题意:给定一个三角形,求每个角的三等分线相交形成的三角形的三个坐标
题解:直接模板
#include <cstdio>
#include <iostream>
#include <cstring>
#include <string>
#include <cstdlib>
#include <algorithm>
#include <cmath>
#include <set>
#include <list>
#include <queue>
using namespace std;
#define L(i) i<<1
#define R(i) i<<1|1
const int N = 100005;
const double eps = 1e-10;
struct Point
{
double x,y;
Point(double x = 0,double y = 0):x(x),y(y){}
Point operator +(Point a)
{
return Point(x + a.x,y + a.y);
}
Point operator -(Point a)
{
return Point(x - a.x,y-a.y);
}
Point operator *(double p)
{
return Point(x * p,y * p);
}
};
int dcmp(double x)
{
if(fabs(x) < eps)
return 0;
else
return x < 0 ? -1 : 1;
}
double Dot(Point A,Point B)
{
return A.x * B.x + A.y * B.y;
}
double Length(Point A)
{
return sqrt(Dot(A,A));
}
double Angle(Point A,Point B)
{
return acos(Dot(A,B) / Length(A) / Length(B));
}
double Cross(Point A,Point B)
{
return A.x*B.y - A.y*B.x;
}
Point Rotate(Point A,double rad)
{
return Point(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));
}
Point GetLineIntersection(Point P,Point v,Point Q,Point w)
{
Point u = P - Q;
double t = Cross(w,u) / Cross(v,w);
return P + v*t;
}
Point get(Point A,Point B,Point C)
{
Point v1 = C-B;
double a1 = Angle(A-B,v1);
//printf("%.6lf\n",a1);
v1 = Rotate(v1,a1/3);
//printf("%.6lf %.6lf\n",v1.x,v1.y);
Point v2 = B-C;
double a2 = Angle(A - C,v2);
//printf("%.6lf\n",a2);
v2 = Rotate(v2,-a2/3);
//printf("%.6lf %.6lf\n",v2.x,v2.y);
return GetLineIntersection(B,v1,C,v2);
}
int main()
{
int t,n;
scanf("%d",&t);
Point A,B,C,D,E,F;
while(t--)
{
scanf("%lf%lf%lf%lf%lf%lf",&A.x,&A.y,&B.x,&B.y,&C.x,&C.y);
D = get(A,B,C);
E = get(B,C,A);
F = get(C,A,B);
printf("%.6lf %.6lf %.6lf %.6lf %.6lf %.6lf\n",D.x,D.y,E.x,E.y,F.x,F.y);
}
return 0;
}