MATLAB 画常见二次曲面汇总

一、螺旋线

1.静态螺旋线

a=0:0.1:20*pi;
h=plot3(a.*cos(a),a.*sin(a),2.*a,'b','linewidth',2);
axis([-50,50,-50,50,0,150]);
grid on
set(h,'erasemode','none','markersize',22);
xlabel('x
');ylabel('y');zlabel('z');
title('
静态螺旋线');

 

 

2.动态螺旋线

t=0:0.1:10*pi;

i=1;

h=plot3(sin(t(i)),cos(t(i)),t(i),'*','erasemode','none');

grid on

axis([-2 2 -2 2 0 35])

for i=2:length(t)

    set(h,'xdata',sin(t(i)),'ydata',cos(t(i)),'zdata',t(i));

    drawnow

    pause(0.01)

end

title('动态螺旋线');

(图略)

 

3.圆柱螺旋线

t=0:0.1:10*pi;

x=r.*cos(t);

y=r.*sin(t);

z=t;

plot3(x,y,z,'h','linewidth',2);

grid on

axis('square')

xlabel('x');ylabel('y');zlabel('z');

title('圆柱螺旋线')

 

二、旋转抛物面

b=0:0.2:2*pi;

[X,Y]=meshgrid(-6:0.1:6);

Z=(X.^2+Y.^2)./4;

meshc(X,Y,Z);

axis('square')

xlabel('x');ylabel('y');zlabel('z');

shading flat;

title('旋转抛物面')

或直接用:ezsurfc('(X.^2+Y.^2)./4')  

 

三、椭圆柱面

load clown

ezsurf('(2*cos(u))','4*sin(u)','v',[0,2*pi,0,2*pi])

view(-105,40)              %视角处理

shading interp            %灯光处理

colormap(map)          %颜色处理

grid on                        %添加网格线

axis equal                  %使x,y轴比例一致

xlabel('x');ylabel('y');zlabel('z');

shading flat;

title('椭圆柱面')          %添加标题

四、椭圆抛物面

b=0:0.2:2*pi;

[X,Y]=meshgrid(-6:0.1:6);

Z=X.^2./9+Y.^2./4;

meshc(X,Y,Z);

axis('square')

xlabel('x');ylabel('y');zlabel('z');

shading flat;

title('椭圆抛物面')

或直接用:ezsurfc('X.^2./9+Y.^2./4')

 

b=0:0.2:2*pi;

[X,Y]=meshgrid(-500:1:500);

Z=X.^2./9+Y.^2./4;

meshc(X,Y,Z);

axis('square')

xlabel('x');ylabel('y');zlabel('z');

shading flat;

title('椭圆抛物面')

五、双叶双曲面

ezsurf('8*tan(u)*cos(v)','8.*tan(u)*sin(v)','2.*sec(u)',[-pi./2,3*pi./2,0,2*pi])

axis equal

grid on

axis square

xlabel('x');ylabel('y');zlabel('z');

shading flat;

title('双叶双曲面')

六、双曲柱面

load clown

ezsurf('2*sec(u)','2*tan(u)','v',[-pi/2,pi/2,-3*pi,3*pi])

hold on              %在原来的图上继续作图

ezsurf('2*sec(u)','2*tan(u)','v',[pi/2,3*pi/2,-3*pi,3*pi])

colormap(map)

shading interp

view(-15,30)

axis equal

grid on

axis equal

xlabel('x');ylabel('y');zlabel('z');

shading flat;

title('双曲柱面')

七、双曲抛物面(马鞍面)

[X,Y]=meshgrid(-7:0.1:7);

Z=X.^2./8-Y.^2./6;

meshc(X,Y,Z);

view(85,20)

axis('square')

xlabel('x');ylabel('y');zlabel('z');

shading flat;

title('双曲抛物面')

或直接用:ezsurfc('X.^2./8-Y.^2./6')

 

八、抛物柱面

[X,Y]=meshgrid(-7:0.1:7);

Z=Y.^2./8;

h=mesh(Z);

rotate(h,[1 0 1],180)                %旋转处理

%axis([-8,8,-8,8,-2,6]);

axis('square')

xlabel('x');ylabel('y');zlabel('z');

shading flat;

title('抛物柱面')

或直接用:ezsurfc('Y.^2./8')

  

 

九、环面

ezmesh('(5+2*cos(u))*cos(v)','(5+2*cos(u))*sin(v)','2*sin(u)',[0,2*pi,0,2*pi])

axis equal

grid on

xlabel('x');ylabel('y');zlabel('z');

shading flat;

title('环面')

十、椭球

ezsurfc('(5*cos(u))*sin(v)','(3*sin(u))*sin(v)','4*cos(v)',[0,2*pi,0,2*pi])

axis equal

grid on

xlabel('x');ylabel('y');zlabel('z');

shading flat;

title('椭球')

十一、单叶双曲面

ezsurf('4*sec(u)*cos(v)','2.*sec(u)*sin(v)','3.*tan(u)',[-pi./2,pi./2,0,2*pi])

axis equal

grid on

xlabel('x');ylabel('y');zlabel('z');

shading flat;

title('单叶双曲面')

十二、旋转单叶双曲面

load clown

ezsurf('8*sec(u)*cos(v)','8.*sec(u)*sin(v)','2.*tan(u)',[-pi./2,pi./2,0,2*pi])

colormap(map)

view(-175,30)

%alpha(.2)                   %透明处理

axis equal

grid on

axis square

xlabel('x');ylabel('y');zlabel('z');

shading flat;

title('旋转单叶双曲面')

 

十三、圆柱面

subplot(1,2,1)

ezsurf('(2*cos(u))','2*sin(u)','v',[0,2*pi,0,2*pi])

grid on

shading interp

axis equal

xlabel('x');ylabel('y');zlabel('z');

title('圆柱面')

subplot(1,2,2)

cylinder(30)

shading interp

axis square

title('调用cylinder函数所得圆柱面')

 

十四、二次锥面

clc,clear;
P=[1,0,0;
    0,cos(45*pi/180),sin(45*pi/180);
    0,-sin(45*pi/180),cos(45*pi/180)];
for k2 = 1:31
    for k1 = 1:31
        x(k1,k2) = (k2-1)*cos ( (k1-1)*12*pi/180);
        y(k1,k2) = (k2-1)*sin ( (k1-1)*12*pi/180);
        z(k1,k2) = sqrt(x(k1,k2)^2+y(k1,k2)^2);
        Vxyz = P*[x(k1,k2),y(k1,k2),z(k1,k2)]';
        x1(k1,k2)=Vxyz(1);
        y1(k1,k2)=Vxyz(2);
        z1(k1,k2)=Vxyz(3);
    end
end
surf(x,y,z)
hold on;

surf(x1,y1,z1);

shading flat;

 

 

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