计算几何与计算机图形必备书单整理

本文提供了一份详尽的计算几何和计算机图形学书籍资源列表,包括《Fundamentals of Computer Graphics》、《Physically Based Rendering》、《Real-Time Rendering》等经典著作的多个版本,适合学习者和专业人士参考。书单持续更新,可在GitHub和个人网站获取更多内容。
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计算几何与计算机图形必备书单

持续更新中,本次更新时间2021年8月6日,未完待续!

Github地址:https://github.com/HW140701/Book-list-of-computational-geometry-and-computer-graphics,欢迎大家star.

个人网站地址:https://www.stubbornhuang.com/1256/,大家可以前往该页面进行下载.

计算几何和计算机图形学当然是看纯英文生肉才得劲啊!!!

计算机图形学书单列表

  • Fundamentals of Computer Graphics
  • Physically Based Rendering From Theory To Implementation
  • Real-Time Rendering
  • GPU Gems
  • ShaderX
  • GPU Pro
  • GPU Zen
  • GPU Pro 360
  • Foundations of Game Engine Development
  • 3D Math Primer for Graphics and Game Development
  • Essential Mathematics for Games and Interactive Applications
  • Jim Blinn’s Corner
  • Game Engine Gems
  • Game Engine Architecture
  • Graphics Gems
  • Ray Tracing
  • Game Programming Gems
  • The HDRI Handbook
  • High Dynamic Range Imaging
  • Interactive Computer Graphics
  • Realistic Image Synthesis Using Photon Mapping
  • Ray Tracing Gems
  • Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering
  • Mathematics for 3D Game Programming and Computer Graphics
  • Real-Time Shadows
  • Advanced global illumination
  • Computer Graphics Principles and Practice
  • Computer Graphics Through OpenGL – From Theory to Experiments
  • Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game
  • Graphics Shaders - Theory and Practice
  • Insights
  • The Magic of Computer Graphics - Landmarks in Rendering
  • OpenGL Programming Guide
  • OpenGL SuperBible
  • OpenGL 4.0 Shading Language Cookbook
  • OpenGL Shading Language
  • Fluid Engine Development
  • Game Physics Pearls
  • Game Physics
  • Physics for Game Developers
  • Physics for Game Programmers
  • Physics Modeling for Game Programmers
  • Physics-Based Animation
  • Production Volume Rendering - Design and Implementation
  • Collision Detection in Interactive 3D Environments
  • Real-Time Collision Detection
  • Introduction to 3D Game Programming with DirectX 12
  • The Art of Fluid Animation
  • Ray Tracing from the Ground Up
  • Character Animation With Direct3D
  • Vulkan Programming Guide - The Official Guide to Learning Vulkan
  • Learning Vulkan
  • GLSL Essentials - Enrich your 3D scenes with the power of GLSL
  • Computer Animation - Algorithms and Techniques

计算几何书单列表

  • Polygon Mesh Processing
  • Computational Geometry – Algorithms and Applications
  • Fluid Simulation for Computer Graphics
  • Handbook of Discrete and Computational Geometry
  • Geometric tools for computer graphics
  • Computational Geometry in C
  • Computational Geometry:An Introduction
  • Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry
  • Isosurfaces - Geometry, Topology, and Algorithms
  • Guide to Computational Geometry Processing Foundations, Algorithms, and Methods

计算机图形学

Fundamentals of Computer Graphics

封面书名下载链接
Fundamentals of Computer Graphics, Second Editionhttps://www.stubbornhuang.com/1343/
Fundamentals of Computer Graphics, Third Editionhttps://www.stubbornhuang.com/1065/
Fundamentals of Computer Graphics, Fourth Editionhttps://www.stubbornhuang.com/1071/

Physically Based Rendering From Theory To Implementation

封面书名下载链接
Physically Based Rendering From Theory To Implementation(First Edition)https://www.stubbornhuang.com/1208/
Physically Based Rendering From Theory To Implementation (Second Edition)https://www.stubbornhuang.com/1198/
Physically Based Rendering From Theory To Implementation (Third Edition)https://www.stubbornhuang.com/862/

Real-Time Rendering

封面书名下载链接
Real-Time Rendering, Second Editionhttps://www.stubbornhuang.com/1503/
Real-Time Rendering, Third Editionhttps://www.stubbornhuang.com/896/
Real-Time Rendering, Fourth Editionhttps://www.stubbornhuang.com/897/

GPU Gems

封面书名下载链接
GPU Gems 1 – Programming Techniques, Tips and Tricks for Real-Time Graphicshttps://www.stubbornhuang.com/1230/
GPU Gems 2 – Programming Techniques for High-Performance Graphics and General-Purpose Computationhttps://www.stubbornhuang.com/1231/
GPU Gems 3https://www.stubbornhuang.com/1233/

…更多内容

如要查看更多内容上述书单内容,大家可以前往Github:https://github.com/HW140701/Book-list-of-computational-geometry-and-computer-graphics 或者我的个人站页面:https://www.stubbornhuang.com/1256/,一直在持续更新中!

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