public Texture2D heatmapTex;
//标准化的值, 0-1
[Range(0, 1f)]
public float givenValue = 0f;
public Color outputColor;
void Update(){
Get_Color(givenValue);
}
public Color Get_Color(float value){
//获取当前选择的热度图的像素坐标
int index = (int)(value*(heatmapTex.width - 1));
//通过像素坐标取得颜色
outputColor = heatmapTex.GetPixel(index, 0);
return outputColor;
}