[我眼中的C#]网络编程

TCP协议通过Socket(套接字)建服务器和客户端
服务器端:

      static void Main(string[] args)
        {
            //创建Socket,这里用的是TCP协议,所以SocketType为Stream(流)
            Socket tcpServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            //绑定IP跟端口号
            IPAddress ip = new IPAddress(new byte[] { 127, 0, 0, 1 });
            IPEndPoint point = new IPEndPoint(ip, 7899);
            tcpServer.Bind(point);//向操作系统申请一个可用的IP根端口号用来做通信     
            //开始监听
            tcpServer.Listen(100);
            //接收消息
            Socket clientSocket = tcpServer.Accept();//暂停线程知道有一个客户端链接过来
            //使用返回的socket跟客户端做通信
            string message = "Hello 欢迎你!";
            byte[] data = Encoding.UTF8.GetBytes(message);
            clientSocket.Send(data);
            //死循环用来一直接受客户端的消息
            while (true)
            {
                byte[] backData = new byte[1024];
                int length = clientSocket.Receive(backData);
                string backMessage = Encoding.UTF8.GetString(backData, 0, length);
                Console.WriteLine(backMessage);
            }
            Console.ReadKey();
        }

客户端:

       static void Main(string[] args)
        {
            //创建socket
            Socket tcpClient=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
            //发起建立连接的请求
            IPAddress ip = IPAddress.Parse("127.0.0.1");
            IPEndPoint point = new IPEndPoint(ip,7899);
            tcpClient.Connect(point);
            //接受消息
            byte[] data = new byte[1024];
            string message;
            int length= tcpClient.Receive(data);
            message = Encoding.UTF8.GetString(data, 0, length);
            Console.WriteLine(message);
            while (true)
            {
                string backMessage = Console.ReadLine();
                byte[] backData = Encoding.UTF8.GetBytes(backMessage);
                tcpClient.Send(backData);
            }
            Console.ReadKey();
        }

UDP协议通过Socket(套接字)建服务器和客户端
服务器端:

        static void Main(string[] args)
        {
            //创建socket
            Socket udpServer = new Socket(AddressFamily.InterNetwork,SocketType.Dgram,ProtocolType.Udp);
            //绑定IP跟端口号
            udpServer.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"),7899 ));
            //接收数据
            byte[] data = new byte[1024];
            EndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any,0);
            int length=udpServer.ReceiveFrom(data,ref remoteEndPoint);//这个方法会把收据的来源(IP,端口号)放到第二个参数上
            string message = Encoding.UTF8.GetString(data,0,length);
            Console.WriteLine("from ip"+(remoteEndPoint as IPEndPoint).Address.ToString()+"port"+(remoteEndPoint as IPEndPoint).Port.ToString()+"receive messages:"+message);
            udpServer.Close();
            Console.ReadKey();
        }
    }

客户端:

        static void Main(string[] args)
        {
            Socket udpClient = new Socket(AddressFamily.InterNetwork,SocketType.Dgram,ProtocolType.Udp);
            string message = Console.ReadLine();
            byte[] data = Encoding.UTF8.GetBytes(message);
            udpClient.SendTo(data,new IPEndPoint(IPAddress.Parse("127.0.0.1"),7899));
            Console.ReadKey();
        }

TCPListener和TCPClient
服务器端:

      static void Main(string[] args)
        {
            //TCPListener对Socket进行了一层封装,会自动创建Socket对象
            TcpListener tcpServer=new TcpListener(new IPEndPoint(IPAddress.Parse("127.0.0.1"),7899));
            //开始监听
            tcpServer.Start();
            //等待客户端连接
            TcpClient client= tcpServer.AcceptTcpClient();
            //开始通信
            byte[] data = new byte[1024];
            NetworkStream stream= client.GetStream();//从这个网络流可以读取客户端发送过来的数据
            int length=stream.Read(data,0,1024);//读取数据
            string message = Encoding.UTF8.GetString(data,0,length);
            Console.WriteLine(message);
            stream.Close();
            client.Close();
            tcpServer.Stop();
            Console.ReadKey();
        }

客户端:
static void Main(string[] args)
{
//建立对象的时候就会建立连接
TcpClient client = new TcpClient(“127.0.0.1”,7899);

        NetworkStream stream= client.GetStream();
        byte[] data = Encoding.UTF8.GetBytes(Console.ReadLine());
        stream.Write(data,0,data.Length);
        stream.Close();
        client.Close(); 
        Console.ReadKey();
    }

UDPClient
服务器端:

      static void Main(string[] args)
        {
            UdpClient udpClient = new UdpClient(new IPEndPoint(IPAddress.Parse("127.0.0.1"),7899 ));
            IPEndPoint point=new IPEndPoint(IPAddress.Any, 0);
            byte []data=udpClient.Receive(ref point);
            string message = Encoding.UTF8.GetString(data, 0, data.Length);
            Console.WriteLine(message);
            udpClient.Close();
            Console.ReadKey();
        }

客户端:

    static void Main(string[] args)
        {
            UdpClient udpClient = new UdpClient();
            string message = Console.ReadLine();
            byte[] data = Encoding.UTF8.GetBytes(message);
            udpClient.Send(data,data.Length,new IPEndPoint(IPAddress.Parse("127.0.0.1"),7899 ));
            udpClient.Close();
            Console.ReadKey();
        }
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