【算法导论】22.7 无向图的广度优先搜索--C++实现

这是用无向图的广度优先搜索代码,如果是有向图需要稍微修改,否则产生死循环。

邻接矩阵表示的无向图的广度优先搜索:

#include <iostream>
#include <vector>
#include <queue>
using namespace std;

#define N 6
#define INFINITE 0x7fffffff
#define WHITE 1
#define GRAY 2
#define BLACK 3
//图结构
struct Graph
{
	int map[N+1][N+1];
	int d[N+1];//与源点之间的距离  
	int p[N+1];//指向遍历结果的父结点  
	int color[N+1];//颜色 
	Graph()
	{
		memset(map, 0, sizeof(map));
	}
};
std::queue<int>MyQueue;
bool InsertEdge(Graph *G, int row, int col,int val);
void Print(Graph *G);
bool Init(Graph *g);
bool BreadthFirstSearch(Graph *g,int vertex);

//插入边
bool InsertEdge(Graph *G, int row, int col,int val)
{
	G->map[row][col] = val;
	return true;
}
//输出邻接矩阵表示的图
void Print(Graph *G)
{
	int i, j;
	std::cout<<"\t";
	for(i = 1; i <= N; i++)
	{
		std::cout<<i<<"\t";
	}
	std::cout<<std::endl<<std::endl;
	//遍历每个顶点
	for(i = 1; i <= N; i++)
	{
		cout<<i<<"\t";
		//输出以i为起点的边的终点
		for(j = 1; j <= N; j++)
		{
			if(G->map[i][j] == 1)
			{
				std::cout<<1<<"\t";
			}
			else
			{
				std::cout<<0<<"\t";
			}
		}
		std::cout<<endl;
	}
	std::cout<<endl;
}
/*初始化临接表表示的图,为了简化应该是无向图。
	0	1	0	1	0	0	
	0	0	0	0	1	0	
	0	0	0	0	1	1	
	0	1	0	0	0	0	
	0	0	0	1	0	0	
	0	0	0	0	0	1	
*/
bool Init(Graph *g)
{
	InsertEdge(g,1,2,1);
	InsertEdge(g,2,1,1);
	InsertEdge(g,1,4,1);
	InsertEdge(g,4,1,1);
	InsertEdge(g,2,5,1);
	InsertEdge(g,5,2,1);
	InsertEdge(g,3,5,1);
	InsertEdge(g,5,3,1);
	InsertEdge(g,3,6,1);
	InsertEdge(g,6,3,1);
	InsertEdge(g,4,2,1);
	InsertEdge(g,2,4,1);
	InsertEdge(g,5,4,1);
	InsertEdge(g,4,5,1);
	InsertEdge(g,6,6,1);
	return true;
}
/*
	宽度优先搜索,vertex为初试的节点
	这种方法适合于无向图,如果是有向图会产生死循环
*/
bool BreadthFirstSearch(Graph *g,int vertex)
{
	 //对所有结点进行初始化  
    for(int i = 1; i <= N; i++)  
    {  
        g->color[i] = WHITE;  
        g->d[i] = INFINITE;  
        g->p[i] = -1;  
    }
	g->color[vertex] = GRAY;
	g->d[vertex] = 0;
	g->p[vertex] = -1;
	while(!MyQueue.empty())
	{
		MyQueue.pop();
	}
	MyQueue.push(vertex);
	while(!MyQueue.empty())
	{
		int node = MyQueue.front();
		MyQueue.pop();
		std::cout<<node<<"\t";
		for(int i=1;i<=N;i++)
		{
			if(g->map[node][i] == 0)
			{
				continue;
			}
			if(g->color[i] == GRAY)
			{
				continue;
			}
			g->color[i] = GRAY;
			g->d[i] = g->d[node] + 1;
			g->p[i] = node;
			MyQueue.push(i);
		}
		g->color[node] == BLACK;
	}
	return true;
}
int main()
{
	//构造一个空的图
	Graph *g = new Graph;
	Init(g);
	//Print(g);
	BreadthFirstSearch(g,6);
	getchar();
	return 0;
}
邻接表表示的无向图的广度优先搜索:
#include <iostream>
#include <vector>
#include <queue>
using namespace std;

#define  N 6
#define INFINITE 0x7fffffff
#define WHITE 1
#define GRAY 2
#define BLACK 3

//顶点结点结构  
struct Vertex  
{  
	Vertex * next;/*指向下一个顶点*/
	int id;/*节点的标志*/
    int color;//颜色  
    Vertex *p;//指向遍历结果的父结点  
    int d;//与源点之间的距离  
    Vertex():next(NULL),id(0),color(WHITE),p(NULL),d(INFINITE){}  
};  

//图结构
struct Graph
{
	Vertex *Adj[N+1];//N个顶点
	Graph()
	{ 
        for(int i = 1; i <= N; i++)  
            Adj[i] = new Vertex;  
	}
	~Graph()  
    {  
        for(int i = 1; i <= N; i++)  
            delete Adj[i];  
    }  
};
std::queue<int>Q;/*队列,保存搜索过程的中间数据*/

void Print(Graph *g);
bool Init(Graph *g);
bool InsertEdge(Graph *g , int start,int end);
void PaintColor(Graph *g,int vertex,int color);

//插入边
bool InsertEdge(Graph *g , int start,int end)
{
	Vertex* v = new Vertex();
	v->id = end;
	if(g->Adj[start]->next == NULL)
	{/*如果不存在临界表的头结点列表中,则插入*/
		Vertex* s = new Vertex();
		s->id = start;
		g->Adj[start] = s;
	}
	Vertex* tmp = g->Adj[start];
	while(tmp->next)
	{
		tmp = tmp->next;
	}
	tmp->next =v;
	return true;
}

/*初始化邻接表表示的图,无向图。
	1->2->4
	2->1->4->5
	3->6->5
	4->1->2->5
	5->2->3->4
	6->6->3
*/
bool Init(Graph *g)
{
	InsertEdge(g,1,2);
	InsertEdge(g,2,1);
	InsertEdge(g,1,4);
	InsertEdge(g,4,1);
	InsertEdge(g,2,5);
	InsertEdge(g,5,2);
	InsertEdge(g,3,5);
	InsertEdge(g,5,3);
	InsertEdge(g,3,6);
	InsertEdge(g,6,3);
	InsertEdge(g,4,2);
	InsertEdge(g,2,4);
	InsertEdge(g,5,4);
	InsertEdge(g,4,5);
	InsertEdge(g,6,6);
	return true;
}
/*
	宽度优先搜索,vertex为初试的节点
	这种方法适合于无向图,如果是有向图会产生死循环
*/
bool BreadFirstSearch(Graph *g,int vertex)
{
	 //对所有结点进行初始化    
    for(int i = 1; i <= N; i++)    
    {    
        g->Adj[i]->color = WHITE;    
        g->Adj[i]->d = INFINITE;    
        g->Adj[i]->p = NULL;    
    } 
	PaintColor(g,vertex,GRAY);
    g->Adj[vertex]->d = 0;  
    g->Adj[vertex]->p = NULL;  
    while(!Q.empty())  
    {  
        Q.pop();
    }  
	Q.push(vertex);
    while(!Q.empty())  
    {  /*应该存储节点的ID,不应该是数据结构,可以节省存储空间*/
        int node = Q.front();
		Vertex *v = g->Adj[node]; //Q.front();  
        Q.pop();  
        std::cout<<v->id<<"\t";  
		while(v)
		{
			if(v->color == WHITE)
			{
				PaintColor(g,v->id,GRAY);
				g->Adj[v->id]->d = g->Adj[node]->d +1;
				Q.push(v->id);
			}
			v = v->next;
		}
		PaintColor(g,node,BLACK);
    }  
    return true;  
}
/*
	对临界表的节点染色
*/
void PaintColor(Graph *g,int vertex,int color)
{
	g->Adj[vertex]->color = color;
	for(int i=1;i<=N;i++)
	{
		Vertex *v = g->Adj[i];
		v = v->next;
		while(v)
		{
			if(v->id == vertex)
			{
				v->color = color;
			}
			v = v->next;
		}
	}
}
int main()
{
	//构造一个空的图
	Graph *g = new Graph;
	Init(g);
	BreadFirstSearch(g,1);
	getchar();
	return 0;
}


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