通过python简单复现flappybird游戏。
使用到的库函数:
import pygame
import random
import os
游戏源码:
import pygame
import random
import os
# 初始化pygame
pygame.init()
# 设置窗口大小
WIDTH = 288
HEIGHT = 512
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Flappy Bird")
# 加载图片
def load_image(name):
return pygame.image.load(os.path.join('assets', name)).convert_alpha()
background = load_image('background-day.png')
bird_images = [load_image(f'yellowbird-{name}flap.png') for name in ['down', 'mid', 'up']]
pipe_image = load_image('pipe-green.png')
base_image = load_image('base.png')
# 鸟的属性
bird_x = 50
bird_y = HEIGHT // 2
bird_velocity = 0
gravity = 0.25
jump_strength = -5
bird_index = 0
bird_rect = bird_images[0].get_rect(center=(bird_x, bird_y))
# 管道属性
pipe_width = pipe_image.get_width()
pipe_gap = 150
pipe_x = WIDTH
pipe_height = random.randint(200, 400)
pipe_list = []
# 地面属性
base_x = 0
# 游戏循环
clock = pygame.time.Clock()
running = True
score = 0
def create_pipe():
random_pipe_pos = random.randint(200, 400)
bottom_pipe = pipe_image.get_rect(midtop=(WIDTH + 50, random_pipe_pos))
top_pipe = pipe_image.get_rect(midbottom=(WIDTH + 50, random_pipe_pos - pipe_gap))
return bottom_pipe, top_pipe
def move_pipes(pipes):
for pipe in pipes:
pipe.centerx -= 2
return [pipe for pipe in pipes if pipe.right > -50]
def draw_pipes(pipes):
for pipe in pipes:
if pipe.bottom >= HEIGHT:
screen.blit(pipe_image, pipe)
else:
flip_pipe = pygame.transform.flip(pipe_image, False, True)
screen.blit(flip_pipe, pipe)
def check_collision(pipes):
for pipe in pipes:
if bird_rect.colliderect(pipe):
return False
if bird_rect.top <= -50 or bird_rect.bottom >= HEIGHT - 70:
return False
return True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
bird_velocity = jump_strength
# 更新鸟的位置
bird_velocity += gravity
bird_rect.centery += bird_velocity
# 移动和创建管道
pipe_list = move_pipes(pipe_list)
if len(pipe_list) == 0 or pipe_list[-1].centerx < WIDTH - 150:
pipe_list.extend(create_pipe())
score += 1
# 移动地面
base_x -= 1
if base_x <= -WIDTH:
base_x = 0
# 碰撞检测
if not check_collision(pipe_list):
running = False
# 绘制
screen.blit(background, (0, 0))
draw_pipes(pipe_list)
screen.blit(base_image, (base_x, HEIGHT - 70))
screen.blit(base_image, (base_x + WIDTH, HEIGHT - 70))
bird_index = (bird_index + 1) % 3
bird_surface = bird_images[bird_index]
bird_rotated = pygame.transform.rotate(bird_surface, -bird_velocity * 3)
screen.blit(bird_rotated, bird_rect)
# 显示分数
font = pygame.font.Font(None, 36)
score_text = font.render(f"Score: {score}", True, (255, 255, 255))
screen.blit(score_text, (10, 10))
pygame.display.flip()
clock.tick(60)
pygame.quit()
# background-day.png(背景图)
# yellowbird-downflap.png, yellowbird-midflap.png, yellowbird-upflap.png(鸟的三种状态)
# pipe-green.png(管道图)
# base.png(地面图)
# 这些图片放在游戏脚本同目录下的 "assets" 文件夹中。
运行结果:
其中图片可以自定更换,图片资源已上传,结合代码使用,否则会报错。