#define _CRT_SECURE_NO_WARNINGS 1
#include"Game_3.20.h"
//菜单打印函数的具体实现
void P_menu()
{
printf("********************************\n");
printf("********* GAME : 扫雷 **********\n");
printf("********* :>1 TO PLAY **********\n");
printf("********* :>0 EXIT **********\n");
printf("********************************\n");
}
//扫雷游戏的执行逻辑
void Game_2()
{
char board[ROWS][COLS];
char check[ROWS][COLS];
//初始化函数
InitGame_b(board, ROWS, COLS);//初始化布雷棋盘
InitGame_c(check, ROWS, COLS);//初始化排雷棋盘
//1、打印布雷棋盘
//Dispaly_Game(board, ROWS, COLS);
//2、打印排雷棋盘
printf("---------------------------------\n");
Dispaly_Game(check, ROWS, COLS);
//3、随机布雷,雷的个数作为实参传递
Set_bomb(board, ROWS, COLS, COU , ROW ,COL);
//打印检测一下
printf("---------------------------------\n");
//Dispaly_Game(board, ROWS, COLS, ROW, COL);
//提示玩家输入
int i = 0;
int j = 0;
while (1)
{
printf("请输入排雷点坐标\n");
scanf("%d%d", &i, &j);
//判断坐标合法性
if (j >= 1 && j <= 9 && i >= 1 && i <= 9)
{
//4、扫雷函数
int count = 0;
count = Check_bomb(board, ROWS, COLS, i, j);
//判断排雷结果
if (count == 1)
{
printf("BOOM!YOU LOSE!\n");//情形一,踩雷
printf("---------------------------------\n");
Dispaly_Game(board, ROWS, COLS, ROW, COL);
printf("---------------------------------\n");
Sleep(1000);
break;
}
else
{
check[i][j] = count -7 * 48;//返回排雷点附近消息
printf("---------------------------------\n");
Dispaly_Game(check, ROWS, COLS);
printf("---------------------------------\n");
}
}
else
{
printf("坐标错误,请重新输入\n");
}
int ret = 0;
for (int x = 1; x < ROWS - 1; x++)
for (int y = 1; y < COLS - 1; y++)
if (check[x][y] == '*')
ret++;
if (ret == COU)
{
printf("CONGRATULATIONS!YOU WIN!\n");
break;
Sleep(1000);
}
}
}
int main()
{
//调用rand函数需提前执行srand
srand((unsigned int)time(NULL));
int input = 0;
//首先打印游戏菜单
do
{
P_menu();
//提示玩家输入
printf("请输入\n");
scanf("%d", &input);
//对玩家输入行为进行判断
switch (input)
{
case 1:
printf("WELCOME!!!\n");
Game_2();
break;
case 0:
printf("SEE YOU AGAIN!\n");
break;
default:
printf("WRONG INPUT!!!DO IT AGAIN!!!\n");
break;
}
} while (input);
return 0;
}
#define _CRT_SECURE_NO_WARNINGS 1
#include"Game_3.20.h"
//布雷棋盘初始化函数相关逻辑
void InitGame_b(char board[ROWS][COLS], int rows, int cols)
{
int i = 0;
int j = 0;
for (i = 0;i < rows ; i++)
for (j = 0; j < cols ; j++)
board[i][j] = '0';
}
//排雷棋盘初始化函数相关逻辑
void InitGame_c(char check[ROWS][COLS], int rows, int cols)
{
int i = 0;
int j = 0;
for (i = 0; i < rows ; i++)
for (j = 0; j < cols ; j++)
check[i][j] = '*';
}
//棋盘打印函数的相关逻辑
void Dispaly_Game(char ch[ROWS][COLS], int rows, int cols)
{
int i = 0;
int j = 0;
for (i = 0; i < rows - 1; i++)
printf("%d ", i);//打印棋盘列数
printf("\n");
for (i = 1; i < rows - 1; i++)
{
printf("%d ", i);
for (j = 1; j < cols - 1; j++)
printf("%c ", ch[i][j]);
printf("\n");
}
}
//随机布雷函数的相关逻辑
void Set_bomb(char board[ROWS][COLS], int rows, int cols, int count, int row, int col)
{
int i = 0;
for (i = 0; i < count; i++)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
board[x][y] = '1';
else
i--;
}
}
//扫雷函数相关逻辑
int Check_bomb(char board[ROWS][COLS], int rows, int cols,int i ,int j)
{
//首先判断坐标合法性
if (board[i][j] == '1')
{
return board[i][j] - 48;
}
else
{
return board[i - 1][j - 1] + board[i - 1][j] +
board[i - 1][j + 1] + board[i][j - 1] +
board[i][j + 1] + board[i + 1][j - 1] +
board[i + 1][j] + board[i + 1][j + 1] ;
}
}
//头文件的引用
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<windows.h>
//相关定义
#define ROW 9
#define COL 9
#define COU 10
#define ROWS ROW+2
#define COLS COL+2
//函数的声明
void InitGame_b(char board[ROWS][COLS], int rows, int cols);//布雷棋盘初始化函数的声明
void InitGame_c(char check[ROWS][COLS], int rows, int cols);//排雷棋盘初始化函数的声明
void Dispaly_Game(char ch[ROWS][COLS], int rows, int cols);//棋盘打印函数的声明
void Set_bomb(char board[ROWS][COLS],int rows, int cols ,int count,int row,int col);//布雷函数的声明
int Check_bomb(char board[ROWS][COLS],int rows,int col,int i, int j);//扫雷函数的声明