【android】安卓的3d动画效果

安卓没有3d的动画效果,需要重写动画类,下面的代码来自网络,我做了一下注释。

package com.example.testbuttonanimation;
import android.graphics.Camera;
import android.graphics.Matrix;
import android.view.animation.Animation;
import android.view.animation.Transformation;

/**
 * An animation that rotates the view on the Y axis between two specified angles.
 * This animation also adds a translation on the Z axis (depth) to improve the effect.
 */
public class Rotate3dAnimation extends Animation {
    //3d旋转起始角度
	private final float mFromDegrees;
	//结束角度
	private final float mToDegrees;
	//3d旋转xyz中心    
	private final float mCenterX;
    private final float mCenterY;
    private final float mDepthZ;
    //按照代码ture为正方向
    private final boolean mReverse;
    private Camera mCamera;

    /**
     * Creates a new 3D rotation on the Y axis. The rotation is defined by its
     * start angle and its end angle. Both angles are in degrees. The rotation
     * is performed around a center point on the 2D space, definied by a pair
     * of X and Y coordinates, called centerX and centerY. When the animation
     * starts, a translation on the Z axis (depth) is performed. The length
     * of the translation can be specified, as well as whether the translation
     * should be reversed in time.
     *
     * @param fromDegrees the start angle of the 3D rotation
     * @param toDegrees the end angle of the 3D rotation
     * @param centerX the X center of the 3D rotation
     * @param centerY the Y center of the 3D rotation
     * @param reverse true if the translation should be reversed, false otherwise
     */
//    构造函数!!
    //第一个参数是起始角度
    //第二个参数是最终角度
    //第三个参数是旋转时候,是以x轴的什么位置,如果让这个值(和四个参数同时)等于0的话就是以最左边,如果让其等于图片宽的一半(第四个参数等于高的一半),就是以中心轴旋转
    public Rotate3dAnimation(float fromDegrees, float toDegrees,float centerX, float centerY, float depthZ, boolean reverse) {
        mFromDegrees = fromDegrees;
        mToDegrees = toDegrees;
        mCenterX = centerX;
        mCenterY = centerY;
        mDepthZ = depthZ;
        mReverse = reverse;
    }
//    重写的父类初始化方法
    @Override
    public void initialize(int width, int height, int parentWidth, int parentHeight) {
        super.initialize(width, height, parentWidth, parentHeight);
        mCamera = new Camera();
    }
//重写的父类applyTransformation方法,该方法就是动画具体的实现,动画执行的时候会调用这个方法,可以通过重写这个方法来自定义自己的动画
    @Override
    protected void applyTransformation(float interpolatedTime, Transformation t) {
        final float fromDegrees = mFromDegrees;
        float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

        final float centerX = mCenterX;
        final float centerY = mCenterY;
        final Camera camera = mCamera;

        final Matrix matrix = t.getMatrix();

        camera.save();
        if (mReverse) {
        	//三个参数分别为xyz的偏移量,这里只有z偏移
            camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
        } else {
            camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
        }
        	//偏移的同时旋转
        camera.rotateY(degrees);
        //camera.rotateX(degrees);
        //变换应用到变换矩阵,调用完,将camera位置恢复,以便下一次再使用。
        camera.getMatrix(matrix);
        //恢复位置
        camera.restore();

        matrix.preTranslate(-centerX, -centerY);
        matrix.postTranslate(centerX, centerY);
    }
}
具体的参数我已经都注释好了

调用的时候只需要传入参数即可

Rotate3dAnimation rotation = new Rotate3dAnimation(-40, 0, findViewById(R.id.button1).getWidth()/2,findViewById(R.id.button1).getHeight()/2, 0.0f, false);
				rotation.setDuration(2000);
				b.startAnimation(rotation);



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