//myServer.h
#ifndef MYSERVER_H
#define MYSERVER_H
#include <QTcpServer>
#include <QTcpSocket>
#include <QtWidgets>
class MyServer : public QTcpServer
{
Q_OBJECT
public:
MyServer(QObject *parent = 0);
protected:
void incomingConnection(qintptr socketDescriptor);
};
#endif // MYSERVER_H
//myServer.cpp
#include "myserver.h"
#include "mysocket.h"
myServer::myServer()
{
}
void myServer::incomingConnection(qintptr socketDescriptor)
{
mySocket *myTcpSocket=new mySocket(this);
myTcpSocket->setSocketDescriptor(socketDescriptor);
}
//myTcpSocket.h
#ifndef MYSOCKET_H
#define MYSOCKET_H
#include <QWidget>
#include <QtWidgets>
#include <QTcpServer>
#include <QTcpSocket>
class mySocket:public QTcpSocket
{
Q_OBJECT
public:
mySocket(QObject *parent=0);
private slots:
void readClient();
};
#endif // MYSOCKET_H
//myTcpSocket.cpp
#include "mysocket.h"
mySocket::mySocket(QObject *parent):QTcpSocket(parent)
{
connect(this,SIGNAL(readyRead()),this,SLOT(readClient()));
connect(this,SIGNAL(disconnected()),this,SLOT(deleteLater()));
}
void mySocket::readClient()
{
qDebug() << "hello" <<endl;
}
//main.cpp
#include <QApplication>
#include <QtWidgets>
#include "myserver.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MyServer myServer;
myServer.listen(QHostAddress::Any,7788);
QPushButton pushButton("quit");
pushButton.show();
QObject::connect(&pushButton,SIGNAL(clicked()),&a,SLOT(quit()));
return a.exec();
}
//widget.cpp
#include "widget.h"
#include "ui_widget.h"
Widget::Widget(QWidget *parent) :
QWidget(parent),
ui(new Ui::Widget)
{
ui->setupUi(this);
MyServer.listen(QHostAddress::Any,7788);
}
Widget::~Widget()
{
delete ui;
}
//Widget.h
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
#include <QtWidgets>
#include <QTcpServer>
#include "myserver.h"
namespace Ui {
class Widget;
}
class Widget : public QWidget
{
Q_OBJECT
public:
explicit Widget(QWidget *parent = 0);
~Widget();
private:
Ui::Widget *ui;
myServer MyServer;
};
#endif // WIDGET_H
可参考https://blog.csdn.net/qq_32046111/article/details/74214845 有详细说明