// Flat Shader
// Vertex Shader
#version 330
// Transformation Matrix
uniform mat4 mvpMatrix ;
// Incoming per vertex
in vec4 vVertex ;
void main (void)
{
gl_Position = mvpMatrix * vVertex ;
}
// Flat Shader
// Vertex Shader
#version 330
// Transformation Matrix
uniform mat4 mvpMatrix ;
// Incoming per vertex
in vec4 vVertex ;
void main (void)
{
gl_Position = mvpMatrix * vVertex ;
}