1.类似java中的反射
2.动态获取类型信息(方法与属性)
3.动态创建对象
动态调用对象的方法
动态操作对象的属性
需要给每个类添加原数据
对原有的类不做任何改,只需要增加一个宏就能够动态创建
4.动态创建对象
1)避免if,else编写,增加扩展性
2)将类名放到配置文件中,组件初步
组件A,主程序组件A;
后来出现组件B,主程序下载组件B,更新配置文件;主程序读取配置文件,获得方法
5.代码如下:添加REGISTER_CLASS(类名),即可动态创建
sh make.sh生成可执行文件
./test
DynBase.h
#ifndef _DYNBASE_H_
#define _DYNBASE_H_
#include <map>
#include <string>
using namespace std;
typedef void* (*CREATE_FUNC)();
class DynObjectFactory {
public:
static void* CreateObject(const string& name) {
map<string, CREATE_FUNC>::const_iterator it;
it = mapCls_.find(name);
if(it == mapCls_.end()) {
return NULL;
} else {
//return it->second();
return (*it->second)();
}
}
static void Register(const string& name, CREATE_FUNC func) {
mapCls_[name] = func;
}
private:
static map<string, CREATE_FUNC> mapCls_;
};
//__declspec(selectany) map<string, CREATE_FUNC> DynObjectFactory::mapCls_;
//map<string, CREATE_FUNC> DynObjectFactory::mapCls_; // DynTest.cpp中使用DynBase.h;Shape.cpp中使用DynBase.h
__attribute((weak))map<string, CREATE_FUNC> DynObjectFactory::mapCls_;
class Register {
public:
Register(const string& name, CREATE_FUNC func) {
DynObjectFactory::Register(name, func);
}
};
#define REGISTER_CLASS(class_name)\
class class_name##Register {\
public:\
static void* NewInstance() {\
return new class_name;\
}\
private:\
static Register reg_;\
};\
Register class_name##Register::reg_(#class_name, class_name##Register::NewInstance);
#endif // _DYNBASE_H_
REGISTER_CLASS也可以使用模板
template<typename T>
class DelegatingClass {
public:
DelegatingClass(const string& name) {
DynObjectFactory::Register(name, &(DelegatingClass::NewInstance));
}
static void* NewInstance() {
return new T;
}
};
#define REGISTER_CLASS(class_name) DelegatingClass<class_name> class##class_name(#class_name)
Shape.h
#ifndef _SHAPE_H_
#define _SHAPE_H_
class Shape {
public:
virtual void Draw() = 0;
virtual ~Shape() {};
};
class Circle: public Shape {
public:
virtual void Draw() override;
virtual ~Circle() override;
};
class Square: public Shape {
public:
virtual void Draw() override;
virtual ~Square() override;
};
class Rectangle: public Shape {
public:
virtual void Draw() override;
virtual ~Rectangle() override;
};
#endif // _SHAPE_H_
Shape.cpp
#include "Shape.h"
#include "DynBase.h"
#include <iostream>
using namespace std;
void Circle::Draw() {
cout << "Circle::Draw()" << endl;
}
Circle::~Circle() {
cout << "~Circle ..." << endl;
}
void Square::Draw() {
cout << "Square::Draw()" << endl;
}
Square::~Square() {
cout << "~Square ..." << endl;
}
void Rectangle::Draw() {
cout << "Rectangle::Draw()" << endl;
}
Rectangle::~Rectangle() {
cout << "~Rectangle ..." << endl;
}
REGISTER_CLASS(Circle);
REGISTER_CLASS(Square);
REGISTER_CLASS(Rectangle);
/*
class CircleRegister {
public:
static void* NewInstance() {
return new Ciecle;
}
private:
static Register reg_; //声明
};
Register CircleRegister::reg_("Circle", CircleRegister::NewInstance);
DynObjectFactory::Register("Circle", CircleRegister::NewInstance);
mapCls_["Circle"] = CircleRegister::NewInstance;
*/
DynTest.cpp
#include <iostream>
#include "Shape.h"
#include "DynBase.h"
#include <vector>
#include <string>
using namespace std;
void DrawAllShapes(const vector<Shape*>& v) {
vector<Shape*>::const_iterator it;
for(it = v.begin(); it != v.end(); ++it) {
(*it)->Draw();
}
}
void DeleteAllShapes(const vector<Shape*>& v) {
vector<Shape*>::const_iterator it;
for(it = v.begin(); it != v.end(); ++it) {
delete (*it);
}
}
int main() {
vector<Shape*> v;
Shape* ps;
ps = static_cast<Shape*>(DynObjectFactory::CreateObject("Circle"));
v.push_back(ps);
ps = static_cast<Shape*>(DynObjectFactory::CreateObject("Square"));
v.push_back(ps);
ps = static_cast<Shape*>(DynObjectFactory::CreateObject("Rectangle"));
v.push_back(ps);
DrawAllShapes(v);
DeleteAllShapes(v);
}
make.sh
#!/bin/bash
g++ Shape.cpp DynTest.cpp -o test -std=c++11