server.cpp
#include <iostream>
#include <sys/types.h> /* See NOTES */
#include <sys/socket.h>
#include <string.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <unistd.h>
using namespace std;
#define LISTEN_PORT 8888
#define BACKLOG 10
/*
socket: int socket(int domain, int type, int protocol);
bind : int bind(int sockfd, const struct sockaddr *addr,socklen_t addrlen);
listen: int listen(int sockfd, int backlog);
accept: int accept(int sockfd, struct sockaddr *addr, socklen_t *addrlen);
send : ssize_t send(int sockfd, const void *buf, size_t len, int flags);
recv : ssize_t recv(int sockfd, void *buf, size_t len, int flags);
*/
int main(int argc,char* argv[])
{
int Server_fd;
int Client_fd;
int ret;
int Addrlen;
unsigned char RecBuff[1000];
int RevData_len;
int clientnum = -1;
struct sockaddr_in Server_sockaddr_in;
struct sockaddr_in Client_sockaddr_in;
Server