编程读取Revit中材料的渲染属性


在Revit的材料属性里,有一个是渲染属性。读取软然属性看起来不是那么直接。

下面的代码演示如何获取渲染属性中的具体属性。但是Revit还是尚未完全开放出所有属性可供访问,比如获取材料的表现文件名称。


基本的思路是从Material.RenderAppearance, 返回Asset对象。然后从Asset的item属性获取其中的属性。


请看下面详细VSTA代码演示:

		public void MaterialAppearanceProperties()
		{
			//
			Document doc = this.ActiveUIDocument.Document;
			FilteredElementCollector collector = new FilteredElementCollector(doc);
			collector.OfClass(typeof(Material));
			foreach(Element elem in collector)
			{
				if(elem.Name == "Wood - Flooring")
				//if(elem.Name == "Concrete - Cast-in-Place Concrete")				
				{
					Material mat = elem as Material;
					Asset set = mat.RenderAppearance;
					
					string props = null;
					props = "Size = " + set.Size.ToString() + "\r\n";
					props += "Title = " + set.Title + "\r\n";
					props += "Lirary name = " + set.LibraryName + "\r\n";
					props += "Asettype" + set.AssetType.ToString();
					
					
					for(int i = 0; i < set.Size; i++)
					{
						AssetProperty property = set[i];
						if(property is AssetPropertyString)
						{
							AssetPropertyString val = property as AssetPropertyString;
							props += val.Name + "= " + val.Value.ToString() +"\r\n";
						}
						else if(property is AssetPropertyInteger)
						{
							AssetPropertyInteger val = property as AssetPropertyInteger;
							props += val.Name + "= " + val.Value.ToString() +"\r\n";
						}
						else if(property is AssetPropertyEnum)
						{
							AssetPropertyEnum val = property as AssetPropertyEnum;
							props += val.Name + "= " + val.Value.ToString() +"\r\n";
						}	
						else if(property is AssetPropertyDouble)
						{
							AssetPropertyDouble val = property as AssetPropertyDouble;
							props += val.Name + "= " + val.Value.ToString() +"\r\n";
						}
						else if(property is AssetPropertyBoolean)
						{
							AssetPropertyBoolean val = property as AssetPropertyBoolean;
							props += val.Name + "= " + val.Value.ToString() +"\r\n";
						}						
						else if(property is AssetPropertyReference)
						{
							AssetPropertyReference val = property as AssetPropertyReference;
							AssetProperty value = val.Value;
							if(value is AssetPropertyString)
							{
								AssetPropertyString valueString = value as AssetPropertyString;
								props += val.Name + "= " + valueString.Value.ToString() +" Reference \r\n";
							}
						}							
						else 
						{
							props += property.Name + property.ToString() +"Other Type " + "\r\n";
						}
										
					}
					TaskDialog.Show("asdf",props);
				
				}			
			}
			
		}
			


转载请复制以下信息:
原文链接: http://blog.csdn.net/joexiongjin/article/details/8674183
作者:  叶雄进 , Autodesk ADN


  • 0
    点赞
  • 3
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值