组件:
- 窗口
- 弹窗
- 面板
- 文本框
- 列表框
- 按钮
- 图片
- 监听事件
- 鼠标事件
- 键盘事件
- 外挂
- 破解工具
一.简介
Gui的核心技术:Swing ,AWT,界面不美观。需要JRE环境。
二.AWT
2.1AWT介绍
- 包含很多类和接口!GUI:图形用户界面编程
- 元素:窗口,按钮,文本框
- java.awt
2.2组件和容器
1.Frame
package com.kuang.lesson1;
import java.awt.*;
//gui的第一个界面
public class TestFrame {
public static void main(String[] args) {
//Frame,JDK,看源码
Frame frame = new Frame("我的第一个Java图形界面窗口");
//需要设置可见性 w h
frame.setVisible(true);
//设置窗口大小
frame.setSize(400,400);
//设置颜色 color
frame.setBackground(new Color(25, 254, 0, 255));
//弹出的初始位置
frame.setLocation(200,200);
//设置大小固定
frame.setResizable(false);
}
}
运行结果:
问题:发现窗口关闭不掉,停止Java程序才可关闭!
多个窗口:
package com.kuang.lesson1;
import java.awt.*;
public class TestFrame2 {
public static void main(String[] args) {
//展示多个窗口 new
MyFrame myframe1 = new MyFrame(100,100,200,200,Color.BLUE);
MyFrame myframe2 = new MyFrame(300,100,200,200,Color.yellow);
MyFrame myframe3 = new MyFrame(100,300,200,200,Color.red);
MyFrame myframe4 = new MyFrame(300,300,200,200,Color.magenta);
}
}
class MyFrame extends Frame{
static int id = 0;//可能存在多个窗口,需要一个计数器
public MyFrame(int x,int y,int w,int h,Color color){
super("Myframe+"+(++id));
//需要设置可见性 w h
setVisible(true);
//设置大小
setBounds(x,y,w,h);
//设置颜色
setBackground(color);
}
}
结果显示:
2.3面板panel
解决了关闭事件
package com.kuang.lesson1;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
//panel可以看成是一个空间,但是不能单独存在
public class Testpanel {
public static void main(String[] args) {
Frame frame = new Frame();
//布局的概念
Panel panel = new Panel();//内嵌
//设置布局
frame.setLayout(null);
//设置坐标
frame.setBounds(300, 300, 500, 500);
//设置背景
frame.setBackground(new Color(40, 161, 35));
//panel设置坐标,相对于frame
panel.setBounds(50, 50, 400, 400);
panel.setBackground(new Color(193, 15, 60));
//frame.add(panel)
frame.add(panel);
//设置可见性
frame.setVisible(true);
//监听事件,监听窗口关闭事件 System.exit(0)
//适配器模式
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭时需要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}
2.4布局管理器
流式布局:从左往右
package com.kuang.lesson1;
import java.awt.*;
public class TestFlowLayout {
public static void main(String[] args) {
Frame frame = new Frame();
//组件-按钮
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
//设置为流式布局
//frame.setLayout(new FlowLayout());
//frame.setLayout(new FlowLayout(FlowLayout.LEFT));
frame.setLayout(new FlowLayout(FlowLayout.RIGHT));
frame.setSize(200,200);
//把按钮添加上去
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setVisible(true);
}
}
东西南北中
package com.kuang.lesson1;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestBorderLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestBorderLayout");
Button east = new Button("East");
Button west = new Button("west");
Button south = new Button("south");
Button north = new Button("north");
Button center = new Button("center");
frame.add(east,BorderLayout.EAST);
frame.add(west,BorderLayout.WEST);
frame.add(south,BorderLayout.SOUTH);
frame.add(north,BorderLayout.NORTH);
frame.add(center,BorderLayout.CENTER);
frame.setVisible(true);
frame.setSize(200,200);
//添加监听事件
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
}) ;
}
}
表格布局:Grid
package com.kuang.lesson1;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestGridLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestGridLayout");
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
frame.setLayout(new GridLayout(3,2));
frame.add(btn1);
frame.add(btn2);
frame.add(btn3);
frame.add(btn4);
frame.add(btn5);
frame.add(btn6);
//Java函数!自动布局
frame.pack();
frame.setVisible(true);
//添加监听事件
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
课堂练习:
1.frame窗口,最大的
2.4个面板
上半层: border 一个面板
左:button
中:面板
右:button
下半层: border 一个面板
左:button
中:面板
右:button
package com.kuang.lesson1;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestDemo {
public static void main(String[] args) {
//frame需要布局
Frame frame = new Frame();
frame.setSize(400,300);
frame.setLocation(300,400);
frame.setBackground(Color.BLACK);
frame.setVisible(true);
frame.setLayout(new GridLayout(2,1));//两行一列
//四个面板panel
Panel p1 = new Panel(new BorderLayout());//东西南北中
Panel p2 = new Panel(new GridLayout(2,1));
Panel p3 = new Panel(new BorderLayout());
Panel p4 = new Panel(new GridLayout(2,2));
//上半部搞定
p1.add(new Button("East-1"),BorderLayout.EAST);
p1.add(new Button("West-1"),BorderLayout.WEST);
p2.add(new Button("p2-btn-1"));
p2.add(new Button("p2-btn-2"));
p1.add(p2,BorderLayout.CENTER);
//下面
p3.add(new Button("East-2"),BorderLayout.EAST);
p3.add(new Button("West-2"),BorderLayout.WEST);
//中间四个
for (int i = 0; i < 4; i++) {
p4.add(new Button("for-"+i));
}
p3.add(p4,BorderLayout.CENTER);
frame.add(p1);
frame.add(p3);
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
总结:
1.frame是一个顶级窗口
2.panel无法单独显示,必须添加到某个容器中
3.布局管理器:流式布局,东西南北中,表格
4.大小,定位,背景颜色,可见性,监听!
2.5事件监听
事件监听:当某个事情发生的时候,干什么?
package com.kuang.lesson2;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestAction {
public static void main(String[] args) {
//按下按钮触发一些事件
Frame frame = new Frame();
Button button = new Button("hello");
//因为addActionListener需要一个ActionListener,所以我们需要构造一个ActionListener
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button,BorderLayout.CENTER);
frame.pack();
windowClose(frame);
frame.setVisible(true);
}
//关闭窗体事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//事件监听
class MyActionListener implements ActionListener{
public void actionPerformed(ActionEvent e){
System.out.println("aaa");
}
}
多个按钮共享一个事件:
package com.kuang.lesson2;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestAction02 {
public static void main(String[] args) {
//两个按钮实现同一个监听
//开始 停止
Frame frame = new Frame("开始 停止");
Button button1 = new Button("start");
Button button2 = new Button("end");
//可以显示的定义出发会返回的命令,如果不现实点工艺,则会走默认的值!
//可以多个按钮只写一个监听类
button2.setActionCommand("button2-stop");
Mymonitor mymonitor = new Mymonitor();
button1.addActionListener(mymonitor);
button2.addActionListener(mymonitor);
frame.add(button1,BorderLayout.NORTH);
frame.add(button2,BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
class Mymonitor implements ActionListener{
public void actionPerformed(ActionEvent e){
//e.getActionCommand() 获得按钮的信息
System.out.println("按钮被点击了"+e.getActionCommand());
}
}
2.6输入框TextField监听
package com.kuang.lesson2;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestTest01 {
public static void main(String[] args) {
//启动!
new MyFrame();
}
}
class MyFrame extends Frame{
public MyFrame(){
TextField textField = new TextField();//单排文本框
add(textField);
//监听这个文本框输入的文字
MyActionListener2 myActionListener2 = new MyActionListener2();
//按下enter,就会触发这个输入框事件
textField.addActionListener(myActionListener2);
//设置替换编码
textField.setEchoChar('*');
pack();
setVisible(true);
}
}
class MyActionListener2 implements ActionListener{
public void actionPerformed(ActionEvent e){
TextField field = (TextField) e.getSource();//获得一些资源,返回了一个对象
System.out.println(field.getText());//获得输入框文本
field.setText("");//null ""
}
}
2.7简易计算器,组合+内部类
oop原则:组合,大于继承!
class A extends B{
}
class A{
public B b;
}
加法计算器demo01
package com.kuang.lesson2;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new Calculator();
}
}
//计算器类
class Calculator extends Frame{
public Calculator(){
//3个文本框
TextField num1 = new TextField(10);//字符数
TextField num2 = new TextField(10);//字符数
TextField num3 = new TextField(20);//字符数
//1个按钮
Button button = new Button("=");
//button需要增加一个监听事件
button.addActionListener(new MyCalculatorListener(num1,num2,num3));
//1个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取三个变量
private TextField num1,num2,num3;
public MyCalculatorListener(TextField num1,TextField num2,TextField num3) {
this.num1 = num1;
this.num2 = num2;
this.num3 = num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得两个加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将这个值加法运算后,放到第三个框
num3.setText(""+(n1+n2));
//3.清除前两个框
num1.setText("");
num2.setText("");
}
}
完全改造为面向对象写法:
package com.kuang.lesson2;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCal02 {
public static void main(String[] args) {
new Calculator1().loadFrame();
}
}
//计算器类
class Calculator1 extends Frame {
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
num1 = new TextField(10);
num2 = new TextField(10);
num3 = new TextField(20);
//1个按钮
Button button = new Button("=");
//button需要增加一个监听事件
button.addActionListener(new MyCalculatorListener1(this));
//1个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener1 implements ActionListener {
//获取计算器这个变量,在一个类中组合另外一个类;
Calculator1 calculator1 = null;
public MyCalculatorListener1( Calculator1 calculator1) {
this.calculator1 = calculator1;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得两个加数
int n1 = Integer.parseInt(calculator1.num1.getText());
int n2 = Integer.parseInt(calculator1.num2.getText());
//2.将这个值加法运算后,放到第三个框
calculator1.num3.setText(""+(n1+n2));
//3.清除前两个框
calculator1.num1.setText("");
calculator1.num2.setText("");
}
}
内部类:更好的包装
package com.kuang.lesson2;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCal02 {
public static void main(String[] args) {
new Calculator1().loadFrame();
}
}
//计算器类
class Calculator1 extends Frame {
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
num1 = new TextField(10);
num2 = new TextField(10);
num3 = new TextField(20);
//1个按钮
Button button = new Button("=");
//button需要增加一个监听事件
button.addActionListener(new MyCalculatorListener1());
//1个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
//监听器类
//内部类最大的好处就是畅通无阻的访问外部类属性
private class MyCalculatorListener1 implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
//1.获得两个加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将这个值加法运算后,放到第三个框
num3.setText(""+(n1+n2));
//3.清除前两个框
num1.setText("");
num2.setText("");
}
}
}
2.8画笔
package com.kuang.lesson03;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new Mypaint().loadFrame();
}
}
class Mypaint extends Frame{
public void loadFrame(){
setBounds(200,200,600,400);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
//画笔,需要有颜色,画笔可以画画
//g.setColor(Color.red);
//g.drawOval(100,100,100,100);
g.fillOval(100,100,100,100);//实心的圆
//g.setColor(Color.GREEN);
g.fillRect(150,200,200,200);
//养成习惯,画笔用完,将他还原为最初的颜色
}
}
2.9鼠标监听
目的:想要实现鼠标画画!
package com.kuang.lesson03;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;
//测试鼠标监听事件
public class TestMouseListener {
public static void main(String[] args) {
new Myframe("画画");
}
}
//自己的类
class Myframe extends Frame{
//画画需要画笔,需要监听鼠标当前位置,需要集合来存储这个点
ArrayList points;
public Myframe(String title){
super(title);
setBounds(200,200,400,300);
//存鼠标的点
points = new ArrayList<>();
setVisible(true);
//鼠标监听器,针对这个窗口
this.addMouseListener(new MyMouseListener());
}
@Override
public void paint(Graphics g) {
//画画,监听鼠标事件
Iterator iterator = points.iterator();
while(iterator.hasNext()){
Point point = (Point)iterator.next();
g.setColor(Color.BLUE);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点到界面上
public void addPaint(Point point){
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter {
//鼠标 按下,谈起,按住不放
@Override
public void mousePressed(MouseEvent e) {
Myframe myframe =(Myframe)e.getSource();
//这里我们点击的时候就会在界面上产生一个点!
//这个点就是鼠标的点
myframe.addPaint( new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重新画一遍
myframe.repaint();//刷新
}
}
}
2.10 窗口监听
package com.kuang.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame(){
setBounds(100,100,200,200);
setBackground(Color.blue);
setVisible(true);
//addWindowListener(new MyWindowListener());
this.addWindowListener(new WindowAdapter() {//匿名内部类
@Override
public void windowOpened(WindowEvent e) {
System.out.println("windowopen");
}
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowclosing");
System.exit(0);
}
@Override
public void windowClosed(WindowEvent e) {
System.out.println("windowclosed");
}
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source = (WindowFrame) e.getSource();
source.setTitle("被激活了!");
System.out.println("windowActivated");
}
});
}
}
2.11键盘监听
package com.kuang.lesson03;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
//键盘
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame {
public KeyFrame() {
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘按下的键是哪一个,当前的码
int keyCode = e.getKeyCode();//不需要去记录这个数值,直接使用静态属性VK_xxx就可以
System.out.println(keyCode);
if(keyCode == KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
//根据按下不同操作,产生不同结果
}
});
}
}