game.h
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define COUNT 10
#define ROWS ROW+2
#define COLS COL+2
void InitBoard(char board[ROWS][COLS], int row, int col,char set);//初始化棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);//打印棋盘
void SetMine(char board[ROWS][COLS], int row, int col);//布置雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);//找雷
game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InitBoard(char board[ROWS][COLS], int row, int col,char set)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <=row; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <=col; j++)
{
printf("%c ",board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
//布置10个雷
int count = COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
//生成随机的雷
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] +
mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0');
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win<row*col-COUNT)
{
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标错误,请重新输入\n");
}
}
if (win == row * col - COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu()
{
printf("***********************\n");
printf("****** 1.play ******\n");
printf("****** 0.exit *******\n");
printf("***********************\n");
printf("***********************\n");
printf("***********************\n");
}
void game()
{
char mine[ROWS][COLS];
char show[ROWS][COLS];
//初始化棋盘
InitBoard(mine,ROWS,COLS,'0');
InitBoard(show, ROWS, COLS,'*');
//显示棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入1或0:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("扫雷游戏\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}