有的时候,在自定义view的时候,在处理触摸事件的时候,总会有点问题:onTouch和onTouchEvent到底有什么不一样,还有就是一个View的所有的触摸事件,到底是怎么进行分配的呢?
今天,我们带着疑问,来一探究竟:
首先,来看一个现象:
view.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.i("TOUCH","onClick---->onclick");
}
});
view.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
Log.i("TOUCH","onTouch--->event="+event.getAction());
return false;
}
});
这里自定义了一个TouchView,继承自Button,在触摸到红色区域并移动,然后松开的过程中,从log中可以看出,首先,自信了onTouchEvent的down事件,然后是move事件,最后是up事件,当这些执行结束后,系统才执行了onClick事件。
所以,我们可以猜测,onClick事件是最后才执行的!
但是我们注意到,在onTouchListener中私有返回值的,上面我们返回了false,而在onClick事件中,是没有返回值的!
下面,我们尝试着吧onTouchListener中的返回值改为true,看看会有什么样的结果!
现象如下:
可以看到的是,只执行了onTouchListener中的代码,并没有执行onClick方法?这到底是什么鬼?
下面,我们来从源码中看一看能找到什么有用的东西!
首先:每个view都会有一个分发事件的方法,叫dispatchTouchEvent(MotionEvent event)
我们就从这个方法来着手,来看看到底是怎么执行的:
/**
* Pass the touch screen motion event down to the target view, or this
* view if it is the target.
*
* @param event The motion event to be dispatched.
* @return True if the event was handled by the view, false otherwise.
*/
public boolean dispatchTouchEvent(MotionEvent event) {
// If the event should be handled by accessibility focus first.
if (event.isTargetAccessibilityFocus()) {
// We don't have focus or no virtual descendant has it, do not handle the event.
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// We have focus and got the event, then use normal event dispatch.
event.setTargetAccessibilityFocus(false);
}
boolean result = false;
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}
return result;
}
首先,我们看到,进到这个方法,会将变量result赋值为false,我们看看这个变量在后面有什么用处:
接下来,系统赋值了一个对象ListenerInfo li = mListenerInfo;
这个对象中存放了各种listener的信息:
static class ListenerInfo {
/**
* Listener used to dispatch focus change events.
* This field should be made private, so it is hidden from the SDK.
* {@hide}
*/
protected OnFocusChangeListener mOnFocusChangeListener;
/**
* Listeners for layout change events.
*/
private ArrayList<OnLayoutChangeListener> mOnLayoutChangeListeners;
protected OnScrollChangeListener mOnScrollChangeListener;
/**
* Listeners for attach events.
*/
private CopyOnWriteArrayList<OnAttachStateChangeListener> mOnAttachStateChangeListeners;
/**
* Listener used to dispatch click events.
* This field should be made private, so it is hidden from the SDK.
* {@hide}
*/
public OnClickListener mOnClickListener;
/**
* Listener used to dispatch long click events.
* This field should be made private, so it is hidden from the SDK.
* {@hide}
*/
protected OnLongClickListener mOnLongClickListener;
/**
* Listener used to dispatch context click events. This field should be made private, so it
* is hidden from the SDK.
* {@hide}
*/
protected OnContextClickListener mOnContextClickListener;
/**
* Listener used to build the context menu.
* This field should be made private, so it is hidden from the SDK.
* {@hide}
*/
protected OnCreateContextMenuListener mOnCreateContextMenuListener;
private OnKeyListener mOnKeyListener;
private OnTouchListener mOnTouchListener;
private OnHoverListener mOnHoverListener;
private OnGenericMotionListener mOnGenericMotionListener;
private OnDragListener mOnDragListener;
private OnSystemUiVisibilityChangeListener mOnSystemUiVisibilityChangeListener;
OnApplyWindowInsetsListener mOnApplyWindowInsetsListener;
}
然后,我们回到前边,继续看事件分发的代码:
这里有一个很关键的点:
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
首先看第一个条件:li != null,上面我们看到了,li被赋值为mListenerInfo,所以只要mListenerInfo != null
,那么li就一定不为null,我们来看看mListenerInfo的赋值的地方:
ListenerInfo getListenerInfo() {
if (mListenerInfo != null) {
return mListenerInfo;
}
mListenerInfo = new ListenerInfo();
return mListenerInfo;
}
可以看到,只要我们设置了listener事件,就不会为空,然后,第二个条件是li.mOnTouchListener != null,对于这个条件,当我们设置了onTouch事件,那么这个事件就不会为空,第三个条件是判断当前的view是否为enable,默认都为true,最后一个条件为:
li.mOnTouchListener.onTouch(this, event),
说了这么多,也就是说,在view是enable的情况下,当view的ontouch方法返回true,那么,result的值就会被赋值成为true,然后返回,至此,事件分发结束。
但但onTouch返回false的时候,这个时候就会接下去执行:
if (!result && onTouchEvent(event)) {
result = true;
}
这里,会执行view的onTouchEvent方法,然后,根据其返回值,得到最终的返回值,也就是说,onTouch方法是在onTouchEvent方法之前执行的,当一个view为enable的情况下,我们就得重写onTouchEvent里面的方法,来做相应的操作了,因为此时onTouch方法是不会执行的。
到dispatchTouchEvent的最后,我们也没有看到onClick方法的影子,那么这个方法,到底是在哪里执行的呢?
首先,应该猜到的是要么在onTouch方法里面,要么在onTouchEvent里面执行,但是当view在enable为false的情况下,onTouch是不会执行的,所以我们有理由相信,onClick有很大一部分的可能是在onTouchEvent这个方法中来执行的;
下面,我们来看一看onTouchEvent这个方法:
/**
* Implement this method to handle touch screen motion events.
* <p>
* If this method is used to detect click actions, it is recommended that
* the actions be performed by implementing and calling
* {@link #performClick()}. This will ensure consistent system behavior,
* including:
* <ul>
* <li>obeying click sound preferences
* <li>dispatching OnClickListener calls
* <li>handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when
* accessibility features are enabled
* </ul>
*
* @param event The motion event.
* @return True if the event was handled, false otherwise.
*/
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags;
final int action = event.getAction();
if ((viewFlags & ENABLED_MASK) == DISABLED) {
if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return (((viewFlags & CLICKABLE) == CLICKABLE
|| (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
|| (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
}
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
(viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
switch (action) {
case MotionEvent.ACTION_UP:
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (prepressed) {
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true, x, y);
}
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
mIgnoreNextUpEvent = false;
break;
case MotionEvent.ACTION_DOWN:
mHasPerformedLongPress = false;
if (performButtonActionOnTouchDown(event)) {
break;
}
// Walk up the hierarchy to determine if we're inside a scrolling container.
boolean isInScrollingContainer = isInScrollingContainer();
// For views inside a scrolling container, delay the pressed feedback for
// a short period in case this is a scroll.
if (isInScrollingContainer) {
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPendingCheckForTap.x = event.getX();
mPendingCheckForTap.y = event.getY();
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
// Not inside a scrolling container, so show the feedback right away
setPressed(true, x, y);
checkForLongClick(0, x, y);
}
break;
case MotionEvent.ACTION_CANCEL:
setPressed(false);
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
break;
case MotionEvent.ACTION_MOVE:
drawableHotspotChanged(x, y);
// Be lenient about moving outside of buttons
if (!pointInView(x, y, mTouchSlop)) {
// Outside button
removeTapCallback();
if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
// Remove any future long press/tap checks
removeLongPressCallback();
setPressed(false);
}
}
break;
}
return true;
}
return false;
}
跟dispatchTouchEvent方法中的代码一比,复杂了很多啊,可能会看的很懵逼!
首先:这里面有对ACTION_DOWN,ACTION_UP,ACTION_MOVE事件的处理,经过一番判断,当触摸抬起,就会走入到ACTION_UP这个判断当中去:
而恰巧,就在这里面,执行了PerformClick()
该方法的代码如下:
public boolean performClick() {
final boolean result;
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
li.mOnClickListener.onClick(this);
result = true;
} else {
result = false;
}
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
return result;
}
果然,onClick的方法是在这里执行的,这样,最之前的现象就能说的通了!