pygame从入门到放弃(一)

首先pip 那个pygame;
然后看代码;
临时写的,图片就不插了(防止舍友砍我,现在是凌晨。。。。)
[TOC]

井字棋游戏

# 此代码基本能立于不败之地;
import random
#可视化输出
def draw_Board(board):
    print('-----------')
    print(' ' + board[1] + ' | ' + board[2] + ' | ' + board[3])
    print('-----------')
    print(' ' + board[4] + ' | ' + board[5] + ' | ' + board[6])
    print('-----------')
    print(' ' + board[7] + ' | ' + board[8] + ' | ' + board[9])
    print('-----------')
#输入选择符号
def input_Player_Letter():
    letters = ''
    while not (letters == 'X' or letters == 'O'):
        print('Do you want to be X or O?')
        letters = input().upper()
    if letters == 'X':return ['X','O']
    else:return ['O','X']
#谁先?
def who_Goes_First():
    if random.randint(0, 1) == 0:
        return 'computer'
    else: return 'player'
#是否再来一次?
def play_Again():
    print('Do you want to play again?(yes or no?)')
    return input().lower().startswith('y')
#下子
def make_Move(board, letter, move):
    board[move] = letter
#判断是否有获胜者
def is_Winner(bo, le):
    return ((bo[7] == bo[8] == bo[9] == le) or
            (bo[4] == bo[5] == bo[6] == le) or
            (bo[1] == bo[2] == bo[3] == le) or
            (bo[7] == bo[4] == bo[1] == le) or
            (bo[8] == bo[5] == bo[2] == le) or
            (bo[9] == bo[6] == bo[3] == le) or
            (bo[7] == bo[5] == bo[3] == le) or
            (bo[1] == bo[5] == bo[9] == le))
#复制表盘测试
def get_Board_Copy(board):
    dupe_Board = []
    for i in board:
        dupe_Board.append(i)
    return dupe_Board
#判断位置是否为空
def is_Space_Free(board,move):
    return board[move] == ' '
#选手下棋
def get_Player_Move(board):
    move = ' '
    while move not in '1 2 3 4 5 6 7 8 9'.split() or not is_Space_Free(board,int(move)):
        print('What is your next move?')
        move = input()
    return int(move)
#随机下棋
def choose_Random_Move_From_List(board, movesList):
    possibleMoves = []
    for i in movesList:
        if is_Space_Free(board, i):
            possibleMoves.append(i)
    if len(possibleMoves ) != 0 :
        return random.choice(possibleMoves)#随机返回
    else:
        return None ##不在此中下棋
#简易AI
def get_Computer_Move(board, computerLetter):
    if computerLetter == 'X':
        playerLetter = 'O'
    else :playerLetter = 'X'
#是否有胜利的一步
    for i in range(1,10):
        copy = get_Board_Copy(board)
        if is_Space_Free(copy, i):
            make_Move(copy, computerLetter, i)
            if is_Winner(copy, computer_Letter):
                return i
#阻止选手胜利
    for i in range(1,10):
        copy = get_Board_Copy(board)
        if is_Space_Free(copy, i):
            make_Move(copy, player_Letter, i)
            if is_Winner(copy, player_Letter):
                return i
#占中间的
    if is_Space_Free(board, 5):
        return 5
#选角落不易输
    move = choose_Random_Move_From_List(board, [1,3,7,9])
    if move != None:
        return move
#别无后路
    return choose_Random_Move_From_List(board, [2, 4, 6, 8])
#判断棋盘是否满
def is_Board_Full(board):
    for i in range(1, 10):
        if is_Space_Free(board, i):
            return False
    return True
####主函数:
print("Welcome to 井字棋:")
while 1:
    the_Board = [" "]*10
    player_Letter, computer_Letter = input_Player_Letter()
    turn = who_Goes_First()
    print('The {} will go first.'.format(turn))
    game_Is_Playing = True
#游戏开始
    while game_Is_Playing:
        if turn == 'player':
            draw_Board(the_Board)
            move = get_Player_Move(the_Board)
            make_Move(the_Board, player_Letter, move)
#判断是否胜利
            if is_Winner(the_Board,player_Letter):
                draw_Board(the_Board)
                print("You have won the game!")
                game_Is_Playing = False
            else:
                if is_Board_Full(the_Board):
                    draw_Board(the_Board)
                    print('The game is a tie!')
                    break
                else:
                    turn = 'computer'  #交换下棋方
        else:
            move = get_Computer_Move(the_Board, computer_Letter)
            make_Move(the_Board, computer_Letter, move)
#判断胜利
            if is_Winner(the_Board,computer_Letter):
                draw_Board(the_Board)
                print("You have lost the game!")
                game_Is_Playing = False
            else:
                if is_Board_Full(the_Board):
                    draw_Board(the_Board)
                    print('The game is axx tie!')
                    break
                else:
                    turn = 'player'   #交换下棋方
    if not play_Again():
        break

hello world

#学会能画出图形
#这称不上是一个游戏
import pygame, sys
from pygame.locals import *

pygame.init()

window_Surface = pygame.display.set_mode((500, 400), 0, 32)
pygame.display.set_caption('Hello world!')

#RBG
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
#fonts
basic_Font = pygame.font.SysFont(None, 48)

text = basic_Font.render('Hello world~~', True, WHITE, BLUE)
text_Rect = text.get_rect()

text_Rect.centerx = window_Surface.get_rect().centerx
text_Rect.centery = window_Surface.get_rect().centery
window_Surface.fill(WHITE)

pygame.draw.polygon(window_Surface, GREEN, ((146, 0), (291, 106), (236, 277), (56, 277), (0, 106)))

pygame.draw.line(window_Surface, BLUE, (60, 60), (120, 60), 4)
pygame.draw.line(window_Surface, BLUE, (120, 60), (60, 120))
pygame.draw.line(window_Surface, BLUE, (60, 120), (120, 120), 4)

pygame.draw.circle(window_Surface, BLUE, (300, 50), 20, 1)

pygame.draw.ellipse(window_Surface, RED, (300, 250, 40, 80), 1)

pygame.draw.rect(window_Surface, RED,
                 (text_Rect.left - 20,
                  text_Rect.top - 20,
                  text_Rect.width + 40,
                  text_Rect.height + 40))

pixArry = pygame.PixelArray(window_Surface)
pixArry[480][380] = BLACK
del pixArry

window_Surface.blit(text, text_Rect)

pygame.display.update()

while 1:
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()

移动的方块

#和上式差不多,也是画出来的
import pygame, sys, time
import random
from pygame.locals import *

pygame.init()

window_Width = 400
window_Height = 400

window_Surface = pygame.display.set_mode((window_Width, window_Height), 0, 32)

pygame.display.set_caption('Animation')

down_Left = 1
down_Right = 3
up_Left = 7
up_Right = 9

move_Speed = 4
Black = (0, 0, 0)
RED = (255, 0, 0)
GREEN =(0, 255, 0)
BLUE = (0, 0, 255)

b1 = {'rect':pygame.Rect(300, 80, 50, 100),'color':RED, 'dir':up_Right} #红长方形
b2 = {'rect':pygame.Rect(120, 200, 20, 20),'color':GREEN, 'dir':up_Left}#绿
b3 = {'rect':pygame.Rect(100, 150, 60, 60),'color':BLUE, 'dir':down_Left}#蓝

blocks = [b1, b2, b3]

while 1:
    window_Surface.fill(Black)
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()

    for b in blocks:
        #移动
        if b['dir'] == down_Left:
            b['rect'].left -= move_Speed
            b['rect'].top += move_Speed
        if b['dir'] == down_Right:
            b['rect'].left += move_Speed
            b['rect'].top += move_Speed
        if b['dir'] == up_Left:
            b['rect'].left -= move_Speed
            b['rect'].top -= move_Speed
        if b['dir'] == up_Right:
            b['rect'].left += move_Speed
            b['rect'].top -= move_Speed
#反弹
        if b['rect'].top < 0:
            if b['dir'] == up_Left:
                b['dir'] = down_Left
            if b['dir'] == up_Right:
                b['dir'] = down_Right
        if b['rect'].bottom > window_Height:
            if b['dir'] == down_Left:
                b['dir'] = up_Left
            if b['dir'] == down_Right:
                b['dir'] = up_Right
        if b['rect'].left < 0:
            if b['dir'] == down_Left:
                b['dir'] = down_Right
            if b['dir'] == up_Left:
                b['dir'] = up_Right
        if b['rect'].right > window_Width:
            if b['dir'] == down_Right:
                b['dir'] = down_Left
            if b['dir'] == up_Right:
                b['dir'] = up_Left
        pygame.draw.rect(window_Surface, b['color'], b['rect'])
#重置
    pygame.display.update()
    time.sleep(random.uniform(0.01,0.03)) #控制时间随机速度

移动的方块二

#♪(^∀^●)ノ随便改了一下,和上面的差不多
import pygame, sys, random
from pygame.locals import *
#查看是否吃到食物
def do_Rects_Overlap(rect1,rect2):
    for a, b in [(rect1, rect2), (rect2, rect1)]:
        if((is_Point_Inside_Rect(a.left, a.top, b))or
            (is_Point_Inside_Rect(a.left, a.bottom, b)) or
            (is_Point_Inside_Rect(a.right, a.top, b)) or
            (is_Point_Inside_Rect(a.right, a.bottom, b))):
            return True
    return False

def is_Point_Inside_Rect(x, y, rect):
    if (x > rect.left) and (x < rect.right) and (y > rect.top ) and (y < rect .bottom):
        return True
    else:
        return False
#初始化
pygame.init()

mainClock = pygame.time.Clock()
#游戏界面大小
window_Width = 800
window_Height = 600
window_Surface = pygame.display.set_mode((window_Width, window_Height),0,32)
#标题
pygame.display.set_caption("呼哧's game")

down_Left = 1
down_Right = 3
up_Left = 7
up_Right = 9
#速度
move_Speed = 4
#颜色
BLACK = (0, 0, 0)
GREEN  = (0, 255, 0)
WHITE = (255, 255, 255)
#食物计数
food_Counter = 0
new_Food = 4
#食物大小
food_Size = 2
bouncer = {'rect':pygame.Rect(300, 100, 50, 50), 'dir':down_Left}
foods = []
#初始化有6000个食物
for i in range(6000):
    foods.append(pygame.Rect(random.randint(0, window_Width - food_Size),
                             random.randint(0, window_Height - food_Size),
                             food_Size, food_Size))

while True:

    for event in pygame.event.get():
        #关闭按钮
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
#增加食物功能
    food_Counter += 1
    if food_Counter >= new_Food :
        food_Counter = 0
        foods.append(pygame.Rect(random.randint(0, window_Width - food_Size),
                                 random.randint(0, window_Height - food_Size),
                                 food_Size, food_Size))
#填充
    window_Surface.fill(BLACK)
#移动
    if bouncer['dir'] == down_Left :
            bouncer['rect'].left -= move_Speed
            bouncer['rect'].top += move_Speed

    if bouncer['dir'] == down_Right :
        bouncer['rect'].left += move_Speed
        bouncer['rect'].top += move_Speed

    if bouncer['dir'] == up_Left :
        bouncer['rect'].left -= move_Speed
        bouncer['rect'].top -= move_Speed

    if bouncer['dir'] == up_Right :
        bouncer['rect'].left += move_Speed
        bouncer['rect'].top -= move_Speed
#反弹
    if bouncer['rect'].top < 0:
        if bouncer['dir'] == up_Left:
            bouncer['dir'] = down_Left
        if bouncer['dir'] == up_Right:
            bouncer['dir'] = down_Right

    if bouncer['rect'].bottom > window_Height:
        if bouncer['dir'] == down_Left:
            bouncer['dir'] = up_Left
        if bouncer['dir'] == down_Right:
            bouncer['dir'] = up_Right

    if bouncer['rect'].left < 0:
        if bouncer['dir'] == up_Left:
            bouncer['dir'] = up_Right
        if bouncer['dir'] == down_Left:
            bouncer['dir'] = down_Right

    if bouncer['rect'].right > window_Width:
        if bouncer['dir'] == down_Right:
            bouncer['dir'] = down_Left
        if bouncer['dir'] == up_Right:
            bouncer['dir'] = up_Left
    #移动的方块
    pygame.draw.rect(window_Surface, WHITE, bouncer['rect'])
    #擦去绿色方块
    for food in foods[:]:
        if do_Rects_Overlap(bouncer['rect'], food):
            foods.remove(food)
    #显示绿色方块
    for i in range(len(foods)):
        pygame.draw.rect(window_Surface, GREEN, foods[i])
    #重置
    pygame.display.update()
    #类似time.sleep
    mainClock.tick(40)

可操作的方块一

#有了这个是不是就感觉有了天下一样呢,哈哈哈。^_^
#游戏简要说明:上下左右wsad或者上下左右;
#单机增加食物,x随机移动;
#食物变化具体请看代码;
import pygame, sys, random, time
from pygame.locals import *
#初始化
pygame.init()
main_Clock = pygame.time.Clock()
#界面设计
window_Width = 800
window_Height = 500

window_Surface = pygame.display.set_mode((window_Width, window_Height), 0, 32)
pygame.display.set_caption("Huchi's moving rect")
#颜色
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
WHITE = (255, 255, 255)
#食物
food_Counter = 0
new_Food = 40
food_Size = 20
player = pygame.Rect(300, 0, 50 ,50)
foods = []
for i in range(20):
    foods.append(pygame.Rect(random.randint(0, window_Width - food_Size),
                             random.randint(0, window_Height - food_Size),
                             food_Size, food_Size))
#移动
move_Left = False
move_Right = False
move_Up = False
move_Down = False
#速度
move_Speed = 10

while True:

    for event in pygame.event.get():
        #关闭按钮
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
#按键
        if event.type == KEYDOWN:
            if event.key == K_LEFT or event.key == ord('a'):
                move_Right = False
                move_Left = True

            if event.key == K_RIGHT or event.key == ord('d'):
                move_Left = False
                move_Right = True

            if event.key == K_UP or event.key == ord('w'):
                move_Down = False
                move_Up = True

            if event.key == K_DOWN or event.key == ord('s'):
                move_Up = False
                move_Down = True
#松开
        if event.type == KEYUP:
            if event.key == K_ESCAPE:
                pygame.quit()
                sys.exit()

            if event.key == K_LEFT or event.key == ord('a'):
                move_Left = False
            if event.key == K_RIGHT or event.key == ord('d'):
                move_Right = False
            if event.key == K_UP or  event.key == ord('w'):
                move_Up = False
            if event.key == K_DOWN or event.key == ord('s'):
                move_Down = False
            if event.key == ord('x'):
                player.top = random.randint(0, window_Height - player.height)
                player.left = random.randint(0, window_Width - player.width)
        #鼠标增加
        if event.type == MOUSEBUTTONUP:
            foods.append(pygame.Rect(random.randint(0, window_Width - food_Size),
                                     random.randint(0, window_Height - food_Size),
                                     food_Size,food_Size))
#食物增加
    food_Counter += 1
    if food_Counter >= new_Food:
        food_Counter = 0
        foods.append(pygame.Rect(random.randint(0, window_Width - food_Size),
                                 random.randint(0, window_Height - food_Size),
                                 food_Size, food_Size))
        # 填充
    window_Surface.fill(BLACK)
#阻止越界
    if move_Down and player.bottom < window_Height:
        player.top  += move_Speed
    if move_Up and player.top > 0:
        player.top -= move_Speed
    if move_Left and player.left > 0:
        player.left -= move_Speed
    if move_Right and player.right <window_Width:
        player.left += move_Speed
#画玩者的rect
    pygame.draw.rect(window_Surface, WHITE, player)
#吃掉食物
    for food in foods[:]:
        if player.colliderect(food):
            foods.remove(food)
#画食物
    for i in range(len(foods)):
        pygame.draw.rect(window_Surface, GREEN, foods[i])
#动态化
    pygame.display.update()

    main_Clock.tick(40)
#胜利
    if len(foods) == 0:
        basic_Font = pygame.font.SysFont(None, 48)

        text = basic_Font.render('You won!', True, BLACK, BLUE)
        text_Rect = text.get_rect()
        window_Surface.blit(text, text_Rect)
        pygame.display.update()
        time.sleep(1)

入门期的第一个成果

#加入了图片,在上述的游戏中加入了图片与背景音乐(可以开关);
#我的图片与bgm是放在同目录的文件下的;
import pygame, sys, random, time
from pygame.locals import *

pygame.init()
main_Clock = pygame.time.Clock()

window_Width = 800
window_Height = 644
window_Surface = pygame.display.set_mode((window_Width, window_Height),0 ,32)
#颜色
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
#食物设置
food_Counter = 0
new_Food = 20
food_Size = 100
#玩家图片
player = pygame.Rect(300, 100, 40, 40)
player_Image = pygame.image.load('images\\player.jpg')#图片1
player_Stretched_Image = pygame.transform.scale(player_Image, (20, 20))


food_Image = pygame.image.load('images\\food.jpg')
foods_Image = pygame.transform.scale(food_Image, (20, 20))
foods = []
#初始20个食物
for i in range(20):
    foods.append(pygame.Rect(random.randint(0, window_Width - 20),
                            random.randint(0, window_Height - 20),
                            food_Size, food_Size ))

#移动
move_Left = False
move_Right = False
move_Up = False
move_Down = False
#速度
move_Speed = 10
#背景音乐
pickup_Sound = pygame.mixer.Sound('videos\\eat.wav')
pygame.mixer.music.load('videos\\bgm.mp3') #音乐
pygame.mixer.music.play(-1, 0.0)
music_Playing = True

while True:
    for event in pygame.event.get():
        #关闭按钮
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
#按键
        if event.type == KEYDOWN:
            if event.key == K_LEFT or event.key == ord('a'):
                move_Right = False
                move_Left = True

            if event.key == K_RIGHT or event.key == ord('d'):
                move_Left = False
                move_Right = True

            if event.key == K_UP or event.key == ord('w'):
                move_Down = False
                move_Up = True

            if event.key == K_DOWN or event.key == ord('s'):
                move_Up = False
                move_Down = True
#松开
        if event.type == KEYUP:
            if event.key == K_ESCAPE:
                pygame.quit()
                sys.exit()

            if event.key == K_LEFT or event.key == ord('a'):
                move_Left = False
            if event.key == K_RIGHT or event.key == ord('d'):
                move_Right = False
            if event.key == K_UP or  event.key == ord('w'):
                move_Up = False
            if event.key == K_DOWN or event.key == ord('s'):
                move_Down = False
            if event.key == ord('x'):
                player.top = random.randint(0, window_Height - player.height)
                player.left = random.randint(0, window_Width - player.width)
            if event.key == ord('m'):
                if music_Playing:
                    pygame.mixer.music.stop()
                else:
                    pygame.mixer.music.play(-1, 0.0)
                music_Playing = not music_Playing
        #鼠标增加
        if event.type == MOUSEBUTTONUP:
            foods.append(pygame.Rect(random.randint(0, window_Width - food_Size),
                                     random.randint(0, window_Height - food_Size),
                                     food_Size,food_Size))

#食物增加
    food_Counter += 1
    if food_Counter >= new_Food:
        food_Counter = 0
        foods.append(pygame.Rect(random.randint(0, window_Width - food_Size),
                                 random.randint(0, window_Height - food_Size),
                                 food_Size, food_Size))
        # 填充
    window_Surface.fill(BLACK)
    # 阻止越界
    if move_Down and player.bottom < window_Height:
        player.top += move_Speed
    if move_Up and player.top > 0:
        player.top -= move_Speed
    if move_Left and player.left > 0:
        player.left -= move_Speed
    if move_Right and player.right < window_Width:
        player.left += move_Speed

    window_Surface.blit(player_Stretched_Image, player)

    for food in foods[:]:
        if player.colliderect(food):
            foods.remove(food)
            player = pygame.Rect(player.left, player.top, player.width + 2, player.height + 2)
            player_Stretched_Image = pygame.transform.scale(player_Image, (player.width, player.height))

            if music_Playing:
                pickup_Sound.play()
    if len(foods) >= 40:
        foods = []
    if len(foods) == 0:
        for i in range(20):
            foods.append(pygame.Rect(random.randint(0, window_Width - 20),
                                     random.randint(0, window_Height - 20),
                                     food_Size, food_Size))
#胜利条件
    if  player.height > window_Height:
        player.width = player.height = 1
        basic_Font = pygame.font.SysFont(None, 48)

        text = basic_Font.render('You won!', True, BLACK, BLUE)
        text_Rect = text.get_rect()
        window_Surface.blit(text, text_Rect)

        window_Surface.blit(player_Stretched_Image, player)
        pygame.display.update()
        time.sleep(3)
        window_Surface.blit(player_Stretched_Image, player)
        pygame.display.update()


    for food in foods:
        window_Surface.blit(food_Image, food)
    pygame.display.update()
    main_Clock.tick(40)

别拦我,我要去看源码,哈哈哈,interesting。:)

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### 回答1: 《PythonPygame游戏 - 从入门到精通.pdf》是一本关于使用Python语言和Pygame库编写游戏的书籍。Python是一种简单易学的编程语言,具有丰富的库和工具,非常适合初学者入门。而Pygame是为了方便开发2D游戏而设计的库,提供了丰富的函数和类,可以帮助开发者轻松地创建游戏。 这本书的目标是帮助读者从游戏开发的基础知识入手,逐步了解PythonPygame的使用方法,并逐渐提高到精通水平。书中按照渐进式的学习方式,从基本的Python语法开始介绍,然后逐步引入Pygame库的功能和特性。读者可以学习如何创建游戏窗口,绘制图形和精灵,处理用户输入,实现游戏逻辑等。 此外,书中还涵盖了一些高级的游戏开发技术,比如碰撞检测、音效处理、动画效果和物理模拟等。通过学习这些内容,读者将能够掌握更多复杂游戏的开发方法,并能够自己设计和实现自己的游戏。 总的来说,《PythonPygame游戏 - 从入门到精通.pdf》是一本适合初学者和有一定编程基础的读者学习游戏开发的书籍。读者可以通过学习这本书,掌握使用PythonPygame开发游戏的基本技能,从而进一步提升自己在游戏开发领域的能力。 ### 回答2: 《PythonPygame游戏-从入门到精通》是一本关于使用Python编程语言和Pygame游戏开发库来编写游戏的指南。它逐步介绍了从入门到精通的过程,并教会读者如何利用PythonPygame创建自己的游戏Python是一种简单易学的高级编程语言,被广泛应用于各种领域,包括游戏开发。Pygame是一个基于Python的库,专门用于开发2D游戏。它提供了许多功能强大的工具和函数,可以帮助开发者处理游戏图形、声音、输入等方面的内容。 《PythonPygame游戏-从入门到精通》一书首先向读者介绍了PythonPygame的基础知识,包括安装和配置开发环境以及PythonPygame的基本语法和功能。然后,它逐渐深入探讨了游戏开发的不同方面,包括游戏循环、图形绘制、碰撞检测、游戏物理等。书中使用了大量的示例代码和实际案例来帮助读者理解和应用所学知识。 通过学习《PythonPygame游戏-从入门到精通》,读者将获得从入门到精通的游戏开发技能。他们将学会创建各种类型的游戏,从简单的益智游戏到复杂的角色扮演游戏。此外,书中还提供了一些高级技巧和技术,如使用人工智能和网络功能来增强游戏体验。 总之,这本书是一本全面而深入的学习资源,适合那些希望利用PythonPygame开发游戏的初学者和有经验的开发者。它将引导读者从零开始掌握游戏开发的基本技能,并帮助他们创建自己的精彩游戏作品。 ### 回答3: 《PythonPygame游戏-从入门到精通.pdf》是一本专门介绍如何使用Python及其游戏开发库Pygame来编写游戏的书籍。 Python是一种高级编程语言,易于学习和使用。它具有简洁的语法和丰富的标准库,可以进行各种编程任务,包括游戏开发。Pygame是一个基于Python的开源游戏开发库,提供了丰富的功能和工具,方便开发者进行游戏的设计和制作。 这本书从入门到精通的目标,意味着它适合各种编程经验水平的读者。对于初学者,它会介绍PythonPygame的基本知识和概念,例如变量、条件语句、循环和函数等。然后,它将引导读者学习如何使用Pygame库中的各种功能和模块来创建游戏窗口、处理用户输入、绘制图形等。通过实际的示例和练习,读者可以逐步掌握游戏设计和开发的基本技能。 对于有一定编程经验的读者,本书也提供了更高级的内容和技巧,例如碰撞检测、动画效果、游戏物理学等。读者可以通过这些深入的学习,进一步提升自己的游戏开发能力,设计出更加有趣和复杂的游戏。 总的来说,《PythonPygame游戏-从入门到精通.pdf》是一本对于想要学习如何使用PythonPygame编写游戏的读者来说非常有价值的书籍。通过它的指导,读者可以系统地学习游戏开发的基础知识和技能,并逐步提高自己的水平,成为一名优秀的游戏开发者。

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