享元模式棋子案例代码实现:
/**
* 享元类
* @author 万河归海(用到北京尚学堂资料)
*
*/
public interface ChessFlyWeight {
void setColor(String c);
String getColor();
void display(Coordinate c);
}
class ConcreteChess implements ChessFlyWeight{
private String color;
public ConcreteChess(String color) {
super();
this.color = color;
}
@Override
public void setColor(String c) {
this.color = c;
}
@Override
public String getColor() {
return color;
}
@Override
public void display(Coordinate c) {
System.out.println("棋子颜色:"+color);
System.out.println("棋子位置:"+c.getX()+"---"+c.getY());
}
}
/**
* 棋子坐标类(相当于外部状态)
* @author 万河归海
*
*/
public class Coordinate {
private int x,y;
public Coordinate(int x, int y) {
super();
this.x = x;
this.y = y;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
}
/**
* 享元工厂类
* @author 万河归海
*
*/
public class ChessFlyWeightFactory {
//享元池
private static Map<String,ChessFlyWeight> map = new HashMap<String,ChessFlyWeight>();
public static ChessFlyWeight getChess(String color){
if(map.get(color)!=null){
return map.get(color);
}else{
ChessFlyWeight cfw = new ConcreteChess(color);
map.put(color, cfw);
return cfw;
}
}
}
public class Test {
public static void main(String[] args) {
ChessFlyWeight chess1 = ChessFlyWeightFactory.getChess("黑色");
ChessFlyWeight chess2 = ChessFlyWeightFactory.getChess("黑色");
System.out.println(chess1);
System.out.println(chess2);
System.out.println("增加外部外部状态的处理===========");
chess1.display(new Coordinate(10, 10));
chess2.display(new Coordinate(20, 20));
}
}