大家晚上好,今天猫儿给大家分享一个有趣的小游戏——三子棋,对C语言的学习进行一次检验。
下面分别是:
1、三子棋游戏的主程序:
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include "Game_3.19.h"
void P_menu()//定义菜单打印函数
{
printf("*********************************************\n");
printf("*****************GAME:三子棋*****************\n");
printf("***************** :>1、PLAY *****************\n");
printf("***************** :>0、EXIT *****************\n");
printf("*********************************************\n");
}
void Game()
{
int row = 0;
int col = 0;
char board[ROW][COL];
Game_Init(board, ROW, COL);//棋盘初始化
Printf_board(board, ROW, COL);//打印棋盘
char ret;
while (1)
{
printf("玩家走\n");
printf("请输入落子位置:>");//提示玩家输入落子位置
Player_get(board, ROW, COL);//玩家落子函数
Printf_board(board, ROW, COL);//玩家落子之后打印棋盘
ret = Judge_Game(board, ROW, COL);//定义棋盘判定函数
if (ret != 'C')
break;
printf("电脑走\n");
Computer_get(board, ROW, COL);//电脑落子函数
Printf_board(board, ROW, COL);//电脑落子之后打印棋盘
ret = Judge_Game(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
printf("玩家赢\n");
if (ret == '#')
printf("电脑赢\n");
if (ret == 'Q')
printf("平局\n");
}
int main()
{
srand((unsigned int)time(NULL));//调用rand()之前必须先调用srand,在主函数声明一次
int input = 0;
do
{
//1、打印菜单栏
P_menu();
//获取键盘输入,开始或者退出游戏
printf("请输入:>\n");//提示玩家输入
scanf("%d", &input);
switch (input)
{
case 1:
Game();
break;
case 0:
break;
default:
printf("WRONG!INPUT AGAIN!\n");
break;
}
} while (input);
return 0;
}
2、游戏的声明函数
#include<stdlib.h>
#include<time.h>
//定义
#define ROW 3
#define COL 3
//函数声明
void Game_Init(char board[ROW][COL], int row, int col);//棋盘初始化函数的声明
void Printf_board(char board[ROW][COL], int row, int col);//打印棋盘函数
void Player_get(char board[ROW][COL], int row, int col);//玩家落子函数
void Computer_get(char board[ROW][COL], int row, int col);//电脑落子函数
char Judge_Game(char board[ROW][COL], int row, int col);//棋局判定函数
3、游戏的执行逻辑
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"Game_3.19.h"
//棋盘初始化函数
void Game_Init(char board[ROW][COL], int row,int col)
{
int i = 0;
int j = 0;
for (i = 0; i < ROW; i++)
for (j = 0; j < COL; j++)
board[i][j] = ' ';
}
//打印棋盘函数
void Printf_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < ROW; i++)
{
int j = 0;
for (j = 0; j < COL; j++)
{
printf(" %c ", board[i][j]);
if (j < COL - 1)
printf("|");
}
printf("\n");
if (i < ROW - 1)
{
for (j = 0; j < ROW; j++)
{
printf("---");
if (j < ROW - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家落子函数
void Player_get(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
while (1)
{
scanf("%d %d", &i, &j); //获取玩家落子位置
//验证坐标合法性
if (i >= 0 && i <= ROW && j >= 0 && j <= COL)
{
if (board[i - 1][j - 1] == ' ')
{
board[i - 1][j - 1] = '*';
break;
}
else
printf("此位置已有落子请重新输入\n");
}
else
printf("坐标输入错误,请重新输入\n");
}
}
//电脑落子函数
void Computer_get(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
while(1)
{
i = rand() % ROW ;
j = rand() % COL ;
if (board[i][j] == ' ')
{
board[i][j] = '#';
break;
}
}
}
//棋局判定函数
char Judge_Game(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
//判断行列对角线
for (i = 0; i < ROW; i++)
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][0] !=' '))
return board[i][1];
for(j = 0; j < COL ;j ++ )
if ((board[0][j] == board[1][j]) && (board[1][j] == board[2][j]) && (board[0][j] !=' '))
return board[0][j];
if((board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[2][2] != ' ') ||
(board[0][2] == board[1][1] && board[1][1] == board[2][0]) && board[2][0] != ' ')
return board[1][1];
for (i = 0; i < ROW; i++)
for (j = 0; j < COL; j++)
if (board[i][j] == ' ')
return 'C';
return 'Q';
}
业精于勤荒于嬉,坚持每天学习不断地积累小进步