Android输入系统之InputChannel(下)

Client 对输入事件处理

          输入事件,比如按键事件并不是全部被window的view处理了,比如Back键,如果此时系统输入法是显示的,其实该键首先会去关闭输入法,而window的view是接收不到这个键的,这个就是事件处理器链实现的,这个链上又各种处理器,它们按照处理的优先顺序添加咋链表上

输入事件处理链

    
public abstract class InputEventReceiver {
    //native收到输入事件是最终会回调到该函数
    private void dispatchInputEvent(int seq, InputEvent event) {
        mSeqMap.put(event.getSequenceNumber(), seq);
        onInputEvent(event);
    }
}

   final class WindowInputEventReceiver extends InputEventReceiver {
        @Override
        public void onInputEvent(InputEvent event) {
            enqueueInputEvent(event, this, 0, true);
        }
    }

    void enqueueInputEvent(InputEvent event) {
        enqueueInputEvent(event, null, 0, false);
    }

    void enqueueInputEvent(InputEvent event,
            InputEventReceiver receiver, int flags, boolean processImmediately) {
        QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags);
        QueuedInputEvent last = mPendingInputEventTail;
        if (last == null) {
            mPendingInputEventHead = q;
            mPendingInputEventTail = q;
        } else {
            last.mNext = q;
            mPendingInputEventTail = q;
        }
        mPendingInputEventCount += 1;
        if (processImmediately) {
            //处理事件
            doProcessInputEvents();
        } else {
            scheduleProcessInputEvents();
        }
    }

    void doProcessInputEvents() {
        // 遍历所有的输入事件
        while (mPendingInputEventHead != null) {
            QueuedInputEvent q = mPendingInputEventHead;
            mPendingInputEventHead = q.mNext;
            if (mPendingInputEventHead == null) {
                mPendingInputEventTail = null;
            }
            q.mNext = null;

            mPendingInputEventCount -= 1;
            //处理事件
            deliverInputEvent(q);
        }
    }

    private void deliverInputEvent(QueuedInputEvent q) {
        try {
            //检测ime相关module是否需要处理该输入事件,比如back键,是需要先
            //让IME处理,这个时候需要先交给mFirstPostImeInputStage处理
            InputStage stage = q.shouldSkipIme() ? mFirstPostImeInputStage : mFirstInputStage;
            if (stage != null) {
                stage.deliver(q);
            } else {
                //
                finishInputEvent(q);
            }
        }
    }

       //大部分时候stage= mFirstInputStage,这个变量在最开始的时候赋值
       InputStage syntheticInputStage = new SyntheticInputStage();
       InputStage viewPostImeStage = new ViewPostImeInputStage(syntheticInputStage);
       InputStage nativePostImeStage = new NativePostImeInputStage(viewPostImeStage,
                  "aq:native-post-ime:" + counterSuffix);
       InputStage earlyPostImeStage = new EarlyPostImeInputStage(nativePostImeStage);
       InputStage imeStage = new ImeInputStage(earlyPostImeStage,
                        "aq:ime:" + counterSuffix);
       InputStage viewPreImeStage = new ViewPreImeInputStage(imeStage);
       InputStage nativePreImeStage = new NativePreImeInputStage(viewPreImeStage,
                        "aq:native-pre-ime:" + counterSuffix);
       mFirstInputStage = nativePreImeStage;
       mFirstPostImeInputStage = earlyPostImeStage;<div>
       abstract class InputStage {
        public final void deliver(QueuedInputEvent q) {
            if ((q.mFlags & QueuedInputEvent.FLAG_FINISHED) != 0) {
                //已经被处理了,则让后面的处理
                forward(q);
            } else if (shouldDropInputEvent(q)) {
                finish(q, false);
            } else {
                //没有处理,自己开始处理该事件
                apply(q, onProcess(q));
            }
        }
        
        protected void apply(QueuedInputEvent q, int result) {
            if (result == FORWARD) {
                forward(q);
            } else if (result == FINISH_HANDLED) {
                finish(q, true);
            }
        }

        protected void forward(QueuedInputEvent q) {
            onDeliverToNext(q);
        }

        protected void onDeliverToNext(QueuedInputEvent q) {
            //如果下一个事件处理器不为空,则让下一个事件处理器处理
            if (mNext != null) {
                mNext.deliver(q);
            } else {
               //所有的都处理器都完成了处理,调用finish告知server端事件已经被处理
                finishInputEvent(q);
            }
        }
}

    //将事件发送给view的事件处理器是ViewPostImeInputStage
    final class ViewPostImeInputStage extends InputStage {
        @Override
        protected int onProcess(QueuedInputEvent q) {
            if (q.mEvent instanceof KeyEvent) {
                return processKeyEvent(q);
            }
        }

        private int processKeyEvent(QueuedInputEvent q) {
            final KeyEvent event = (KeyEvent)q.mEvent;

            if (event.getAction() != KeyEvent.ACTION_UP) {
                // If delivering a new key event, make sure the window is
                // now allowed to start updating.
                handleDispatchDoneAnimating();
            }

            // 向view发送按键事件
            if (mView.dispatchKeyEvent(event)) {
                return FINISH_HANDLED;
            }

            // 系统默认按键处理,比如CAMERA快捷键处理
            if (mFallbackEventHandler.dispatchKeyEvent(event)) {
                return FINISH_HANDLED;
            }
            return FORWARD;
        }
    } 


        从上面的逻辑可以看出处理器的处理有限顺序是:

NativePreImeInputStage->ViewPreImeInputStage-> ImeInputStage->

EarlyPostImeInputStage-> NativePostImeInputStage->ViewPostImeInputStage->

SyntheticInputStage

 

Back按键如何结束Activity

         刚刚前面说到,view获得输入事件是由ViewPostImeInputStage传递过来的。ViewPostImeInputStage会将事件传递给activity的根View ---DecorView

        

   private final class DecorView extends FrameLayout implements RootViewSurfaceTaker {
        @Override
        public boolean dispatchKeyEvent(KeyEvent event) {
            if (!isDestroyed()) {
                //首先让callback处理,然后调用super的接口
                final Callback cb = getCallback() && mFeatureId < 0 ? 
cb.dispatchKeyEvent(event)
                        : super.dispatchKeyEvent(event);
                if (handled) {
                    return true;
                }
            }

            return isDown ? PhoneWindow.this.onKeyDown(mFeatureId, event.getKeyCode(), event)
                    : PhoneWindow.this.onKeyUp(mFeatureId, event.getKeyCode(), event);
        }
   }

   //上面的getCallback的返回值就是Activity,故其有很高的优先级获取并处理这些按键。
   public boolean onKeyDown(int keyCode, KeyEvent event)  {
        if (keyCode == KeyEvent.KEYCODE_BACK) {
            if (getApplicationInfo().targetSdkVersion
                    >= Build.VERSION_CODES.ECLAIR) {
            } else {
                //这个就是结束activity的函数
                onBackPressed();
            }
            return true;
        }
    }

        如果非back按键,则会调用super即View.dispatchKeyEvent的接口,view的事件接收及处理就是从这开始的。

View如何获取按键

         由于DecorView继承FrameLayout,它自然是一个ViewGroup,所以我们来看下ViewGroup的dispatchKeyEvent。

    @Override
    public boolean dispatchKeyEvent(KeyEvent event) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onKeyEvent(event, 1);
        }

        if ((mPrivateFlags & (PFLAG_FOCUSED | PFLAG_HAS_BOUNDS))
                == (PFLAG_FOCUSED | PFLAG_HAS_BOUNDS)) {
            //调用view的接口
            if (super.dispatchKeyEvent(event)) {
                return true;
            }
        } else if (mFocused != null && (mFocused.mPrivateFlags & PFLAG_HAS_BOUNDS)
                == PFLAG_HAS_BOUNDS) {
            //向获得焦点的view传递事件
            if (mFocused.dispatchKeyEvent(event)) {
                return true;
            }
        }
        return false;
    }

    public boolean dispatchKeyEvent(KeyEvent event) {
        if (event.dispatch(this, mAttachInfo != null
                ? mAttachInfo.mKeyDispatchState : null, this)) {
            return true;
        }
        return false;
    }

    public final boolean dispatch(Callback receiver, DispatcherState state,
            Object target) {
        switch (mAction) {
            case ACTION_DOWN: {
                mFlags &= ~FLAG_START_TRACKING;
                //这个就是我们的常见的onKeyDown,onKeyUp接口的调用
                boolean res = receiver.onKeyDown(mKeyCode, this);
                return res;
            }
        }
        return false;
    }


Camera等快捷键是如何传递处理的

         如果view没有处理按键,则最后会给mFallbackEventHandler一个机会处理按键,Camera等快捷键就是由这个handler处理的,下面来看看。

         

public ViewRootImpl(Context context, Display display) {       
mFallbackEventHandler= PolicyManager.makeNewFallbackEventHandler(context);
}

public class Policy implements IPolicy {
public FallbackEventHandler makeNewFallbackEventHandler(Context context) {
   return new PhoneFallbackEventHandler(context);
}
}

public class PhoneFallbackEventHandler implements FallbackEventHandler {
    public boolean dispatchKeyEvent(KeyEvent event) {

        final int action = event.getAction();
        final int keyCode = event.getKeyCode();

        if (action == KeyEvent.ACTION_DOWN) {
            return onKeyDown(keyCode, event);
        } else {
            return onKeyUp(keyCode, event);
        }
    }
    
    boolean onKeyDown(int keyCode, KeyEvent event) {
        switch (keyCode) {
            case KeyEvent.KEYCODE_CAMERA: {
                if (event.getRepeatCount() == 0) {
                } else if (event.isLongPress() && dispatcher.isTracking(event)) {
                    //启动拍照程序
                    Intent intent = new Intent(Intent.ACTION_CAMERA_BUTTON, null);
                    intent.putExtra(Intent.EXTRA_KEY_EVENT, event);
                    mContext.sendOrderedBroadcastAsUser(intent, UserHandle.CURRENT_OR_SELF,
                            null, null, null, 0, null, null);
                }
                return true;
            }
        }
        return false;
    }

输入事件处理完成通知

       client将事件处理完了,必须通知server已经完成对该事件的处理,否则server一直在等待事件完成而不能发送后面的事件。

private void finishInputEvent(QueuedInputEvent q) {
        if (q.mReceiver != null) {
            boolean handled = (q.mFlags & QueuedInputEvent.FLAG_FINISHED_HANDLED) != 0;              
            // mReceiver是InputEventReciever
            q.mReceiver.finishInputEvent(q.mEvent, handled);
        }
        recycleQueuedInputEvent(q);
}

public abstract class InputEventReceiver {
    public final void finishInputEvent(InputEvent event, boolean handled) {
        {
            int index = mSeqMap.indexOfKey(event.getSequenceNumber());
            if (index < 0) {
            } else {
                //又调回native层
                nativeFinishInputEvent(mReceiverPtr, seq, handled);
            }
        }
        event.recycleIfNeededAfterDispatch();
    }
}


status_t NativeInputEventReceiver::finishInputEvent(uint32_t seq, bool handled) {
    //告知server端client已经处理完成inputEvent
    status_t status = mInputConsumer.sendFinishedSignal(seq, handled);
    return status;
}


status_t InputConsumer::sendFinishedSignal(uint32_t seq, bool handled) {
    size_t seqChainCount = mSeqChains.size();
    if (seqChainCount) {
        uint32_t currentSeq = seq;
        uint32_t chainSeqs[seqChainCount];
        size_t chainIndex = 0;
        for (size_t i = seqChainCount; i-- > 0; ) {
             const SeqChain& seqChain = mSeqChains.itemAt(i);
             if (seqChain.seq == currentSeq) {
                 currentSeq = seqChain.chain;
                 chainSeqs[chainIndex++] = currentSeq;
                 mSeqChains.removeAt(i);
             }
        }
        status_t status = OK;
        while (!status && chainIndex-- > 0) {
            status = sendUnchainedFinishedSignal(chainSeqs[chainIndex], handled);
        }
    }

    // Send finished signal for the last message in the batch.
    return sendUnchainedFinishedSignal(seq, handled);
}

status_t InputConsumer::sendUnchainedFinishedSignal(uint32_t seq, bool handled) {
    InputMessage msg;
    msg.header.type = InputMessage::TYPE_FINISHED;
    msg.body.finished.seq = seq;
    msg.body.finished.handled = handled;
    return mChannel->sendMessage(&msg);
}

//这个和server端发送事件过来一样的,只不过这次是client发送消息给server
status_t InputChannel::sendMessage(const InputMessage* msg) {
    size_t msgLength = msg->size();
    ssize_t nWrite;
    do {
        nWrite = ::send(mFd, msg, msgLength, MSG_DONTWAIT | MSG_NOSIGNAL);
    } while (nWrite == -1 && errno == EINTR);
    return OK;
}


/********************************

* 本文来自博客  “爱踢门”

* 转载请标明出处:http://blog.csdn.net/itleaks

******************************************/

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