三子棋游戏

//game.h

#pragma onstdioce

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3

void Initboard(char board[ROW][COL], int row, int col);
void Displayboard(char board[ROW][COL], int row, int col);//显示棋盘
void PlayerMove(char board[ROW][COL], int row, int col);//玩家下棋
void ComputerMove(char board[ROW][COL], int row, int col);//电脑下棋


//判断输赢
//玩家赢  '*'
//电脑赢  '#'
//平局    'Q'
//继续    'C'
//
char Iswin(char board[ROW][COL], int row, int col);


//game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"


void Initboard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}

}

void Displayboard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			//打印数据
			printf(" %c ",board[i][j]);
			if (j < col - 1)
				printf("|");;
		}
		printf("\n");
		//打印分割线
		if (i < row - 1)
		{
			int j = 0;
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}
		
	}

}

void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家下棋>:\n");
	printf("请输入坐标:");
	scanf("%d %d", &x, &y);
	while (1)
	{
		if (x > 0 && x <= row && y > 0 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("坐标被占有,不能落子\n");
			}
		}
		else//非法
		{
			printf("落子非法,请重新输入\n");
		}
	}
	
}

void ComputerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑下棋\n");
	
	while (1) {
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}		
}

int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}	
		}
		
	}
	return 1;
}
char Iswin(char board[ROW][COL], int row, int col)
{
	int i = 0;

	//行判断
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1]== board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	//列判断
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i]== board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}

	//对角线
	if (board[0][0] == board[1][1]&& board[1][1] == board[2][2] && board[1][1] != ' ')
		return board[1][1];
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
		return board[2][0];
	//平局
	if (IsFull(board, row, col) == 1)
	{
		return 'Q';
	}

	//继续
	return 'C';
}


//main.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu()
{
	printf("**************************\n");
	printf("****** 1.玩游戏    *******\n");
	printf("****** 0.退出      *******\n");
	printf("**************************\n");
}
void game()
{
	char board[ROW][COL] = { 0 };
	Initboard(board, ROW, COL);//初始化
	Displayboard(board, ROW, COL);//显示棋盘
	char ret = 0;

	while (1)
	{
		PlayerMove(board, ROW, COL);//玩家下棋
		Displayboard(board, ROW, COL);//显示棋盘
		//判断输赢
		ret = Iswin(board, ROW, COL);
		if (ret != 'C')
			break;
		ComputerMove(board, ROW, COL);//电脑下棋
		Displayboard(board, ROW, COL);//显示棋盘
		ret = Iswin(board, ROW, COL);
		if (ret != 'C')
			break;
	}
	if (ret == '*')
		printf("玩家赢\n");
	else if (ret == '#')
		printf("电脑赢\n");
	else
		printf("平局\n");
	
}
int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do {
		menu();
		printf("请输入>");
		scanf("%d", &input);
		switch (input)
		{
		case 1: printf("玩游戏\n");
			game();
			break;
		case 0: printf("退出游戏\n");
			break;
		default:
			printf("输入错误,请重新输入\n");
			break;
		}
	
	} while (input);
	return 0;

}

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