Html贪吃蛇小游戏

```html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Snake Game</title>
<style>
    body {
        display: flex;
        justify-content: center;
        align-items: center;
        height: 100vh;
        margin: 0;
        background-color: #f0f0f0;
    }
    canvas {
        border: 1px solid #000;
    }
</style>
</head>
<body>
<canvas id="gameCanvas" width="400" height="400"></canvas>
<script>
    // Get the canvas and its context
    const canvas = document.getElementById('gameCanvas');
    const ctx = canvas.getContext('2d');

    // Snake initial position and direction
    let snake = [{ x: 200, y: 200 }];
    let dx = 10;
    let dy = 0;

    // Apple initial position
    let apple = { x: 100, y: 100 };

    // Game loop interval and speed
    let gameLoop;

    // Initialize game
    function init() {
        // Reset snake position and direction
        snake = [{ x: 200, y: 200 }];
        dx = 10;
        dy = 0;

        // Reset apple position
        apple = { x: 100, y: 100 };

        // Start game loop
        gameLoop = setInterval(game, 100);
    }

    // Handle game logic
    function game() {
        // Move snake
        const head = { x: snake[0].x + dx, y: snake[0].y + dy };
        snake.unshift(head);

        // Check if snake eats apple
        if (head.x === apple.x && head.y === apple.y) {
            // Generate new apple
            apple.x = Math.floor(Math.random() * canvas.width / 10) * 10;
            apple.y = Math.floor(Math.random() * canvas.height / 10) * 10;
        } else {
            // Remove tail
            snake.pop();
        }

        // Check if snake hits wall
        if (head.x < 0 || head.x >= canvas.width || head.y < 0 || head.y >= canvas.height) {
            clearInterval(gameLoop);
            alert('Game Over!');
            init();
        }

        // Check if snake eats itself
        for (let i = 1; i < snake.length; i++) {
            if (head.x === snake[i].x && head.y === snake[i].y) {
                clearInterval(gameLoop);
                alert('Game Over!');
                init();
            }
        }

        // Clear canvas
        ctx.clearRect(0, 0, canvas.width, canvas.height);

        // Draw snake
        ctx.fillStyle = 'green';
        snake.forEach(part => {
            ctx.fillRect(part.x, part.y, 10, 10);
        });

        // Draw apple
        ctx.fillStyle = 'red';
        ctx.fillRect(apple.x, apple.y, 10, 10);
    }

    // Handle keyboard input
    document.addEventListener('keydown', e => {
        // Prevent snake from reversing
        if (e.key === 'ArrowLeft' && dx === 0) {
            dx = -10;
            dy = 0;
        }
        if (e.key === 'ArrowRight' && dx === 0) {
            dx = 10;
            dy = 0;
        }
        if (e.key === 'ArrowUp' && dy === 0) {
            dx = 0;
            dy = -10;
        }
        if (e.key === 'ArrowDown' && dy === 0) {
            dx = 0;
            dy = 10;
        }
    });

    // Start the game
    init();
</script>
</body>
</html>
```

### 解释:
- **HTML结构:**
  - 使用 `<canvas>` 元素创建游戏画布。
  
- **CSS:**
  - 简单的样式设置,使游戏画布居中并具有黑色边框。

- **JavaScript:**
  - 初始化snake和apple的位置。
  - 设置游戏循环(game loop),每100毫秒执行一次游戏逻辑。
  - 处理蛇的移动、吃苹果、碰壁和碰撞自身的情况。
  - 绘制蛇和苹果,使用 `ctx.fillRect()` 方法在canvas上绘制矩形。

通过方向键控制蛇的移动方向。游戏在蛇碰到墙壁或者碰到自身时会结束,并重新开始。

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