链栈操作—c语言实现

#include <stdio.h>
#include <math.h>
#include <stdlib.h>
#define _CRT_SECURE_NO_WARNINGS
#pragma warning(disable:4996)

struct sqsack {
	int data;
	struct sqsack* next;
};

struct sqsack* Init(struct sqsack* head);  //初始化
struct sqsack* Push(struct sqsack* head,int e); //入栈
struct sqsack* Pop(struct sqsack* head);  //出栈
void Print(struct sqsack* head);  //遍历栈
int Size(struct sqsack* head);		//求链栈的长度

int main()
{
	int e = 0, size = 0;
	struct sqsack* head = NULL;
	head = Init(head);
	while (e != -1)
	{
		printf("请输入入栈元素,输入-1结束输入\n");
		scanf("%d", &e);
		if (e != -1)
		{
			head = Push(head, e);
		}
	}
	//head = Pop(head);
	Print(head);
	size = Size(head);
	printf("栈长为======== %d \n", size);
	return 0;
}


struct sqsack* Init(struct sqsack* head)
{
	head = (struct sqsack*)malloc(sizeof(struct sqsack));
	if (head == NULL)
	{
		printf("空间开辟失败\n");
		exit(0);
	}
	else
	{
		printf("空间开辟成功\n");
		head->next = NULL;           // 这里你能写成等于号 笑死
		return head;
	}
}

struct sqsack* Push(struct sqsack* head,int e)
{
	struct sqsack* p = NULL;
	p = (struct sqsack*)malloc(sizeof(struct sqsack));
	p->data = e;
	p->next = head;
	head = p;
	printf("入栈成功\n");
	return head;
}

struct sqsack* Pop(struct sqsack* head)
{
	int e = 0;
	struct sqsack* p = NULL;
	if (head->next == NULL)
	{
		printf("数据为空\n");
	}
	else
	{
		p = head;
		printf("出栈的数据为======== %d \n", p->data);  // 这个p就不需要开辟成节点了,因为指向本身就有的节点
		head = head->next;
	}
	
	return head;
}

void Print(struct sqsack* head)
{
	int data = 0;
	struct sqsack* p = head;
	if (head->next == NULL)
	{
		printf("没有数据呢\n");
	}
	else
	{
		while (p->next!=NULL)
		{
			printf("栈中数据===== %d \n", p->data);
			p = p->next;
		}
	}
}

int Size(struct sqsack* head)
{
	int e = 0;
	struct sqsack* p = head;
	if (head->next == NULL)
	{
		return 0;
	}
	else
	{
		while (p->next != NULL)
		{
			p = p->next;
			e++;
		}
		return e;
	}
}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值