three = {"Jerry", 7, 9};
free_throws four = {"Jason", 5, 9};
free_throws five = {"Micheal", 6, 14};
free_throws team = {"Class 6", 0, 0};
free_throws dup;
set_pc(one);
display(one);
accumulate(team, one);
display(team);
display(accumulate(team, two));
accumulate(accumulate(team, three), four);
display(team);
dup = accumulate(team, five);
cout << "Display team:" << endl;
display(team);
display(dup);
return 0;
}
void set_pc(free_throws &ft)
{
if(ft.attempts != 0)
ft.percent = 100.0 * float(ft.made) / float(ft.attempts);
else
ft.attempts = 0;
}
void display(const free_throws &ft)
{
cout << "Name: " << ft.name << endl;
cout << "Made: " << ft.made << '\t';
cout << "Attempts: " << ft.attempts << '\t';
cout << "Percent: " << ft.percent << endl;
}
free_throws &accumulate(free_throws &target, const free_throws &source)
{
target.attempts += source.attempts;
target.made += source.made;
set_pc(target);
return target;//光看返回类型不知道是返回引用 但函数头和原型指出了这一点
//如果返回类型是free_throws 而不是free_throws &则上述将返回拷贝
}
类的引用
#include <iostream>
#include <string>
using namespace std;
string version1(const string &s1, const string &s2);
const string &version2(string &s1, const string &s2);
const string &version3(string &s1, const string &s2);
int main(void)
{
string input;
string result;
string copy;
cout << "Enter a string: ";
getline(cin, input);
copy = input;
cout << "Your string as entered: " << input << endl;
result = version1(input, "***");
cout << "Your string enhanced: " << result << endl;
cout << "Your original string: " << input << endl;
cout << "-----------------------------------" << endl;
result = version2(input, "###");
cout << "Your string enhanced: " << result << endl;
cout << "Your original string: " << input << endl;
cout << "-----------------------------------" << endl;
input = copy;
result = version3(input, "@@@");
cout << "Your string enhanced: " << result << endl;
cout << "Your original string: " << input << endl;
return 0;
}
string version1(const string &s1, const string &s2)
{
string temp;
temp = s2 + s1 + s2;
return temp;
}
const string &version2(string &s1, const string &s2)
{
s1 = s2 + s1 + s2;
return s1;
}
const string &version3(string &s1, const string &s2)
{
string temp;
temp = s2 + s1 + s2;
return temp;
}
对象继承和引用
基类的引用可以指向派生类对象
函数的形参里通过基类的引用分别指向基类的对象和派生类的对象
#include <iostream>
#include <fstream>
#include <cstdlib>
using namespace std;
const int LIMIT = 5;
void file_it(ostream &os, double fo, const double fe[], int n);
int main(void)
{
fstream fout;
const char *fn = "ep-data.txt";
fout.open(fn);
if(!fout.is_open())
{
cout << "Can't open " << fn << ". Bye." << endl;
exit(EXIT_FAILURE);
}
double objective;
cout << "Enter the focal length of your telescope objective in mm:";
cin >> objective;
double eps[LIMIT];
for(int i = 0; i < LIMIT; i ++)
{
cout << "EyePieces #" << i + 1 << ": ";
cin >> eps[i];
}
file_it(cout, objective, eps, LIMIT);
file_it(fout, objective, eps, LIMIT);
cout << "Done." << endl;
return 0;
}
void file_it(ostream &os, double fo, const double fe[], int n)
{
os << "Focal length of objective: " << fo << endl;
os << "f.1. eyepieces" << " magnification" << endl;
for(int i = 0; i < n; i++)
{
os << " " << fe[i] << " " << int(fo/fe[i] + 0.5) << endl;
}
}
默认参数
由于编译器通过查看原型来了解函数所使用的参数数目 因此默认参数应该在函数原型中体现
函数定义不变
#include <iostream>
using namespace std;
const int ArSize = 80;
char *left(const char *str, int n = 1);
int main(void)
{
char sample[ArSize];
cout << "Enter a string: " << endl;
cin.get(sample, ArSize);
char *ps = left(sample, 400);
cout << ps << endl;
delete []ps;
ps = left(sample);
cout << ps << endl;
delete []ps;
return 0;
}
/*
char *left(const char *str, int n)
{
if(n < 0)
n = 0;
char *p = new char[n+1];
int i;
for(i = 0; i < n && str[i]; i++)
p[i] = str[i];
while(i <= n)
p[i++] = '\0';
return p;
}
*/
char *left(const char *str, int n)
{
int m = 0;
while(m < n && str[m] != '\0')
m++;
char *p = new char[n+1];
int i;
for(i = 0; i < m; i++)
p[i] = str[i];
p[i] = '\0';
return p;
}
左值右值与左值引用和右值引用
#include <iostream>
using namespace std;
int main(void)
{
int a = 10;
int b = 20;
// int &c = a;
//int &d = 10;
//int &d = (a+b);
// const int &d = 10;
// const int &c = (a+b);
int &&x = 10;
int &&y = (a+b);//右值此时会计算并赋值到一个临时变量中 再将临时变量赋值给引用
//但是这样的引用不能修改被引用的内容 因此C++引入了右值引用
return 0;
}
/*
left ,right = , +=
*/
函数重载——函数重载的关键是函数的参数列表(函数特征标)参数类型 数量 顺序 注意变量和变量引用编译器不会区分 因为这两种情况可以传入相同参数 故编译器把类型引用和类型本身视为一个特征标
编译器认为第一种情况是重复定义
#include <iostream>
using namespace std;
const int ArSize = 80;
char *left(const char *str, int n = 1);
unsigned long left(unsigned long num, unsigned int ct);
int main(void)
{
const char *trip = "Hawaii";
unsigned long n = 12345678;
int i;
char *temp;
for(i = 0; i < 10; i++)
{
cout << left(n, i) << endl;
temp = left(trip, i);
cout << temp << endl;
delete []temp;
}
return 0;
}
char *left(const char *str, int n)
{
int m = 0;
while(m < n && str[m] != '\0')
m++;
char *p = new char[n+1];
int i;
for(i = 0; i < m; i++)
p[i] = str[i];
p[i] = '\0';
return p;
}
unsigned long left(unsigned long num, unsigned int ct)
{
unsigned long n = num;
unsigned int digits = 1;
if(num == 0 || ct == 0)
return 0;
while(n /= 10)
digits++;
if(digits > ct)
{
ct = digits - ct;
while(ct--)
num /= 10;
return num;
}
else
return num;
}
函数模板
#include <iostream>
using namespace std;
template <typename T>
void Swap(T &a, T &b);
int main(void)
{
int i = 10;
int j = 20;
cout << "i, j = " << i << ", " << j << "." << endl;
Swap(i, j);
cout << "After swap, now i, j = " << i << ", " << j << "." << endl;
double x = 24.5;
double y = 81.7;
cout << "x, y = " << x << ", " << y << "." << endl;
Swap(x, y);
cout << "After swap, now x, y = " << x << ", " << y << "." << endl;
return 0;
}
template <typename T>
void Swap(T &a, T &b)
{
T temp;
temp = a;
a = b;
b = temp;
}
重载的模板
#include <iostream>
using namespace std;
template <typename T>
void Swap(T &a, T &b);
const int LIM = 8;
template <typename T>
void Swap(T a[], T b[], int n);
void show(int arr[], int n);
int main(void)
{
int i = 10;
int j = 20;
cout << "i, j = " << i << ", " << j << "." << endl;
swap(i, j);
cout << "After swap, now i, j = " << i << ", " << j << "." << endl;
int d1[LIM] = {0, 7, 0, 4, 1, 7, 7, 6};
int d2[LIM] = {0, 7, 2, 0, 1, 9, 6, 9};
cout << "Origianl arrays: " << endl;
show(d1, LIM);
show(d2, LIM);
Swap(d1, d2, LIM);
cout << "Swapped arrays: " << endl;
show(d1, LIM);
show(d2, LIM);
return 0;
}
template <typename T>
void Swap(T &a, T &b)
{
T temp;
temp = a;
a = b;
b = temp;
}
template <typename T>
void Swap(T a[], T b[], int n)
{
T temp;
for(int i = 0; i < n; i++)
{
temp = a[i];
a[i] = b[i];
b[i] = temp;
}
}
void show(int arr[], int n)
{
for(int i = 0; i < n; i++)
cout << arr[i] << " ";
cout << endl;
}
模板的局限性——可以显示具体化(对某一特定数据类型做单独处理,而特征标相同无法使用函数重载时用显示具体化)
非模板函数>显示具体化模板函数>常规模板函数
#include <iostream>
using namespace std;
struct job
{
char name[40];
double salary;
int floor;
};
template <typename T>
void Swap(T &a, T &b);
template <typename T>
void Swap(T &a, T &b);
template <> void Swap<job>(job &j1, job &j2);
void show(job &j);
int main(void)
{
int i = 10;
int j = 20;
cout << "i, j = " << i << ", " << j << "." << endl;
Swap(i, j);
cout << "After swap, now i, j = " << i << ", " << j << "." << endl;
double x = 24.5;
double y = 81.7;
cout << "x, y = " << x << ", " << y << "." << endl;
Swap(x, y);
cout << "After swap, now x, y = " << x << ", " << y << "." << endl;
job Rick = {"Rick", 1000, 10};
job Jack = {"Jack", 1100, 11};
show(Rick);
show(Jack);
Swap(Rick, Jack);
cout << "After swap: " << endl;
show(Rick);
show(Jack);
return 0;
}
template <typename T>
void Swap(T &a, T &b)
{
T temp;
temp = a;
a = b;
b = temp;
}
template <> void Swap<job>(job &j1, job &j2)
{
double t1;
int t2;
t1 = j1.salary;
j1.salary = j2.salary;
j2.salary = t1;
t2 = j1.floor;
j1.floor = j2.floor;
j2.floor = t2;
}
void show(job &j)
{
cout << j.name << ": " << j.salary << " on floor " << j.floor << endl;
}
#include <iostream>
using namespace std;
struct job
{
char name[40];
double salary;
int floor;
};
void Swap(int a, int b);
template <typename T>
void Swap(T &a, T &b);
//template <typename T>
//void Swap(T &a, T &b);
template <> void Swap<job>(job &j1, job &j2);
void show(job &j);
int main(void)
{
int i = 10;
int j = 20;
cout << "i, j = " << i << ", " << j << "." << endl;
Swap(i, j);
cout << "After swap, now i, j = " << i << ", " << j << "." << endl;
double x = 24.5;
double y = 81.7;
cout << "x, y = " << x << ", " << y << "." << endl;
Swap(x, y);
cout << "After swap, now x, y = " << x << ", " << y << "." << endl;
job Rick = {"Rick", 1000, 10};
job Jack = {"Jack", 1100, 11};
show(Rick);
show(Jack);
Swap(Rick, Jack);
cout << "After swap: " << endl;
show(Rick);
show(Jack);
return 0;
}
void Swap(int a, int b)
{
cout << "Hello world, a = " << a << ", b = " << b << endl;
}
template <typename T>
void Swap(T &a, T &b)
{
T temp;
temp = a;
a = b;
b = temp;
}
template <> void Swap<job>(job &j1, job &j2)
{
double t1;
int t2;
t1 = j1.salary;
j1.salary = j2.salary;
j2.salary = t1;
t2 = j1.floor;
j1.floor = j2.floor;
j2.floor = t2;
}
void show(job &j)
{
cout << j.name << ": " << j.salary << " on floor " << j.floor << endl;
}
模板的实例化(编译器为特定数据类型生成函数定义时,得到的是函数实例)和具体化
这两者区别在于显示实例化无需调用也生成函数定义 而具体化必须调用后才有函数定义
编译器函数版本的选择
#include <iostream>
using namespace std;
template <typename T>
void ShowArray(T arr[], int n);
template <typename T>
void ShowArray(T *arr[], int n);
struct debts
{
char name[50];
double amount;
};
int main(void)
{
int things[6] = {13, 31, 103, 301, 310, 130};
struct debts mr_E[3] =
{
{"Rick", 2400.00},
{"Jack", 1300.0},
{"Rose", 1800.0}
};
double *pd[3];
for(int i = 0; i < 3; i++)
pd[i] = &mr_E[i].amount;
ShowArray(things, 6);
ShowArray(pd, 3);
return 0;
}
template <typename T>
void ShowArray(T arr[], int n)
{
cout << "template A:" << endl;
for(int i = 0; i < n; i++)
cout << arr[i] << ' ';
cout << endl;
}
template <typename T>
void ShowArray(T *arr[], int n)
{
cout << "template B:" << endl;
for(int i = 0; i < n; i++)
cout << *arr[i] << ' ';
cout << endl;
}
自己选择调用函数
#include <iostream>
using namespace std;
template <class T>
T lesser(T a, T b)
{
return a < b ? a : b;
}
int lesser(int a, int b)
{
a = a < 0 ? -a : a;
b = b < 0 ? -b : b;
return a < b ? a : b;
}
int main(void)
{
int m = 20;
int n = -30;
double x = 15.5;
double y = 25.9;
cout << lesser(m, n) << endl;
cout << lesser(x, y) << endl;
cout << lesser<>(m, n) << endl;//强制调用模板函数
cout << lesser<int>(x, y) << endl;//把参数强制转换为init类型并且代入模板函数
return 0;
}
关键字decltype看8.5.1