最近在做个人小游戏,希望实现:
1 修改文本时直接修改raw中的txt文件,无需调整代码
2 每次点击屏幕直接修改textview中的显示
3 读文件在子线程中完成,每次循环后挂起等待,点击事件后继续运行
4 尽可能不使用过时的功能
查了很多资料之后东拼西凑地完成了,代码如下:
这是xml,没什么好说的,唯一坑是不能用margin应该用padding,不信可以改了看
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/startlayout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/black"
android:onClick="screenClick"
tools:context=".GameStartActivity">
<TextView
android:id="@+id/startView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:padding="40dp"
android:textColor="@color/white"
android:textSize="20sp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
下面是Java,本人新手,实现的可能比较麻烦,但是确实能跑而且不卡
txt文件在raw里面,就那个R.raw.gamestart,要改成自己的文件名
注:加载出来如果是乱码说明txt不是utf8编码,换成gbk试试,或者检查一下自己的txt编码方式
package com.example.towerapplication;
import androidx.annotation.NonNull;
import androidx.appcompat.app.AppCompatActivity;
import android.content.res.Resources;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.util.Log;
import android.view.View;
import android.widget.TextView;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.UnsupportedEncodingException;
//这堆import会自动添加的不用管,使用的话从下面开始复制
public class GameStartActivity extends AppCompatActivity {
public TextView tv1;
public View startlayout;
private Handler mHandler;
private String textLine = "";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game_start);
tv1 = findViewById(R.id.startView);
startlayout = findViewById(R.id.startlayout);
myThread mythread = new myThread();
mythread.start();
mHandler = new Handler(new Handler.Callback() {
@Override
public boolean handleMessage(@NonNull Message message) {
//super.handleMessage(msg);
if (message.what == 0x123) {
synchronized (mythread) {
mythread.notify();//唤醒
}
} else if (message.what == 0x321) {//点击屏幕读取文本
tv1.setText(textLine);
}
//else if (message.what == xxx) {
//文本结束后需要进行的下一步行动,例如跳转到另一个activity
//}
return false;
}
});
}
public void screenClick(View view) {
mHandler.sendEmptyMessage(0x123);
}
public class myThread extends Thread {
@Override
public void run() {
Resources res = getResources();
//找到raw里的文件
InputStream file = getResources().openRawResource(R.raw.gamestart);
InputStreamReader inputStreamReader = null;
try {
inputStreamReader = new InputStreamReader(file, "utf-8");
} catch (UnsupportedEncodingException e) {
throw new RuntimeException(e);
}
BufferedReader br = new BufferedReader(inputStreamReader);
StringBuilder stringBuilder = new StringBuilder("");
try {
textLine = br.readLine();
//逐行读取,读到文本结尾结束循环
while (textLine != null) {
stringBuilder.append(textLine);
synchronized (this) {
try {
wait();
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
textLine = br.readLine();
//Log.e("TAG", "run: " );
mHandler.sendEmptyMessage(0x321);
//子线程不能直接修改ui,给主线程发消息
}
} catch (IOException e) {
throw new RuntimeException(e);
}
try {
br.close();//手动关闭br
//Log.e("TAG", "run: br is closed");
//mHandler.sendEmptyMessage(xxx);//用于表明文本结束,可进行下一步
} catch (IOException e) {
throw new RuntimeException(e);
}
super.run();
}
}
@Override
protected void onDestroy() {
super.onDestroy();
mHandler.removeCallbacksAndMessages(null);//释放handler
}
}