今天实现了可以通过键盘的游戏键控制坦克的移动,以及可以控制其方向位置改变。同时可以绘制多辆敌方坦克。
代码如下:
/*
* Function: TankGame 1.0
* Draw Tank
*/
package com.test1;
import javax.swing.*;
import java.util.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.*;
public class MyTankGame1 extends JFrame {
MyPanel mp = null;
public static void main(String[] args) {
// TODO 自动生成的方法存根
MyTankGame1 myTankGame1 = new MyTankGame1();
}
public MyTankGame1(){
mp = new MyPanel();
this.add(mp);
this.addKeyListener(mp);
this.setSize(400, 300);
this.setVisible(true);
}
}
//My Planel
class MyPanel extends JPanel implements KeyListener{
//Define a Tank
Hero hero = null;
// define enemy tank group
Vector<EnemyTank> ets = new Vector<EnemyTank>();
int ensize = 3;
public MyPanel(){
hero = new Hero(100, 100);
for(int i = 0; i < ensize; i++){
EnemyTank et = new EnemyTank(i * 50, 0);
et.setColor(0);
et.setDirect(2);
ets.add(et);
}
}
public void paint(Graphics g){
super.paint(g);
// Draw my tank. And then encapsulate them into functions.
g.fillRect(0, 0, 400, 300);
this.drawTank(hero.getX(), hero.getY(), g, hero.getDirect(), 0);
for(int i = 0; i <ets.size(); i++){
this.drawTank(ets.get(i).getX(), ets.get(i).getY(), g, ets.get(i).getDirect(), 1);
}
}
public void drawTank(int x, int y, Graphics g, int direct, int type){
// judge type
switch(type){
case 0:
g.setColor(Color.cyan);
break;
case 1:
g.setColor(Color.YELLOW);
break;
}
// judge direction
switch(direct){
case 0:
g.fill3DRect(x, y, 5, 30, false);
// Draw right rect
g.fill3DRect(x + 15, y, 5, 30, false);
// Draw middle rect
g.fill3DRect(x + 5, y + 5, 10, 20, false);
// Draw circle
g.fillOval(x + 5, y + 10, 10, 10);
// Draw line
g.drawLine(x + 10, y + 15, x + 10, y);
break;
case 1:
g.fill3DRect(x, y, 30, 5, false);
// Draw right rect
g.fill3DRect(x, y + 15, 30, 5, false);
// Draw middle rect
g.fill3DRect(x + 5, y + 5, 20, 10, false);
// Draw circle
g.fillOval(x + 10, y + 5, 10, 10);
// Draw line
g.drawLine(x + 15, y + 10, x + 30, y + 10);
break;
case 2:
g.fill3DRect(x, y, 5, 30, false);
// Draw right rect
g.fill3DRect(x + 15, y, 5, 30, false);
// Draw middle rect
g.fill3DRect(x + 5, y + 5, 10, 20, false);
// Draw circle
g.fillOval(x + 5, y + 10, 10, 10);
// Draw line
g.drawLine(x + 10, y + 15, x + 10, y + 30);
break;
case 3:
g.fill3DRect(x, y, 30, 5, false);
// Draw right rect
g.fill3DRect(x, y + 15, 30, 5, false);
// Draw middle rect
g.fill3DRect(x + 5, y + 5, 20, 10, false);
// Draw circle
g.fillOval(x + 10, y + 5, 10, 10);
// Draw line
g.drawLine(x + 15, y + 10, x, y + 10);
break;
}
}
@Override
public void keyPressed(KeyEvent e) {
// 对键按下进行处理 a s w d left down up right
if(e.getKeyCode() == KeyEvent.VK_W){
this.hero.setDirect(0);
this.hero.moveUp();
}
if(e.getKeyCode() == KeyEvent.VK_D){
this.hero.setDirect(1);
this.hero.moveRight();
}
if(e.getKeyCode() == KeyEvent.VK_S){
this.hero.setDirect(2);
this.hero.moveDown();
}
if(e.getKeyCode() == KeyEvent.VK_A){
this.hero.setDirect(3);
this.hero.moveLeft();
}
this.repaint();
}
@Override
public void keyReleased(KeyEvent e) {
// TODO 自动生成的方法存根
}
@Override
public void keyTyped(KeyEvent e) {
// TODO 自动生成的方法存根
}
}
package com.test1;
public class Members {
}
//Tank Class
class Tank{
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
int x = 0;
int y = 0;
public int getDirect() {
return direct;
}
public void setDirect(int direct) {
this.direct = direct;
}
int direct = 0;
int speed = 2;
int color;
// 0:up
// 1:down
// 2:right
// 3:left
public int getColor() {
return color;
}
public void setColor(int color) {
this.color = color;
}
public int getSpeed() {
return speed;
}
public void setSpeed(int speed) {
this.speed = speed;
}
public Tank(int x, int y){
this.x = x ;
this.y = y ;
}
}
class EnemyTank extends Tank {
public EnemyTank(int x, int y) {
super(x, y);
// TODO 自动生成的构造函数存根
}
}
class Hero extends Tank{
public Hero(int x, int y){
super(x, y);
}
//tank move to direction up
public void moveUp(){
this.y -= speed;
}
public void moveDown(){
this.y += speed;
}
public void moveLeft(){
this.x -= speed;
}
public void moveRight(){
this.x += speed;
}
}
运行效果图: