using
System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
namespace WindowsApplication1
{
public partial class Form3 : Form
{
Point downPoint = Point.Empty;
public Form3()
{
InitializeComponent();
}
void Set()
{
Rectangle rect = this .ClientRectangle;
using (GraphicsPath path = new GraphicsPath())
{
path.AddEllipse(rect);
this .Region = new Region(path);
}
}
private void Form3_Load( object sender, EventArgs e)
{
Set();
}
private void Form3_MouseDown( object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left) return ;
downPoint = new Point(e.X, e.Y);
}
private void Form3_MouseMove( object sender, MouseEventArgs e)
{
if (downPoint == Point.Empty) return ;
Point location = new Point( this .Left + e.X - downPoint.X,
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
namespace WindowsApplication1
{
public partial class Form3 : Form
{
Point downPoint = Point.Empty;
public Form3()
{
InitializeComponent();
}
void Set()
{
Rectangle rect = this .ClientRectangle;
using (GraphicsPath path = new GraphicsPath())
{
path.AddEllipse(rect);
this .Region = new Region(path);
}
}
private void Form3_Load( object sender, EventArgs e)
{
Set();
}
private void Form3_MouseDown( object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left) return ;
downPoint = new Point(e.X, e.Y);
}
private void Form3_MouseMove( object sender, MouseEventArgs e)
{
if (downPoint == Point.Empty) return ;
Point location = new Point( this .Left + e.X - downPoint.X,
this
.Top
+
e.Y
-
downPoint.Y);
this .Location = location;
}
private void Form3_MouseUp( object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left) return ;
downPoint = Point.Empty;
}
}
}
this .Location = location;
}
private void Form3_MouseUp( object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left) return ;
downPoint = Point.Empty;
}
}
}