简单工厂模式、工厂模式

简单工厂

用一个类来实例类

1.一个计算器的类有两个属性,为number1和number2
2.一个virtual方法用来得到结果
3.在工厂类中根据用户的操作符类型决定具体实例化哪个类

用例:
用面向对象的思想实现一个计算器

class Program
    {
        static void Main(string[] args)
        {
            Opearation myOpearation = CreateOp.MCreateOp("+");
            myOpearation.Number1 = 10;
            myOpearation.Number2 = 20;
            Console.Write(myOpearation.GetResult());
        }
    }
    public abstract class Opearation
    {
        private float number1;
        private float number2;

        protected float result;

        public float Number1 { get => number1; set => number1 = value; }
        public float Number2 { get => number2; set => number2 = value; }

        public virtual float GetResult()
        {
            result = 0;
            return result;
        }
    }
    public class AddOpearation : Opearation
    {
        public override float GetResult()
        {
            result = Number1+Number2;
            return result;
        }
    }
    public class SubOpearation : Opearation
    {
        public override float GetResult()
        {
            result = Number1 - Number2;
            return result;
        }
    }
    public class CreateOp
    {
        public static Opearation MCreateOp(string mopearation)
        {
            switch (mopearation)
            {
                case "+":
                    {
                        return new AddOpearation();
                    }
                case "-":
                    {
                        return new SubOpearation();
                    }
                default:
                    {
                        break;
                    }
            }
            return null;
        }
    }
工厂模式

工厂模式将用一个类来对一个类实例化,这些实例化的类继承一个抽象的实例化类。这种模式避免了简单工厂中的switch、case的情况,在具体需要实例一个类的时候,调用某一个类就可以
让一个类的实例化延迟到其子类。

class Program
    {
        static void Main(string[] args)
        {
            IFoodFactory cookFishPork = new CookFishPork();
            Food food = cookFishPork.Cooking();
        }
    }
    interface IFoodFactory
    {
        Food Cooking();
    }

    class CookFishPork : IFoodFactory
    {
        public Food Cooking()
        {
            return new FishFlavoredPork();
        }
    }
    class CookBraisedPork : IFoodFactory
    {
        public Food Cooking()
        {
            return new BraisedPork();
        }
    }

    abstract class Food
    {
        public virtual void myname()
        {
            Console.WriteLine("food");
        }
    }
    class FishFlavoredPork : Food
    {
        public override void myname()
        {
            Console.WriteLine("fishPork");
        }
    }
    class BraisedPork : Food
    {

    }
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